
2CC Trams 0.9c & 2CC Cargo Trams v0.8r
Moderator: Graphics Moderators
- Voyager One
- Tycoon
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Re: [OTTD] 2CC|Trams - Development Discussion
I especially enjoyed this first one... 

- doxlulzem
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Re: [OTTD] 2CC|Trams - Development Discussion
Looks nice! About tram tracks, if you were in steam team Era will OTTD tram tracks still have catenarys?
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
- Voyager One
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Re: [OTTD] 2CC|Trams - Development Discussion
I'm not sure about this but I think it's related to OTTD itself, not to this GRF. I don't know if it is possible to change that.
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- Tycoon
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Re: [OTTD] 2CC|Trams - Development Discussion
I think it is "possible", but would be a bit hack-ish. Road graphics can also change depending on year, but only after save/load the new graphics show up.Voyager One wrote:I'm not sure about this but I think it's related to OTTD itself, not to this GRF. I don't know if it is possible to change that.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
- Voyager One
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Re: [OTTD] 2CC|Trams - Development Discussion
I think I'll leave that to our coder...
And in the meantime... WE NOW HAVE OUR WIKI PAGES!
(accessible via two new buttons in my signature too)
Please, keep in mind that these are also under construction so many things are still missing, especially pictures.

And in the meantime... WE NOW HAVE OUR WIKI PAGES!
(accessible via two new buttons in my signature too)
Please, keep in mind that these are also under construction so many things are still missing, especially pictures.

Re: [OTTD] 2CC|Trams - Development Discussion
if the catenary disturbs you, just make it transparent 

- Voyager One
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Re: [OTTD] 2CC|Trams - Development Discussion
Yeah, it does a bit...
That was just a quick screenshot, just to post something. I'll try making something nice.

That was just a quick screenshot, just to post something. I'll try making something nice.

Re: [OTTD] 2CC|Trams - Development Discussion
Oh my, can't wait to get this set. 

Re: [OTTD] 2CC|Trams - Development Discussion
Is this set still being worked on? There hasn't been a post here for almost 4 months. With 2cc buses coming along, it'd be great to have a full set of 2cc ground vehicles.
Re: [OTTD] 2CC|Trams - Development Discussion
It's stalled for the moment, but not dead.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Voyager One
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Re: [OTTD] 2CC|Trams - Development Discussion
Don't worry, it isn't abandoned. You must consider that people have RL issues too and coding isn't a 5-minute job...kamatsu wrote:Is this set still being worked on? There hasn't been a post here for almost 4 months. With 2cc buses coming along, it'd be great to have a full set of 2cc ground vehicles.

- NekoMaster
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Re: [OTTD] 2CC|Trams - Development Discussion
I hope sometime soon the zero running costs for many of the trams will be fixed, even if you guys just guestimate some running costs. I don't like using Sets that have zero running costs or very low costs (like the xUSSR set), just feels cheaty to me to use something that doesnt cost a penny to run.
Oh, and where are the Cargo Trams? I don't see any links or files anywhere for the cargo trams and they're not in the bundles server download for 2cc Trams
Oh, and where are the Cargo Trams? I don't see any links or files anywhere for the cargo trams and they're not in the bundles server download for 2cc Trams


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: [OTTD] 2CC|Trams - Development Discussion
The test file was mostly to make sure that alignments were right and to build a little hype. It is in no way even close to being a viable NewGRF suitable for proper play. All stats, running costs, etc. are known, they just need to be written in. Cargo trams will be making their appearance as soon as we're to the point of releasing a version for gameplay testing and feedback.NekoMaster wrote:I hope sometime soon the zero running costs for many of the trams will be fixed, even if you guys just guestimate some running costs. I don't like using Sets that have zero running costs or very low costs (like the xUSSR set), just feels cheaty to me to use something that doesnt cost a penny to run.
Oh, and where are the Cargo Trams? I don't see any links or files anywhere for the cargo trams and they're not in the bundles server download for 2cc Trams
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] 2CC|Trams - Development Discussion
Messier FooBar has returned from his sabbatical and has resumed coding on the project. We are still not yet ready to release a playable test version, but here's a screenshot of all of the passenger trams currently coded to whet your appetites.
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- 2cctrams.PNG (119.28 KiB) Viewed 1446 times
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- NekoMaster
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Re: [OTTD] 2CC|Trams - Development Discussion
Of all the stuff there, its nice to see all the stuff from Toronto, Canadakamnet wrote:Messier FooBar has returned from his sabbatical and has resumed coding on the project. We are still not yet ready to release a playable test version, but here's a screenshot of all of the passenger trams currently coded to whet your appetites.



Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: [OTTD] 2CC|Trams - Development Discussion
Looking good! Can't wait to see this released and use it in my games, especially my T68 (still half expecting a horrible surprise from V1 with that one
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- Voyager One
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Re: [OTTD] 2CC|Trams - Development Discussion
???Pilot wrote:T68 (still half expecting a horrible surprise from V1 with that one

Please remind me what was it...


EDIT: ManU colors? Hahahahahahaha!!!!!!!






Re: [OTTD] 2CC|Trams - Development Discussion
YepVoyager One wrote:ManU colors? Hahahahahahaha!!!!!!!![]()
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Re: [OTTD] 2CC|Trams - Development Discussion
Our current NewGRF that we're testing isn't balanced for proper gameplay, but in my own limited testing the T-68 ends up being one of the best to use after 1990.Pilot wrote:Looking good! Can't wait to see this released and use it in my games, especially my T68 (still half expecting a horrible surprise from V1 with that one)
When putting together the list of vehicles to include, I tried to include as many as I could in cities that have consistently had a strong presence of trams. Toronto was absolutely a must, and I even bumped a Flexity from another region just to get the TTC version included.NekoMaster wrote:Of all the stuff there, its nice to see all the stuff from Toronto, CanadaEven the modern TTC Flexity Outlook is there
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Messieurs Kamnet, Voyager One and Foobar officially announce nightly beta releases now available on DevZone and BaNaNaS. Download now from OpenTTD's in-game content download service, or from the OpenTTD CoOp DevZone. All models are now released. Please report any bugs and suggestions in the forum. Updates will be made continually as we make improvements.
Of particular note, as of this time all passenger trams in this set can be refit to haul either local town cargoes or all cargoes. More specialized cargo trams will be published in a future release.
Of particular note, as of this time all passenger trams in this set can be refit to haul either local town cargoes or all cargoes. More specialized cargo trams will be published in a future release.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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