Michael Blunck's new graphics [http://www.ttdpatch.de/]
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I guess some GUI action would be better, like a "recolor this" cursor.
The Problem with TTDPatch engines are, a) they are the first in the consist an store all information or b) is a wagon(-engine). You can't convert an engine to wagon(-engine) without a lose of state data and then convert back and magical get these data back.
The Problem with TTDPatch engines are, a) they are the first in the consist an store all information or b) is a wagon(-engine). You can't convert an engine to wagon(-engine) without a lose of state data and then convert back and magical get these data back.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
[switching engine graphics]
@Oskar
How does TTD sprite switching work when using CTRL? Can´t we have that feature for the first engine too?
regards
Michael
@Oskar
How does TTD sprite switching work when using CTRL? Can´t we have that feature for the first engine too?
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
To be exact no idea, I guess there should be some trigger in TTDPatch code for that...
(The bigger problem is to trigger it via the DoAction system, so the network code don't get again broken, ohh, and find a small piece of unpatched depot window code)
(If someone can find the right place where TTDPatch does the ctrl key recolor thing, this may be helpfull)
(The bigger problem is to trigger it via the DoAction system, so the network code don't get again broken, ohh, and find a small piece of unpatched depot window code)
(If someone can find the right place where TTDPatch does the ctrl key recolor thing, this may be helpfull)
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I believe Ctrl clicking on the engine of a consist was patched for "convertengine"...
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
From my experience, Ctrl clicking on a loco switches it to a wagon engine, if that is the technical term. I suppose that is what convertengine is.Lakie wrote:I believe Ctrl clicking on the engine of a consist was patched for "convertengine"...
~ Lakie
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Quite literally, "convertengine" is the name of the patch which allows you to convert an engine to a wagon. The process does go through a MP safe DoEvent, which means it should work in MP fine too...
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I mean actually more the way how TTDPatch get to know it should call the trigger so the right bits get a new value, without breaking something in the future, this would actually means "movedcheckiswaggon", the whole concept maybe should be rewritten to support articulated vehicles too... And before you ask, I have a 1/100 finished rewrite of the TTD Pathfinder here, so I have no time for such an task...
-edit for michaels comment below-
Please look at http://svn.ttdpatch.net/trac/browser/tr ... d.asm#L859 (in the function movedcheckiswaggon) the routine to rotate a engine around, the thing you talked about... (needs to extended to support the first engine to.
a) So you can a program a way to make an engine back a real front engine or
b) You can make this routine workable for front engines too...
-edit for michaels comment below-
Please look at http://svn.ttdpatch.net/trac/browser/tr ... d.asm#L859 (in the function movedcheckiswaggon) the routine to rotate a engine around, the thing you talked about... (needs to extended to support the first engine to.
a) So you can a program a way to make an engine back a real front engine or
b) You can make this routine workable for front engines too...
Last edited by eis_os on 12 Dec 2007 19:53, edited 3 times in total.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Sorry guys, to spoil your cosy conversation, but we (Pikka, lobster, me, ...) aren´t talking about switching engines to wagons and vice versa, but "only" about the problem how to "flip" a train´s main engine´s direction.
That other problem may be interesting too, o/c.
regards
Michael
That other problem may be interesting too, o/c.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Couldn't you use a livery refit to flip the direction of the engine?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Why should I? Personally, I don´t care which direction one of my engine´s orientated. Although, if TTDPatch would allow CTRL-dragging, I won´t complain either.AndersI wrote:Couldn't you use a livery refit to flip the direction of the engine?
That particular question has been raised by a poster in this thread and all what I´m interested in, is to hear a patch developer´s opinion.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Perhaps this isn't wanted but, could you do it so that it appears randomly either facing forward or reversed? It could create some nice variation.michael blunck wrote: Personally, I don´t care which direction one of my engine´s orientated.
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
So my opinion don't count?michael blunck wrote: That particular question has been raised by a poster in this thread and all what I´m interested in, is to hear a patch developer´s opinion.

Anyway, before people complain, I sit down and simple started a new feature.
There is still a problem with articulated trains*, but reversing normal engines and wagons seems to work on my hdd already... A button for livery cycling is there already too, but no idea how to wire it to the random callback system for easy usage.
*The internal representation is quite complicate and lacks a bit of power, a front engine is never marked as articulated. (because it's shared with other information, this needs be changed in a way it don't break old savegames) The problem with 3 or more parts aren't easy either. The reverse Code by Josef is disabled with a reason, my code doesn't work either yet. I don't have a test grf for articulated pieces with all possible build options/callback result.
PS: This post is a bit late as I did want to finish the basic features. And now all people know what they get as Christmas present

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
That sounds rather exciting Oskar, another dimension has been added to enrich our games, thank you 

