They look nice indeed!molace wrote:Well here they are.

EDIT:
Actually: they are still 33 pixels long...planetmaker wrote:There was one earlier try (here and later posts) at the rail wagons, but it was abandoned. FooBar's recommendation concerning them holds for your wagon sprites, too, I guess:As glitches should be limited to newgrfFooBar wrote:While you're at it I furtermore recommend to make the wagons no longer than the TTD default. The current OpenGFX wagons are longer (30px) and that results in glitches at tunnel entrances/exits. We haven't decided what to do to fix that, but in the worst case we have to shorten all wagons. Because you just started on a few wagons, it might be easier to do that straight away. I.e. making the wagons no longer than 28px in _ view (or 14px in / and \ views)., your sprites would IMHO then need a bit shortening, too (28px height resp. length in | and _ view, 14px width in / and \ view).

ps.: about the palette, could you please post one here, or give me a link?
EDIT2: I attached a pcx where the wagons are nicely evenly spaced distributed. Using a regular and recurrent pattern makes coding them WAY easier. I'd be thrilled if you could use thisIn http://www.tt-forums.net/viewtopic.php?p=836095#p836095 planetmaker wrote:Ah, then it might be the colours. Might as well be that not every vehicle here has company colours where it possibly should have them. Best approach is to use the original palette: http://wiki.ttdpatch.net/tiki-index.php ... ht=palettemolace wrote:I don't know about the ingame display of the towers. I have recoloured them with the primary company colours(copies from a vehicle)
