North American Renewal Set - Ver. 1.0 Released! - 04/04/06
Moderator: Graphics Moderators
OK, ore cars and steel cars for the NARS (There will also be a flatcar in the near future)
- Attachments
-
- Ore and Steel Cars for ARS
- ArcticOre1.png (21.45 KiB) Viewed 2464 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- George
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NO! Do not do IT. ECS already allows all the cargo chains in all landscapes (iron ore-steel-vehicles are defined as machinery vector on IDs 08,09,18 and the same BitVals)! CargoIDs and BitVals are DEFINED there. Do not add a mess, use ECS ones!DaleStan wrote:PikkaBird: Bits are 08 and 09 (Right where they belong) IDs are 0C (ore) and 0D (steel). Resource management and cargo classes are coded.
Note that this GRF files *only* adds the industries and the cargos; you may or may not actually be able to transport the cargos.
Personally, I'd suggest taking the meat of this GRF file and slapping it into the NARS GRF.
Attention! All the GRF coders
DO NOT define your own cargo IDs and BitVals. Use selected ones. If something is missing, write me or Michael Blunk!
Learn to trim your quotes. It's really not that hard. And you might want to link to the NCS[0], lest people end up over here instead. I'd link to it myself, but I've never seen the NCS GRF (So the cargo properties are always the same.)George wrote:ECS already allows all the cargo chains in all landscapes (iron ore-steel-vehicles are defined as machinery vector on IDs 08,09,18 and the same BitVals)!DaleStan wrote:PikkaBird: Bits are 08 and 09 (Right where they belong) IDs are 0C (ore) and 0D (steel). Resource management and cargo classes are coded.
PikkaBird can do whatever he wants with that GRF. If he wants to change the IDs, (which would also involve moving Paper off to a different slot) then I won't complain.
[0] Until someone can explain to me why it's so necessary to use the TLA of an already-existant set, I'm going to add myself to the group that believes that the first letter of New is an 'N' and not an 'E'. (What *DOES* "ECS" expand to, anyway?)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Well, at least for me it reads like an ´E´:I'm going to add myself to the group that believes that the first letter of New is an 'N' and not an 'E'
regardsExtended Cargo System (ECS)
for TTDPatch
Rev 0.2
mb 20.09.05
The aim of ECS is to ensure a maximum amount of compatibility and flexibility for the "newcargoes" and "newindustries" features of TTDPatch. This will be achieved by the design of a clear scheme of additional cargoes and industries for the different climates of TTD.
While ECS is dealing with the definition of cargoes, the implementation of appropriate industries for these cargoes will be a matter of individually created .grf files.
ECS is based loosely on common "Industrial Classification Lists" and thus reflects real situations of production and transportation. [...]
Michael
The closest I can manage to get is "New Cargo Scheme for the temperate Climate"; this is for the *arctic* climate. (here) Am I completely missing something? and if so, care to link to it?Extended Cargo System (ECS)
for TTDPatch
In any case, I'm still failing to find the GRF that defines all those cargos.
(It looks like ttdpatch.de thinks it's NCS, and has for almost three months.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Of course not. But what would be the benefit of having many incompatible cargo schemes?Still, you can't force anyone to use the ECS if they do not want to.
Anyway, that has been extensively discussed in various threads (mostly OT, o/c).
E.g., read this:
@dalestanpatchman wrote:I think the point is, until the set is done entirely, it makes a lot of sense to have an interim release that uses something based on the ECS scheme. Otherwise, you have a set that either (a) won't get done for many years or (b) is compatible with nothing but TTD's original industries and cargos.krtalor wrote:Obviously it is possible to code perfectly good sets without the ECS, it's been done many times. You are trying to establish the ECS as an interconnection standard. But for comprehensive sets that don't need to interconnect, or that interconnect only in very limited ways, it's just not relevant! I don't see what's so hard to understand about that.
The latter, while playable, is going to be rather... weak when new cargos become more established. At the same time, I estimate the effort to support ECS is much less than 1% of the whole set development effort.
So, for the time that a set is only a vehicle set (at first), you should not deprive the players entirely from exciting new cargos or the set will be that much less popular. Once the vehicles are done, the remaining steps (industries, houses, cargos) will have to be done. If your cargo scheme is (however loosely) based on ECS, you can do those incrementally, one at a time or as many as you can get done. If your cargo scheme is incompatible with ECS, you have to get everything done at once, or the set will be essentially unplayable until you do so.
The fact of the matter is that cargos are very, very different from all the kinds of sets that have been done before. Cargos are related to everything, vehicles, industries, houses, even stations. Because of this, doing new cargos incrementally is not really feasible. You have to do everything at once, industries, houses and cargos. That's the point of ECS, to make this transition smoother by providing a baseline upon which other sets may build.
I admit, I do not understand why you're so hostile, really the intent of the ECS is to help other sets get started more easily, and still have access to a full array of new cargo types. Whether these cargo types eventually stay in the set as they are, or are replaced as artists and coders have time to work on them is an entirely separate issue, and I think you're too caught up in the "final" stage of a set to see the benefit of ECS for just about every single intermediate stage of set evolution.