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Michael, just wondering if you had considered adding the Lufthansa Livery to the BR 103?
I believe it was in use around the 1991/1992 era. Though that may be a bit out.
I believe it was in use around the 1991/1992 era. Though that may be a bit out.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Yes, it´s in. Together with the 111 and the ET-403. See Ameecher´s screenshot thread.jvassie wrote:Michael, just wondering if you had considered adding the Lufthansa Livery to the BR 103?
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Awesome, i didnt see the bit about the 103, only the 403 and 111.michael blunck wrote:Yes, it´s in. Together with the 111 and the ET-403. See Ameecher´s screenshot thread.jvassie wrote:Michael, just wondering if you had considered adding the Lufthansa Livery to the BR 103?
regards
Michael
Looking forward to using the Metropolitan livery too

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Thanks Michael for Lufthansa Airport Express


what are you looking at? it's a signature!
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
That´s the ET-403.SHADOW-XIII wrote:Thanks Michael for Lufthansa Airport Express![]()


regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Hi,
the Donald Duck is looking great. I'm really curious abou the next version of the set.
There are a few lokomitives that I am missing from the current set.
1. I'm missing the BR 151. Yes there is the 250 but the 151 is special in some aspects. Some engines have a special coupling for the the heavy coal and iron ore gondolas. And it was used in passenger push-pull sevices desite being a heavy freight enige.
2. I'm missing an engine for non electrified branch lines after the BR 75 disappears and before the V 100 appears. The BR 38 would be great for that job. And it was the last steam enigine that the DB ever bought. The V 36 would also be nice to have for branch lines and shunting. If there are too few ids I could easily live without the V40.
3. I'm missing some futuristic vehicles. The set gets really boring after 2020. The older lokomotives become unreliable and there is no replacement. Only the BR 182 and the ICE 3 are still usable then.
Christmas will be over soon, but I hope that I'm not too late with my wishes.
the Donald Duck is looking great. I'm really curious abou the next version of the set.
There are a few lokomitives that I am missing from the current set.
1. I'm missing the BR 151. Yes there is the 250 but the 151 is special in some aspects. Some engines have a special coupling for the the heavy coal and iron ore gondolas. And it was used in passenger push-pull sevices desite being a heavy freight enige.
2. I'm missing an engine for non electrified branch lines after the BR 75 disappears and before the V 100 appears. The BR 38 would be great for that job. And it was the last steam enigine that the DB ever bought. The V 36 would also be nice to have for branch lines and shunting. If there are too few ids I could easily live without the V40.
3. I'm missing some futuristic vehicles. The set gets really boring after 2020. The older lokomotives become unreliable and there is no replacement. Only the BR 182 and the ICE 3 are still usable then.
Christmas will be over soon, but I hope that I'm not too late with my wishes.

Regards
Frank
Frank
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Yes, I know. Didn´t we have that discussion before?fjb wrote: [...]
1. I'm missing the BR 151. Yes there is the 250 but the 151 is special in some aspects. Some engines have a special coupling for the the heavy coal and iron ore gondolas. And it was used in passenger push-pull sevices desite being a heavy freight enige.

Since I don´t have that special iron ore hoppers ("Peine-Salzgitter") in the set, there´s no need for an automatic central buffer coupling, do you think? Concerning push-pull service, I have already too many engines for that in the set and it´s a load of work under the current scheme (which will not work under OTTD, BTW ...)
I included the BR86 a couple of weeks ago. This one will be more useful for branch lines, either passenger or freight. Well, this one was also heavily used in push-pull services ...2. I'm missing an engine for non electrified branch lines after the BR 75 disappears and before the V 100 appears. The BR 38 would be great for that job. And it was the last steam enigine that the DB ever bought. The V 36 would also be nice to have for branch lines and shunting. If there are too few ids I could easily live without the V40.
With regards to the V36: Well, I think it´s too small (I have it as animation in some of my new industries and as cargo load) and too weak for serious usage. As to the V140, this was just the first real diesel engine, so it´s of historical value, mostly. Unfortunately, due to WWII, there were no other diesel engines, except for those of the army, so we´d have to live with the V140.
Re: "The BR 38 [...] was the last steam enigine that the DB ever bought", that must be a typo? The BR38 (P8) is already in the set since years. Possibly you´re speaking about the BR23?
Well, you don´t need to play such late. Normally, when under TTDPatch and having been starting in 1921, there´s not much use in playing any further. Which may be a different cup of tea with OTTD´s larger maps, though. OTOH, there are (still) no real vehicles of the DB past 2020 which I know of, so - sorry.3. I'm missing some futuristic vehicles. The set gets really boring after 2020. The older lokomotives become unreliable and there is no replacement. Only the BR 182 and the ICE 3 are still usable then.
I´m checking possibilities to have some more modern stock in non-DB company colours for the late years. Unfortunately, those won´t be any stronger or faster than the already existing 182 or ICE-3, resulting in only limited use for "realistic" players but not for the general audience.
Thanks for your constructive interest (as always).
regards
Michael
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