
Tropicset [Final]
Moderator: Graphics Moderators
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Howdy PPL.
Long time no update. But I want to assure everyone that new wersion of the NRPSEIPT tropicset is "conceptualised"
I plan:
at least 3 time based designs for all wagons
killing all TTD vanilla vehicles.
addin maybe some more trains...
Anyhoo
Would anyone mind if I cheated a bit and added the loco below to the set?
*never really played since everyone is playing temprate
Long time no update. But I want to assure everyone that new wersion of the NRPSEIPT tropicset is "conceptualised"
I plan:
at least 3 time based designs for all wagons
killing all TTD vanilla vehicles.
addin maybe some more trains...
Anyhoo
Would anyone mind if I cheated a bit and added the loco below to the set?
*never really played since everyone is playing temprate
- Attachments
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- spcfboth.jpeg (85.26 KiB) Viewed 2598 times
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
I would mind if you added this loco because it doesn't even remotely belong in the tropics. It was only ever used in the Southwestern US. Now, an American Steam set would be cool, but a ton of work.
I agree with Shadow, forget the futuristic trains, there's plenty of good stuff in the past. The JetTrain doesn't really belong anyway, but one isn't so bad.
Are you going to add a brake van?
I agree with Shadow, forget the futuristic trains, there's plenty of good stuff in the past. The JetTrain doesn't really belong anyway, but one isn't so bad.
Are you going to add a brake van?

Good news: in alpha 12 I've added a callback for the wagon length. This means the .grf file can now determine the wagon length in a much more sophisticated way, basically it can depend on anything that can be used in action 2.
Therefore, the wagon length can now depend on, e.g. the date of purchase of the wagon. This means you could makes the wagons short before a certain date, and long after that date.
Then you can choose the sprites depending on the current length, to show short or long graphics depending on what the actual length is.
Therefore, the wagon length can now depend on, e.g. the date of purchase of the wagon. This means you could makes the wagons short before a certain date, and long after that date.
Then you can choose the sprites depending on the current length, to show short or long graphics depending on what the actual length is.
I'm not sure what your question is...
Each kind of vehicle (train, plane, ship, road-vehicle) has an independent maximum limit to how many different types there can be in ANY ONE GAME. The limit on number of ships is especially low, which is aggravating, but there doesn't seem to be a way to fix it.
The limit on number of trains is comparatively high, I think in the 60s, but the DBset reaches that max. It is not possible to add any more trains to the DBset for that reason.
While it is not possible to "swap" slots from one vehicle type to another (e.g., fewer RVs in exchange for more ships), it IS possible to change sub-types within a type. For instance, you could have all of the "planes" actually be helicopters if you wanted, they are still planes. And, you can have your quote of trains be divided between the three train-types however you prefer. The original TTD train vehicles were mostly normal trains, with relatively few monorails and only one maglev. Now the DBset is about evenly split between normal trains and electrified trains, again with only one maglev. If you wanted, you could have a different mix (e.g. regular trains, electrified trains, and narrow-gauge trains) and split your quota of vehicles evenly between all three.
However, all these limits apply only WITHIN ONE GAME. There is NO limit to how many different sets can be made, as long as you don't attempt to use them all at once. We could have completely different train-sets for every country in the world if we wanted, as long as no individual set exceeded the per-game limit. But you can only play one set at a time.
The limits on graphics are different from the limits on vehicles. For instance, the DBset has a ton of different liveries for the various passenger cars, but this doesn't affect the vehicle limits because the vehicle limit is not exceeded - different liveries for the same vehicle don't count against the vehicle limit. There is still a maximum limit to the total number of additional graphics, which is imposed by the amount of memory TTD is able to access. But this doesn't apply to any one use of graphics, it applies to all collectively.
So, differing lengths of traincars at differing times would not count against the vehicle limt, because there would only be one "vehicle", it would just have different "liveries" (albeit different-length liveries). It would count against the total-graphics limit.
Hope this explains somewhat.
Say, I think some of these questions belong in the Development Wiki.
Each kind of vehicle (train, plane, ship, road-vehicle) has an independent maximum limit to how many different types there can be in ANY ONE GAME. The limit on number of ships is especially low, which is aggravating, but there doesn't seem to be a way to fix it.
The limit on number of trains is comparatively high, I think in the 60s, but the DBset reaches that max. It is not possible to add any more trains to the DBset for that reason.
While it is not possible to "swap" slots from one vehicle type to another (e.g., fewer RVs in exchange for more ships), it IS possible to change sub-types within a type. For instance, you could have all of the "planes" actually be helicopters if you wanted, they are still planes. And, you can have your quote of trains be divided between the three train-types however you prefer. The original TTD train vehicles were mostly normal trains, with relatively few monorails and only one maglev. Now the DBset is about evenly split between normal trains and electrified trains, again with only one maglev. If you wanted, you could have a different mix (e.g. regular trains, electrified trains, and narrow-gauge trains) and split your quota of vehicles evenly between all three.
However, all these limits apply only WITHIN ONE GAME. There is NO limit to how many different sets can be made, as long as you don't attempt to use them all at once. We could have completely different train-sets for every country in the world if we wanted, as long as no individual set exceeded the per-game limit. But you can only play one set at a time.
The limits on graphics are different from the limits on vehicles. For instance, the DBset has a ton of different liveries for the various passenger cars, but this doesn't affect the vehicle limits because the vehicle limit is not exceeded - different liveries for the same vehicle don't count against the vehicle limit. There is still a maximum limit to the total number of additional graphics, which is imposed by the amount of memory TTD is able to access. But this doesn't apply to any one use of graphics, it applies to all collectively.
So, differing lengths of traincars at differing times would not count against the vehicle limt, because there would only be one "vehicle", it would just have different "liveries" (albeit different-length liveries). It would count against the total-graphics limit.
Hope this explains somewhat.
Say, I think some of these questions belong in the Development Wiki.
Long time, no see everyone(cough, cough)
I'd like to post an update to the tropic set. Nothing major - one bug gone, and I made the set compatible with newest TTdpatches (so now the set should load without probs). Apart from that - it's all the same stuff.
Below are the updated files:
I'd like to post an update to the tropic set. Nothing major - one bug gone, and I made the set compatible with newest TTdpatches (so now the set should load without probs). Apart from that - it's all the same stuff.
Below are the updated files:
- Attachments
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- tropicst_win.zip
- (65.72 KiB) Downloaded 130 times
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- tropicst_dos.zip
- (64.81 KiB) Downloaded 61 times
Did you update both Dinges' repository and also the Patch website?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
that must have been one big bug, for it to take a year to fix... 

Creator of the Openttd Challenge Spinoff, Town Demand patch
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- Tycoon
- Posts: 1966
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