AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

temporal8
Director
Director
Posts: 513
Joined: 17 May 2019 14:15

Re: AuzObjects

Post by temporal8 »

Great!
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
User avatar
WolfRamXx
Engineer
Engineer
Posts: 105
Joined: 24 May 2020 17:20
Location: Western country of eastern block.

Re: AuzObjects

Post by WolfRamXx »

Hello, i need to ask if you could do some objects (mainly industrial and car parking sets) with overlaps, to cover OTIS industries. Right now i kinda struggle with the few objects i have from you and Fridaemon.

As Kamnet said (viewtopic.php?p=1257179#p1257179) Farm objects are great candidate to that (crops, flowers, silos, livestock, etc...). Industry Objects also has many objects that would be very usefull to have overlaping (Oilwells, pipelines, factories, etc...).
Owner of WolfTrans.com. An fictional trucking company.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

temporal8 wrote: 02 Jan 2023 08:59Great!
Glad you like that idea. I started on them today .. found a few industries I had with town objects and transferring those to Auz Industry and also found some Commercials in Auz Industry that I will transfer to Aus Towns.
WolfRamXx wrote: 02 Jan 2023 10:05 Hello, i need to ask if you could do some objects (mainly industrial and car parking sets) with overlaps, to cover OTIS industries. Right now i kinda struggle with the few objects i have from you and Fridaemon.
Throw us some suggestions of object pieces that like to see overlap. I could add them to the Auz Industry Objects Add On set as it has room for more. Auz Farm Objects is full no room to add more.

Cheers

EDIT
:

Curiosity "WolfRamXx" how would it affect your game in progress if I made some alterations to the AuzFarmObjects to make room for more objects in that set? What I plan to do is combine some objects into a multi-select set to free up some IDs. This could mean some objects you used will change to the new object using that ID. For instance at moment there are 5 cattle truck objects .. these can be combined into one object as a multi-select. This will free up 4 IDs to be used with something new I can add.

Cheers again
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
WolfRamXx
Engineer
Engineer
Posts: 105
Joined: 24 May 2020 17:20
Location: Western country of eastern block.

Re: AuzObjects

Post by WolfRamXx »

GarryG wrote: 02 Jan 2023 10:18 Throw us some suggestions of object pieces that like to see overlap.
Basicly the objects from Factories tab would be allready big help. Objects from Oil Mining tab: Drill Platforms and Tanks, Oil and Gas Wells, from Utilities tab: Bore Water, Sawage 4 Multi Tiles, from Buidlings tab: Steel Mill extensions. That should be enough to work with.
GarryG wrote: 02 Jan 2023 10:18 Curiosity "WolfRamXx" how would it affect your game in progress if I made some alterations to the AuzFarmObjects to make room for more objects in that set? What I plan to do is combine some objects into a multi-select set to free up some IDs. This could mean some objects you used will change to the new object using that ID. For instance at moment there are 5 cattle truck objects .. these can be combined into one object as a multi-select. This will free up 4 IDs to be used with something new I can add.
I dont have much progress, so no problem on my end. In worst case i can start over.

In case it would be possible to add the overlaping objects on the farm set, the harvested field, and field with flowers is enough for me.
Owner of WolfTrans.com. An fictional trucking company.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

WolfRamXx wrote: 02 Jan 2023 11:07 In case it would be possible to add the overlaping objects on the farm set, the harvested field, and field with flowers is enough for me.
Been working on the AuzFarmObjects today.

Progress so far:
* Before I started the work to this set to day I had no spare IDs to add new farm objects.
* So I been combining objects into multi-select sets to spare up some IDs.
* I now have 42 spare IDs
* So be no problem adding overlaping objects on the farm set

Some overlapping ideas:

As WolfRamXx mentioned harvested fields and flower fields.
Also look at some other crops and these images will give some other objects that can overlap.
FarmOverlaps.png
FarmOverlaps.png (29.16 KiB) Viewed 2880 times
The closest building be the main tile and the far section be the overlap.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
WolfRamXx
Engineer
Engineer
Posts: 105
Joined: 24 May 2020 17:20
Location: Western country of eastern block.

