
ECS vectors v1.1.2 (by George) 19/06/2011
Moderator: Graphics Moderators
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Next on my list sir. I had something else to drink ... erm ... work on first. 

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Is this what you mean?George wrote:Wally, when do you plan to fix location tables? Like condition a) instead 0A?
Also, I have edited the syntax for the CC/colours that you added to some of the Tourist centers.
I have edited the syntax for the Forest industry. Please check it and if you are happy with it I will add the positioning table.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
George
Is there any known bugs with ECSTown Vector & OTTD?
I am not able to build palenque in scenario despite having all the conditions (as mentioned in wiki site)fulfilled & its also not generated in a new map (amongst the remaining, watching tower & tourist resort are the only one's generated in a map).
I am using ChrisIn r11289 (OTTD). I am using the following Grf's
newterrainw_fixed.grf
NewTramTracksW_v0.4.grf = 1
ttrs3w.GRF = 0 0 2 1
Toyland2MarsW.grf
stolentreesw_162_108.grf
newwaterw_206.grf
BKTunw.grf
newshipsmod2.grf
dep2.1w.GRF
rail-cs-ottd.grf
ECSTownw.grf
indstatrw.grf
harbourw_456.grf
jcindstaw.grf
newstatsw.grf
canstnw.grf = 0 3 0
svlinew.grf
dbsetxlw.grf
dbxl_ecs.grf
4LVw.grf
pb_av8w.grf
newshipsw.grf
moderntramset.grf
I tried using the latest OTTD nightly r11344 also with the same settings but had the same result.
Is there any known bugs with ECSTown Vector & OTTD?
I am not able to build palenque in scenario despite having all the conditions (as mentioned in wiki site)fulfilled & its also not generated in a new map (amongst the remaining, watching tower & tourist resort are the only one's generated in a map).
I am using ChrisIn r11289 (OTTD). I am using the following Grf's
newterrainw_fixed.grf
NewTramTracksW_v0.4.grf = 1
ttrs3w.GRF = 0 0 2 1
Toyland2MarsW.grf
stolentreesw_162_108.grf
newwaterw_206.grf
BKTunw.grf
newshipsmod2.grf
dep2.1w.GRF
rail-cs-ottd.grf
ECSTownw.grf
indstatrw.grf
harbourw_456.grf
jcindstaw.grf
newstatsw.grf
canstnw.grf = 0 3 0
svlinew.grf
dbsetxlw.grf
dbxl_ecs.grf
4LVw.grf
pb_av8w.grf
newshipsw.grf
moderntramset.grf
I tried using the latest OTTD nightly r11344 also with the same settings but had the same result.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I did not test it yetblitzkrieg wrote:Is there any known bugs with ECSTown Vector & OTTD?

Did you test this?blitzkrieg wrote:I am not able to build palenque in scenario despite having all the conditions (as mentioned in wiki site)fulfilled & its also not generated in a new map (amongst the remaining, watching tower & tourist resort are the only one's generated in a map).
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
well, the order of steps is wrongwallyweb wrote:Is this what you mean?George wrote:Wally, when do you plan to fix location tables? Like condition a) instead 0A?

I like the way your fix goes. Go ahead! Thank you!wallyweb wrote:Also, I have edited the syntax for the CC/colours that you added to some of the Tourist centers.
I have edited the syntax for the Forest industry. Please check it and if you are happy with it I will add the positioning table.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I'm not sure what you mean. The order still follows the one set out in the main table here ... unless you mean to put it in the order that the player should consider?George wrote:well, the order of steps is wrongwallyweb wrote:Is this what you mean?George wrote:Wally, when do you plan to fix location tables? Like condition a) instead 0A?I meant simple text fix. But I agree this way it is more readable. I can reorder steps later.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Hi,
I'm having some other kind of trouble building tourists centers in OpenTTD. Some require a special terraforming, but if I found a tourist resort in the game it gives me a random layout, so I never know what terraforming I have to do in advance. And I have never seen anithing other than tourists resorts or watching towers generated at the start of the game. Maybe the genarator never finds apropriate formed land.
I'm having some other kind of trouble building tourists centers in OpenTTD. Some require a special terraforming, but if I found a tourist resort in the game it gives me a random layout, so I never know what terraforming I have to do in advance. And I have never seen anithing other than tourists resorts or watching towers generated at the start of the game. Maybe the genarator never finds apropriate formed land.
Regards
Frank
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
maybe this'll help: http://wiki.ttdpatch.net/tiki-index.php ... istsResortfjb wrote:Hi,
I'm having some other kind of trouble building tourists centers in OpenTTD. Some require a special terraforming, but if I found a tourist resort in the game it gives me a random layout, so I never know what terraforming I have to do in advance. And I have never seen anithing other than tourists resorts or watching towers generated at the start of the game. Maybe the genarator never finds apropriate formed land.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Thank you, that would clearly help if I would not use a random generated map. But I usually use random generated worlds which I explore then.
And when funding a new tourists industry in the running game I never now which layout I will get. I only know it when it got build or I got an error message telling me that the building place was unusuable. But I get a diferent layout when I'm attempting the next try.
And when funding a new tourists industry in the running game I never now which layout I will get. I only know it when it got build or I got an error message telling me that the building place was unusuable. But I get a diferent layout when I'm attempting the next try.
Regards
Frank
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I think the only way to make it work flawlessly is by my proposal over here (section [tourist buildings]).fjb wrote:when funding a new tourists industry in the running game I never now which layout I will get.
regards
Michael
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Thank you Michael, so it's not only me who has some trouble building these nice tourists centers.
It's kind of a game in the game now.
It's kind of a game in the game now.