_________________
Josef Drexler (http://www.ttdpatch.net/)
Yes, that was the first pre-pre working paper. Due to the fact that ECS adds cargoes, it has been decided (informally, during discussions) to change "new" to "extended". IMO, this makes sense."New Cargo Scheme for the temperate Climate" [...]
At the time of writing that, nobody seemed to remember that there once were plans to launch an "European Cargo Set" - but nevertheless, and especially because of the fact that there´s neither an existing .grf of that set nor any actual plans to continue on with that set, I don´t see any reason to change back to "NCS".
I´ll update my site.(It looks like ttdpatch.de thinks it's NCS, and has for almost three months.)
regards
Michael
- George
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DaleStan wrote:Learn to trim your quotes.George wrote:ECS already allows all the cargo chains in all landscapes (iron ore-steel-vehicles are defined as machinery vector on IDs 08,09,18 and the same BitVals)!DaleStan wrote:PikkaBird: Bits are 08 and 09 (Right where they belong) IDs are 0C (ore) and 0D (steel). Resource management and cargo classes are coded.

What is not hard? Could you explain?DaleStan wrote:It's really not that hard.
Do you mean we should post the link to developments GRF storage for ECS?DaleStan wrote:And you might want to link to the NCS[0], lest people end up over here instead. I'd link to it myself, but I've never seen the NCS GRF (So the cargo properties are always the same.)
Yes, but it would be easier to have the same mechanism (not the same cargos) for all the sets.DaleStan wrote:PikkaBird can do whatever he wants with that GRF.
Yes, it is possible technically, but what would be the benefit?DaleStan wrote:If he wants to change the IDs, (which would also involve moving Paper off to a different slot) then I won't complain.
Sorry, but what is TLA?DaleStan wrote:[0] Until someone can explain to me why it's so necessary to use the TLA
Yes, but using one customisable schema gives much more profit than many non-customisable schemas.Akalamanaia wrote:Still, you can't force anyone to use the ECS if they do not want to.
TBH, I do. All this ECS/NCS does confuse me a lot. And I don't see why the NCS should be called ECS... but I haven't followed its discussion.michael blunck wrote: At the time of writing that, nobody seemed to remember that there once were plans to launch an "European Cargo Set" - but nevertheless, and especially because of the fact that there´s neither an existing .grf of that set nor any actual plans to continue on with that set, I don´t see any reason to change back to "NCS".
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Trimming your quotes (taking out the irrelevant stuff, like I did) is not hard. You don't have to repeat every character of the post to which you're replying.George wrote:What is not hard? Could you explain?DaleStan wrote:Learn to trim your quotes. It's really not that hard.
The release GRFs, if they exist. Failing that, the latest spec, which appears neither on the first nor last page of the NCS thread.George wrote:Do you mean we should post the link to developments GRF storage for ECS?
I don't follow. In order to put steel in slot 09, where you contend it belongs, paper has to be moved out of slot 09, or lost entirely. (Repeat: This is *arctic*, not temperate, hence the name "ArcticOre".) Doing that involves recoding every vehicle, every station, every industry tile, and every industry that deals with paper. I'm not entirely convinced that's a reasonable trade-off. If you code a GRF that properly moves paper to wherever-it-belongs-in-arctic, I'll quite happily cooperate with said GRF.George wrote:Yes, it is possible technically, but what would be the benefit?DaleStan wrote:If he wants to change the IDs, (which would also involve moving Paper off to a different slot) then I won't complain.
TLA is a self-descriptive TLA.George wrote:Sorry, but what is TLA?
A TLA, on the other hand, is a three letter acronym.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- George
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Hm. I trimmed the part of your post. What did I do wrong?DaleStan wrote:Trimming your quotes (taking out the irrelevant stuff, like I did) is not hard. You don't have to repeat every character of the post to which you're replying.George wrote:What is not hard? Could you explain?DaleStan wrote:Learn to trim your quotes. It's really not that hard.
They doDaleStan wrote:The release GRFs, if they exist.George wrote:Do you mean we should post the link to developments GRF storage for ECS?
http://ttd.cernun.net/download/developm ... %2010c.pngDaleStan wrote:Failing that, the latest spec, which appears neither on the first nor last page of the NCS thread.
The ECS is supposed to be used in any landscape. To make the game different, it suppose to have "mods", which can be applied in any landscape.DaleStan wrote:I don't follow. In order to put steel in slot 09, where you contend it belongs, paper has to be moved out of slot 09, or lost entirely. (Repeat: This is *arctic*, not temperate, hence the name "ArcticOre".)George wrote:Yes, it is possible technically, but what would be the benefit?DaleStan wrote:If he wants to change the IDs, (which would also involve moving Paper off to a different slot) then I won't complain.
Yes, all the vehicles and stations sets have to be changed to support ECS. But that is required to be done only once.DaleStan wrote:Doing that involves recoding every vehicle, every station, every industry tile, and every industry that deals with paper.
