

2Wally:
Looks like a mess in my base for construction cost of the industry. Could you test construction costs in game and fix the wiki pages?
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Spend a weekend on updating my newgrf.cfg instead of documenting. I hate this jobGeorge wrote:Spend a weekend on documenting instead of coding. I hate this jobWhy can't users do this job?
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Yes ... I should be done working on my newgrf.cfg sometime today. Which ECSVectors cfg files are up to date? Or will the costs stay the same before and after revision?George wrote:2Wally:
Looks like a mess in my base for construction cost of the industry. Could you test construction costs in game and fix the wiki pages?
George wrote:Spend a weekend on documenting instead of coding. I hate this jobWhy can't users do this job?
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suggestion:Ailure wrote:George wrote:Spend a weekend on documenting instead of coding. I hate this jobWhy can't users do this job?
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Actually, that's what some open source projects do. Instead of writing up a proper documentation, they put up a wiki and hope for users filling it in. Sometimes it works, sometimes it just plain backfires.
Done.George wrote:Looks like a mess in my base for construction cost of the industry. Could you test construction costs in game and fix the wiki pages?
Thank you!wallyweb wrote:Done.![]()
Could you add the missing data too?wallyweb wrote:I did the ones that had costs in the wiki. There were several that did not show costs in the wiki. I did not touch those.
Because I did not finish the code for automotive plant (vehicles factory), so I can't upload unfinished grf.wallyweb wrote:You posted a Factory for the machinery vector in the wiki. It does not show up in the game.
Should I? As far as I remember the discussion, it is the correct term, isn't it?wallyweb wrote:I noticed that in the game the Textile Plant is still described as Textilera. Will you be changing that?
Yes, it a bugwallyweb wrote:I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.
Thank you.wallyweb wrote:I made a record of all the building costs for you. See the attached text file.
You're welcome.George wrote:Thank you!wallyweb wrote:Done.![]()
Sure ... I'll do it as I edit the text.Could you add the missing data too?wallyweb wrote:I did the ones that had costs in the wiki. There were several that did not show costs in the wiki. I did not touch those.
I'll look at it when you have finished the vector.Because I did not finish the code for automotive plant (vehicles factory), so I can't upload unfinished grf.wallyweb wrote:You posted a Factory for the machinery vector in the wiki. It does not show up in the game.
Unfortunately Textilera is not an English term.Should I? As far as I remember the discussion, it is the correct term, isn't it?wallyweb wrote:I noticed that in the game the Textile Plant is still described as Textilera. Will you be changing that?
Why not give them both the same cost until you are able to debug the bug?Yes, it a bugwallyweb wrote:I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.
You're welcome.Thank you.wallyweb wrote:I made a record of all the building costs for you. See the attached text file.
I'll be looking at each industry. If I see something missing I'll ask you about it. My goal is to make everything more readable. I want to use a common structure for all.What data is missing yet? What information do we need? I think we should add the picture to illustrate the text about tinning factory main window, and make it more readable. Could you do it too?
No vector is finished yetwallyweb wrote:I'll look at it when you have finished the vector.Because I did not finish the code for automotive plant (vehicles factory), so I can't upload unfinished grf.wallyweb wrote:You posted a Factory for the machinery vector in the wiki. It does not show up in the game.
Because it is easier to fix the bug. I mean in both the cases I have to change 1 place in codewallyweb wrote:Why not give them both the same cost until you are able to debug the bug?Yes, it a bugwallyweb wrote:I noticed in the game that if someone loads both your original ECSConstw.grf and ECSCPikkw.grf, they will get two different Brick Works with two different building costs.
That is fine! Let me know if you need something on my side.wallyweb wrote:I'll be looking at each industry. If I see something missing I'll ask you about it. My goal is to make everything more readable. I want to use a common structure for all.What data is missing yet? What information do we need? I think we should add the picture to illustrate the text about tinning factory main window, and make it more readable. Could you do it too?
Lunch!George wrote:Let me know if you need something on my side.
Yes, but what to do if Oil refinery, for example, is Processing and Production industry at the same time?wallyweb wrote:George, when I edit the pages, can I use certain words to describe an industry level?
Primary Industry (A resource industry that produces raw materials)
Processing Industry (A secondary industry that uses raw materials to produce processed materials to be used by other industries)
Production Industry (A tertiary industry that uses raw materials and/or processed materials to produce products for towns)
Business (An industry that provides a service e.g. bank or tourist center)
It is a bug. This center would be added later, but have different graphics. that is why there is no data for it on wikiwallyweb wrote:Also, when building a tourist center, one of the buildings that is available is your original tourist center that looks like an office building or a hotel ... It is not described in the wiki.
I would say that it is the final result that counts and call it a Production Industry, even though it does some processing for other industries. Actually, because this is just for description purposes and has no effect on coding, we could refer to it as both Processing and Production.George wrote:Yes, but what to do if Oil refinery, for example, is Processing and Production industry at the same time?
Looks good.George wrote:I think it is possible to test new factory and vehicles factory. Beta 2.
How can I post bug reports if there are no bugs?George wrote:Time for bug reports
I do not need GO GO remarksSir A. Boey wrote:Go George Go you rock OpenTTD
I could not understand, what problems are still exist with the latest versions. Could you post a list here?Sir A. Boey wrote:some bug reports well look at this p31 look at the PNG file... with the name Bugs.PNG
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