Regards
Frank
Frank
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I mean the order how TTDP would test the conditions iswallyweb wrote:I'm not sure what you mean. The order still follows the one set out in the main table here ... unless you mean to put it in the order that the player should consider?George wrote:well, the order of steps is wrongI meant simple text fix. But I agree this way it is more readable. I can reorder steps later.
1 - no same layout
2 - 31 tiles from same type
3 - no town zone 1-4
4 - no desert
5 - slopes
In most cases slopes is the last check.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
OK ... I understand now ... I'll fix the tables I've done so far and then let you know so you can check my work. I assume it is the same order for all your industries ...George wrote:I mean the order how TTDP would test the conditions is
1 - no same layout
2 - 31 tiles from same type
3 - no town zone 1-4
4 - no desert
5 - slopes
In most cases slopes is the last check.

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
For Tourists centres -yes.wallyweb wrote:OK ... I understand now ... I'll fix the tables I've done so far and then let you know so you can check my work. I assume it is the same order for all your industries ...George wrote:I mean the order how TTDP would test the conditions is
1 - no same layout
2 - 31 tiles from same type
3 - no town zone 1-4
4 - no desert
5 - slopes
In most cases slopes is the last check.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ...Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)



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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Try to build other centres in other places first, than prepare land in the place you want and build Palenque there.blitzkrieg wrote:Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ...![]()
![]()
And are you sure that you've prepared land correctly? Watch tower, Japanese castle, tourist center require Different land preparations and can't be build on the place for Palenque.
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
blitzkrieg ... it depends on where you place the cursor. The first image is the wrong place. The second one is correct.blitzkrieg wrote:Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ...Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)![]()
![]()
@George: Perhaps you should show the proper cursor position in the terraform images.

- Attachments
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- Wrong cursor position
- palenque_0.png (18.78 KiB) Viewed 2155 times
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- Correct cursor position
- palenque_1.png (17.26 KiB) Viewed 6046 times
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I´m running the risk to repeat myself, but why, oh why, is it necessary to have all those sick height profile prerequisites? That won´t work out. Prepare yourselves to answer those questions for many years to come.
Why can´t the building in question be placed on flat land, and the necessary "height" impression be achieved only graphically?
Well, I know, George likes everything in a most complicated way, hehe.
regards
Michael

Why can´t the building in question be placed on flat land, and the necessary "height" impression be achieved only graphically?
Well, I know, George likes everything in a most complicated way, hehe.

regards
Michael
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
This answers my questionwallyweb wrote:blitzkrieg ... it depends on where you place the cursor. The first image is the wrong place. The second one is correct.blitzkrieg wrote:Yes I did ,but in scenario & in a new game i keep getting watch tower or Japanese castle or tourist center(old one) ...Did you test this?
09 Build in forest where 3 tiles radius are rain forest
It is a RAIN forest (tropics only)![]()
![]()
@George: Perhaps you should show the proper cursor position in the terraform images.





I tried all the tiles in the reserved area (including/ mainly ur first pic.)
Wouldn't have ever thought of placing it outside the reserved/terraformed area if u hadn't shown it in the pic . Thanks a lot wallyweb!!!!
Could someone add the second picture to the wiki ?
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Added the image to wikiwallyweb wrote:@George: Perhaps you should show the proper cursor position in the terraform images.
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