Re: AuzObjects

Post by WolfRamXx »

Looks good, that will help a lot :) Thank you :bow:
Owner of WolfTrans.com. An fictional trucking company.
User avatar
belgi
Transport Coordinator
Transport Coordinator
Posts: 285
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: AuzObjects

Post by belgi »

GarryG wrote: 03 Jan 2023 06:51
WolfRamXx wrote: 02 Jan 2023 11:07 In case it would be possible to add the overlaping objects on the farm set, the harvested field, and field with flowers is enough for me.
Been working on the AuzFarmObjects today.

Progress so far:
* Before I started the work to this set to day I had no spare IDs to add new farm objects.
* So I been combining objects into multi-select sets to spare up some IDs.
* I now have 42 spare IDs
* So be no problem adding overlaping objects on the farm set

Some overlapping ideas:

As WolfRamXx mentioned harvested fields and flower fields.
Also look at some other crops and these images will give some other objects that can overlap.
FarmOverlaps.png
The closest building be the main tile and the far section be the overlap.
Your work is great!
I don't want to be rude, but would something like a military barracks be possible? Or the hospital grounds?
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

belgi wrote: 03 Jan 2023 19:43 Your work is great!
Glad you like.
belgi wrote: 03 Jan 2023 19:43 I don't want to be rude, but would something like a military barracks be possible? Or the hospital grounds?
Already have buildings that can be used as barracks
Barracks.png
Barracks.png (40.48 KiB) Viewed 2755 times
(not remember who I stole them from) .. find them in my AuzTownObject set on page 96.
viewtopic.php?p=1254575#p1254575

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzFarmObjects:
Subject: OTIS Overlaps

I been making changes with the AuzFarmObjects so I could add some overlap pieces for the OTIS Industry set.

If you have a previous game going with AuzFarmObjects I suggest you do NOT use this set in those games unless you want to declare a flood and repair the damages.

To fit the OTIS Overlaps into the Farm set had to make a lot of changes so many objects now have new IDs and many are multi-select objects now.

Here a image of some of the overlaps. I did 8 so far and might do another 1 or 2. After testing these I realize the Farm Houses could be overlapped if I use the clothes lines and back yards from the AuzTownObject sets so hope do that in the next day or so.
FarmOverlaps2.png
FarmOverlaps2.png (63.66 KiB) Viewed 2729 times
In the mean time if like to try what I done here the game file ..
But please be warned it will damage farms already built with previous farm object sets.
AuzFarmObjects.grf
(11.33 MiB) Downloaded 140 times
If all goes well will do some OTIS overlaps for the Industrial Object sets over the weekend
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
Stiui79
Engineer
Engineer
Posts: 30
Joined: 23 Mar 2020 10:07
Location: Italy

Re: AuzObjects

Post by Stiui79 »

Thank you very much! :bow: It was just what OTIS needed!
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzFarmObjects:
Subject: OTIS Overlaps
Stiui79 wrote: 04 Jan 2023 08:24 Thank you very much! It was just what OTIS needed!
Your welcome.

Hope you all don't mind a update as added houses to the overlaps.
FarmOverlaps3.png
FarmOverlaps3.png (34.09 KiB) Viewed 2699 times
Attachments
AuzFarmObjects.grf
(11.55 MiB) Downloaded 101 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
WolfRamXx
Engineer
Engineer
Posts: 105
Joined: 24 May 2020 17:20
Location: Western country of eastern block.

Re: AuzObjects

Post by WolfRamXx »

Seems good.
Madborough Transport, 19-01-1990.png
"Quick test"
(705.24 KiB) Not downloaded yet
But the overlaps closer to camera are being covered by objects under them (OTIS included), the overlaps further from camera are working fine. I asume its due to how OTTD works.
Sondinghattan Transport, 29-07-1950000.png
ES and WS (?) overlaps glitch.
(95.02 KiB) Not downloaded yet
Owner of WolfTrans.com. An fictional trucking company.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

WolfRamXx wrote: 04 Jan 2023 10:12 But the overlaps closer to camera are being covered by objects under them (OTIS included).
I should have checked .. but didn't think that would happen .. What I will do tomorrow is change those to face further from camera with a bit more variety.

Appreciate your report.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
WolfRamXx
Engineer
Engineer
Posts: 105
Joined: 24 May 2020 17:20
Location: Western country of eastern block.

