OpenGFX Mars

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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desertbus95
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Re: OpenGFX Mars

Post by desertbus95 »

Zephyris wrote: 11 Jan 2014 21:18
From: Wruntway City Mayor (mayor@wruntcity.hellas.mars)

Subject: Welcome!

Received: 24:14 62/12/1950[Martian]

Welcome to Mars! I heard your ship just landed, thank you so much for coming. We need your help! As you know the population of Wruntway City is really starting to grow, and we desperately need your keep our city supplied with the goods and passengers it needs to thrive. I'm sure your expertise from Earth will let you do an incredible job, although there will be stiff competition from other companies; I heard Grewood just paid to ship a transportation expert in from Earth too...

Good Luck!

Wruntway City Mayor

> Delivered by interplaNET - The interplanetary network company
OpenGFX Mars

It is the Martian year 1950, and after nearly two thousand years the colonies on Mars are really starting to grow. People are finally able to set up major industries, are increasing inter-colony trade, and are generally moving beyond self-sufficiency. For the first time in human history a budding economy is forming on another planet! Unfortunately growth is stalling. There is simply no infrastructure for moving raw materials, goods, and life support material from A to B. Colonies are taking the problem into their own hands though, shipping in transportation experts from Earth and giving them massive loans and subsidies to establish the transportation infrastructure Mars desperately needs.

Mars has changed a lot since humans first arrived through a massive terraforming effort, trying to warm Mars and give it an atmosphere humans can survive (or at least not die too quickly) in. A huge amount has changed: Water, pumped from underground ice aquifers over huge areas of the planet, covers significant areas of the planet's surface. The increased air pressure and increased temperature means it is even, for the first time in billions of years, liquid! The atmosphere has changed greatly too, and is now much thicker than it has been for billions of years. Unfortunately it is still far to low in pressure and full of carbon dioxide for humans to survive on the surface without a Mars suit, though the first plants (mostly genetically modified salt and cold tolerant cacti) now grow freely on the surface. There are even the first rivers, still forging their path across the planet's surface.

The global trade work is gradually forming, with major industries extracting gases from the air, purified water from the aquifers and oceans, and chemicals and metal ores from the ground. The colonies are also starting to demand goods and transportation, as they are finally freed from the pressures of a self-sufficient existence. Efficient land, air and water vehicles have all recently been developed, custom designed for the challenges of a planet where there is no oxygen in the thin atmosphere and low gravity.

Will you use these tools and take up the challenge of meeting the colonists needs?

Sections
Terrain - Trees
Rail
Towns - Large Towns
Cargos & Industries - Electrolysis Plant, Regolith Mine, Aquifer Pump, Ice Mine, Air Mine, Ore Mine, Farm, Chemicals Factory, Metal Works, Terraforming plant, Goods Factory, Fusion Power Plant
Vehicles - Monorail, Guided Ground Trains

EDIT (planetmaker):
Sources for all NewGRFs can be found at https://kallithea.openttdcoop.org/opengfx-mars (and in the therein linked sub-repositories)
Compiled NewGRFs are found at http://bundles.openttdcoop.org/opengfx- ... es/LATEST/
These links have gone dead. Is there a new repository?
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kamnet
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Re: OpenGFX Mars

Post by kamnet »

desertbus95 wrote: 31 Jul 2024 22:02 These links have gone dead. Is there a new repository?
Yes, look back through the previous pages, improved versions of these have been released along with the source code.
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Rigil
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Re: OpenGFX Mars

Post by Rigil »

I might done something wrong but each time I create a new game with this landscape (using the zip grf files from previous page), it's all snow / ice and all buildings look the same.

Image
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