Example) I have station A, B, and I deleveres passenger and mails between A and B.
After, I make station C, which is between station A and B.
I changes every trains operated between A and B should be stopped in C.
Then, there is 3 nodes: A-C , B-C, and A-B. But as I wrote, A-B is no longer available.
The problem is : node A-B will be deleted, but it is (sometimes) too slow to delete, especially with other patches. (If you use daylength patch and that node delevers lot`s of cargo, then it may take several months to delete completely.) During this period, pass and cargos are stacked in A and B.
My point is, If we can delete (will be unused) specific node in game, it`ll help to play games more effectively
