Tropicset [Final]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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SHADOW-XIII
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Post by SHADOW-XIII »

krtaylor .. agrhhhh :evil:
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Post by krtaylor »

What, you don't like brake vans?
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uzurpator
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Post by uzurpator »

Yeah.

You have something against small, little, adorable, lovely, fluffy and fuzzy brake vans?
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Post by SHADOW-XIII »

krtaylor wrote:What, you don't like brake vans?
no, I am angry because you advertised caboose topic in every topic here :evil:
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Post by krtaylor »

Not at all. I mentioned it only in topics where it was directly relevant, namely, graphic sets that could use one. And I put in the link because that allows the designers to immediately go to the list of links to various images elsewhere on the web, so as to save them time in research.
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Post by uzurpator »

Howdy PPL.

Long time no update. But I want to assure everyone that new wersion of the NRPSEIPT tropicset is "conceptualised"

I plan:

at least 3 time based designs for all wagons
killing all TTD vanilla vehicles.
addin maybe some more trains...

Anyhoo
Would anyone mind if I cheated a bit and added the loco below to the set?

*never really played since everyone is playing temprate
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spcfboth.jpeg
spcfboth.jpeg (85.26 KiB) Viewed 2598 times
SHADOW-XIII
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Post by SHADOW-XIII »

in my opinion it would be better if the set had more engines from years 1920-1990 and less futuristic one
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Post by krtaylor »

I would mind if you added this loco because it doesn't even remotely belong in the tropics. It was only ever used in the Southwestern US. Now, an American Steam set would be cool, but a ton of work.

I agree with Shadow, forget the futuristic trains, there's plenty of good stuff in the past. The JetTrain doesn't really belong anyway, but one isn't so bad.

Are you going to add a brake van? :P
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Post by krtaylor »

Question: Do you still have the graphics for the short traincars you experimented with at the begining? Josef says they should work now, maybe if you ask him he'll tell you what you need to do. They would still be cool if they could be made to work.
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Post by uzurpator »

Yup - I believe i still have them - but look in the "BR set" topic to get to know why I didn't include them in the first place.
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Post by Patchman »

Good news: in alpha 12 I've added a callback for the wagon length. This means the .grf file can now determine the wagon length in a much more sophisticated way, basically it can depend on anything that can be used in action 2.

Therefore, the wagon length can now depend on, e.g. the date of purchase of the wagon. This means you could makes the wagons short before a certain date, and long after that date.

Then you can choose the sprites depending on the current length, to show short or long graphics depending on what the actual length is.
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Post by uzurpator »

Nice. This means I'll have more options for customisation which is always good :) Thanks.
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Post by _RaK_ »

Ooooh, this is pretty cool, more trains..

One question:

Can TTD add more trains? Like you did add more trains.
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Post by krtaylor »

There's a maximum limit to how many trains you can have in any one game, the DBset reaches this limit. But you can have any number of different sets of trains.
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Post by _RaK_ »

So, only they can made and replaced?
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Post by krtaylor »

I'm not sure what your question is...

Each kind of vehicle (train, plane, ship, road-vehicle) has an independent maximum limit to how many different types there can be in ANY ONE GAME. The limit on number of ships is especially low, which is aggravating, but there doesn't seem to be a way to fix it.

The limit on number of trains is comparatively high, I think in the 60s, but the DBset reaches that max. It is not possible to add any more trains to the DBset for that reason.

While it is not possible to "swap" slots from one vehicle type to another (e.g., fewer RVs in exchange for more ships), it IS possible to change sub-types within a type. For instance, you could have all of the "planes" actually be helicopters if you wanted, they are still planes. And, you can have your quote of trains be divided between the three train-types however you prefer. The original TTD train vehicles were mostly normal trains, with relatively few monorails and only one maglev. Now the DBset is about evenly split between normal trains and electrified trains, again with only one maglev. If you wanted, you could have a different mix (e.g. regular trains, electrified trains, and narrow-gauge trains) and split your quota of vehicles evenly between all three.

However, all these limits apply only WITHIN ONE GAME. There is NO limit to how many different sets can be made, as long as you don't attempt to use them all at once. We could have completely different train-sets for every country in the world if we wanted, as long as no individual set exceeded the per-game limit. But you can only play one set at a time.

The limits on graphics are different from the limits on vehicles. For instance, the DBset has a ton of different liveries for the various passenger cars, but this doesn't affect the vehicle limits because the vehicle limit is not exceeded - different liveries for the same vehicle don't count against the vehicle limit. There is still a maximum limit to the total number of additional graphics, which is imposed by the amount of memory TTD is able to access. But this doesn't apply to any one use of graphics, it applies to all collectively.

So, differing lengths of traincars at differing times would not count against the vehicle limt, because there would only be one "vehicle", it would just have different "liveries" (albeit different-length liveries). It would count against the total-graphics limit.

Hope this explains somewhat.

Say, I think some of these questions belong in the Development Wiki.
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Post by uzurpator »

Long time, no see everyone(cough, cough)

I'd like to post an update to the tropic set. Nothing major - one bug gone, and I made the set compatible with newest TTdpatches (so now the set should load without probs). Apart from that - it's all the same stuff.

Below are the updated files:
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tropicst_win.zip
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tropicst_dos.zip
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krtaylor
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Post by krtaylor »

Did you update both Dinges' repository and also the Patch website?
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Post by Korenn »

that must have been one big bug, for it to take a year to fix... :D
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Post by Singaporekid »

I miss the small wagons :p
Can we have an update with them?
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