Re: AuzObjects

Post by WolfRamXx »

No problem, glad to help. :)
Owner of WolfTrans.com. An fictional trucking company.
User avatar
belgi
Transport Coordinator
Transport Coordinator
Posts: 285
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: AuzObjects

Post by belgi »

GarryG wrote: 04 Jan 2023 01:35
belgi wrote: 03 Jan 2023 19:43 Your work is great!
Glad you like.
belgi wrote: 03 Jan 2023 19:43 I don't want to be rude, but would something like a military barracks be possible? Or the hospital grounds?
Already have buildings that can be used as barracks
Barracks.png
(not remember who I stole them from) .. find them in my AuzTownObject set on page 96.
viewtopic.php?p=1254575#p1254575

Cheers

Thanks! I meant military buildings, machines, tanks, etc.
But actually I can think of trying to build such a military complex from your available graphics.
Have a nice day :-)
User avatar
WolfRamXx
Engineer
Engineer
Posts: 105
Joined: 24 May 2020 17:20
Location: Western country of eastern block.

Re: AuzObjects

Post by WolfRamXx »

belgi wrote: 04 Jan 2023 12:17 I meant military buildings, machines, tanks, etc.
I reccomand using flatbed trucks, tippers, tankers and full bed trucks (from Mops Expanded Road Vehicle Set for example) in dark green, brown and grey. You can make at least few military vehicles this way. :wink:
User avatar
belgi
Transport Coordinator
Transport Coordinator
Posts: 285
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: AuzObjects

Post by belgi »

2023-01-04_001.jpg
army barracks
(623.68 KiB) Not downloaded yet
WolfRamXx wrote: 04 Jan 2023 12:59
belgi wrote: 04 Jan 2023 12:17 I meant military buildings, machines, tanks, etc.
I r
2023-01-04_001.jpg
army barracks
(623.68 KiB) Not downloaded yet
eccomand using flatbed trucks, tippers, tankers and full bed trucks (from Mops Expanded Road Vehicle Set for example) in dark green, brown and grey. You can make at least few military vehicles this way. :wink:
Thanks, but I haven't been able to get the graphics Mops Expanded Road Vehicle Set to work yet. I created this this afternoon. But I still have to work on it.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

belgi wrote: 04 Jan 2023 19:24 I created this this afternoon. But I still have to work on it.
Your got great imagination as looks good what you done.

I haven't coded any vehicles at all yet. All the object vehicles I use are from other peoples work.
Best I could offer be something like this.
Military marching.
Military.png
Military.png (3.93 KiB) Viewed 2552 times
These have soldiers are 8 rows and 4 wide. Probably could do a mixture of 4 and 8 wide.

Who else be interested in me making these soldiers and what object set do I put them. And do you have some suggestions with uniform colours?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzFarmObjects:
Subject: OTIS Overlaps
WolfRamXx wrote: 04 Jan 2023 10:12 But the overlaps closer to camera are being covered by objects under them (OTIS included)
Fixed :wink: .. overlaps are only on the north side of the main object now. But by doing so it will make the game harder as now have so many overlap designs to choose from :D .
Some new ones are:
FarmOverlaps4.png
FarmOverlaps4.png (61.56 KiB) Viewed 2511 times
Hope these old house cover all the signs as I forgot to check and only thought of it now.
FarmOverlaps5.png
FarmOverlaps5.png (32.32 KiB) Viewed 2511 times
Here the update hame file.
AuzFarmObjects.grf
(11.77 MiB) Downloaded 215 times
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzObjects
Subject: Military
belgi wrote: 03 Jan 2023 19:43 I don't want to be rude, but would something like a military barracks be possible? Or the hospital grounds?
Had a look at making some military people on parade.
Would any one else be interested in these in their game :?: .
These are based on Australian Military uniforms.
Air Force, Army and Navy.
Military2.png
Military2.png (5.03 KiB) Viewed 2502 times
Military3.png
Military3.png (4.98 KiB) Viewed 2502 times
If I continue with these I will separate the 8 uniform sets into their own tile and have a person out front with his stick to hit any one not marching properly.

The BIG question is if I continue with these what object set be best to place them in?

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 4 guests