I haven't used a editor, so it's something else.Firrel wrote: 08 Dec 2024 21:37 It may have been a savegame just interrupting the process of starting the monitoring of the town or something done in the scenario editor.
In my save, I fixed this problem by adding a couple of my bus stops and starting the bus. When the first passengers arrived, the script worked as it should.
Now I will sometimes check other cities on the map.
Understood. And what potential problems can be caused by transferring the save to another computer? I haven't done this with this save yet, but sometimes I need it.It is not possible to continue running a savegame with GS in the exact state at which it was saved on another PC (for some reason), so when I checked the save you provided, it loaded the GS from start.
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One more question. Has anyone tried to combine this script with ITL Houses NewGRF?
Now I have both of them turned on and so far I like it. But I foresee a problem.:
Both RVG and ITL Houses are slowing down the growth of cities.
Has anyone chosen the optimal settings for their collaboration?
Or maybe I'm trying to solve a problem that doesn't exist? And I don't need to fix anything?
If not, tell me if I understood correctly what the following settings are responsible for:
- Town Growth Factor is a limiter of the city's growth rate. The smaller the faster, according to the exponential graph published a few pages ago.
- Category #: minimum population demand - the limit for the appearance of the next category of goods? Since cities with ITL will have a smaller population, it is worth putting numbers less than the default in GS