That will make it easier to develope all the sets in the future. Yes, it is not acceptable to existing games, but for all the new ones - why not.DaleStan wrote:I'm not entirely convinced that's a reasonable trade-off.
What is properly? You can not support in the existing games on the other IDs.DaleStan wrote:If you code a GRF that properly moves paper to wherever-it-belongs-in-arctic, I'll quite happily cooperate with said GRF.
George: Discussion has been relocated to the NCS thread.
Pikkabird:
1) You'll probably want to add an action E to disable Csaboka's steel mill (ID 56 43 73 13) if it is going to be loaded after the NARS; it will cause several strange problems if not overridden.
2) Despite MB's claims that beer is not loaded in the Arctic climate, it is, and strange things can happen if his NewCargos (ID 6D 62 08 00) are also loaded. The best solution here is probably to move steel to a different slot.
Pikkabird:
1) You'll probably want to add an action E to disable Csaboka's steel mill (ID 56 43 73 13) if it is going to be loaded after the NARS; it will cause several strange problems if not overridden.
2) Despite MB's claims that beer is not loaded in the Arctic climate, it is, and strange things can happen if his NewCargos (ID 6D 62 08 00) are also loaded. The best solution here is probably to move steel to a different slot.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
After a long hiatus, the GE 'Evolution' series locomotive, as well as a mail refit for the 'LEO' Maglev cab car
- Attachments
-
- Leo Mail Refit for lead/trailing car
- LEOMail.png (4.19 KiB) Viewed 2152 times
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- GE ES44AC 'Evolution' series diesel
- Evolution.png (3.36 KiB) Viewed 2135 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Another steamer for the set... a 4-8-2.
A revised intro date scheme for the steam is below as well.
2-8-0 - 1920
4-6-2 - 1920
2-8-2 - 1920
2-10-2 - 1920
4-8-2 - 1925
4-6-4 - 1930
4-8-4 - 1937
4-4-4 - 1938
2-8-8-2 - 1940
==================
A revised intro date scheme for the steam is below as well.
2-8-0 - 1920
4-6-2 - 1920
2-8-2 - 1920
2-10-2 - 1920
4-8-2 - 1925
4-6-4 - 1930
4-8-4 - 1937
4-4-4 - 1938
2-8-8-2 - 1940
==================
- Attachments
-
- 4-8-2 'Mountain'
- 4-8-2Mountain.png (8.74 KiB) Viewed 2114 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- Raichase
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I must say, I'm very impressed. I'm more favoring the darker steamers with the less player colour on them anyway, but this is sharp.
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
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Yes, the mostly-black steamers are gorgeous. But why aren't they also in the US set? I though the ARS was to provide company-colored (i.e. unrealistic) North American trains; well and good. But a gorgeous train like that, with minimal company color, is perfectly reasonable to include in the main US set, and I think it's better-looking than the one currently there.
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You're talking about the USSet Mountain?
That 4-8-2 is a PRR prototype, and frankly, it fits better than the CC one IMHO. I will, eventually... get to the rest of the USSet stuff. As far as "nonreaslistic" prototpes, that loco there is "remotely" based on CN looks/appearance.
That 4-8-2 is a PRR prototype, and frankly, it fits better than the CC one IMHO. I will, eventually... get to the rest of the USSet stuff. As far as "nonreaslistic" prototpes, that loco there is "remotely" based on CN looks/appearance.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Okay, new version is uploaded - download link is in the first post of the thread!
- Added 4-8-2 'Mountain' and changed intro dates of other steamers as requested.
- Added Iron and Steel industries and wagons (iron and steel ended up with IDs 11h and 12h respectively, which according to the ECS are sand and glass. It was the best I could come up with). The AI will attempt to built routes to the new industries, and has information on which wagons it's supposed to use, but never builds the train - this needs work (and might currently be a limitation of newcargos?).
- Added new graphics for the ES44AC 'Evolution'.
- Added three new horn sounds for the diesels and electrics. Make sure to set newsounds on in your ttdpatch.cfg if you want to hear them (I admit this tripped me up and I spent 45 minutes trying to work out why my new sounds weren't playing
).
Please do post with any bug reports. On the to-do list is the rest of the maglevs, and upgrading the refit information on all the wagons to newcargos.

- Added 4-8-2 'Mountain' and changed intro dates of other steamers as requested.
- Added Iron and Steel industries and wagons (iron and steel ended up with IDs 11h and 12h respectively, which according to the ECS are sand and glass. It was the best I could come up with). The AI will attempt to built routes to the new industries, and has information on which wagons it's supposed to use, but never builds the train - this needs work (and might currently be a limitation of newcargos?).
- Added new graphics for the ES44AC 'Evolution'.
- Added three new horn sounds for the diesels and electrics. Make sure to set newsounds on in your ttdpatch.cfg if you want to hear them (I admit this tripped me up and I spent 45 minutes trying to work out why my new sounds weren't playing

Please do post with any bug reports. On the to-do list is the rest of the maglevs, and upgrading the refit information on all the wagons to newcargos.

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