jacke wrote:This is what happened when I made a quick test with OpenTTD rev r9527. I had two GRFs loaded, TTRS ver 3.02 and Long vehicles 4. When I disabled the long vehicles GRF (in game), the bridges immediately looked fine. After that I couldn't reproduce the error again, even if I started a new game. This was just a quick test though, I didn't do much more testing, but if it would be of any help, I could.
Maybe this error is not even related to the TTRS GRF?
i got a similar problem, just move the ttrs at the bottom to fix the problem
Thanks for your reply, but I actually had it in the bottom of the list when the problem occured.
I've discovered a bug which allows me to build the tubular steel bridge in 1971, this disappears when I disable TTRS. Screenshot attached and newgrf.cfg
This problem of wallyweb's appears to be caused by TTRSv3.02 and 3.02a. I downloaded his files, and I get the same problem with TTRS active, but not without it.
From the wiki on sub-tropical towns in the desert: "... require food and water to grow".
I noticed when I started a new sub-tropical game with 3.02a that towns in desert in general accepts mail, passengers, water and goods. Does this mean that they can now not grown (since food is required for growth and they don't accept food) or they need water and goods to grow, or just water to grow?
Sorry for the lack of information. I'm using OTTP (nightly r9542) with a number of grf's:
Transmitter, Stolen Trees by SAC, Container Freight Station & Harbor, Industrial Stations v0.98, Aegir Freight Stations, NewStations v0.42, Aviators Aircraft Set (av8), North American Renewal Set, Total Town Replacement Set v3.02a, New Build Costs by Pikkabird/DanMacK.
- but nothing like industry replacement set (doesn't work in OTTD anyway I think).
With the same grf's except for TTRS which were at 3.01 sub-tropical towns accepted food (TTRS disabled itself in this climate, so the buildings were the "default" set).
4th 0 (default for TTDpatch) Use TTRS-v3 airports and heliports.
1 (default for openTTD) do not use TTRS-v3 airports and heliports.
Why no possibility of using only the the TTRS-v3 heliports? As far as I can tell, they work perfectly fine in OTTD, and none of the airports in OTTD uses the graphics from heliports as far I can tell.
@MrMox: It seems OTTD doesn't support something I'm using, and this makes buildings accept goods instead of food. I could use an older method (that is probably supported by OTTD), but that would mean that those buildings don't accept food on temperate, when food is added via a GRF. The amount of code affected by this isn't too large, so I think I can make a special case for OTTD in the next release. AFAIK, OTTD doesn't support new cargoes yet anyway, so losing food acceptance on temperate won't be a problem for a while.
Ailure wrote:Why no possibility of using only the the TTRS-v3 heliports? As far as I can tell, they work perfectly fine in OTTD, and none of the airports in OTTD uses the graphics from heliports as far I can tell.
Oh, you're right, I forgot about this. I don't play OTTD myself, so I didn't know heliports were safe to override. Adding a new option is easy, so I think I'll do that for the next release (whenever that may be).
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Csaboka wrote:@MrMox: It seems OTTD doesn't support something I'm using, and this makes buildings accept goods instead of food. I could use an older method (that is probably supported by OTTD), but that would mean that those buildings don't accept food on temperate, when food is added via a GRF. The amount of code affected by this isn't too large, so I think I can make a special case for OTTD in the next release. AFAIK, OTTD doesn't support new cargoes yet anyway, so losing food acceptance on temperate won't be a problem for a while.
Can I ask what it is that OTTD doesn't support? As long as it's reasonably easy to fix, it's probably better to fix it in OTTD than in TTRS3.
Does OTTD support cargo translation tables? If not, it's better to ignore prop. 1E in TTRS3 for now. Otherwise, houses will accept coal instead of fuel oil, oil instead of tourists and livestock instead of food. Would look funny in-game
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick