Curved tracks

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Buggi
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Re: Curved tracks

Post by Buggi »

As far as changing the game away from being a ttd clone... IMHO openttd stopped being TTD a long time ago. As soon as adding vehicles, industries, and all the newgrf stuff.

Embrace the fact this is it's own game, an entity in and of itself who's spirit will always come from TTD.

Personally I'd love more "angles" to get away from the really rough turns. It would make it look so much like a toy railroad set it would be hard to stop playing.

Then again I can't stop playing now, so... this would even make it moreso.
-Buggi
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kamnet
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Re: Curved tracks

Post by kamnet »

TadeuszD wrote:
kamnet wrote:There's a lot of things that OpenTTD now does which has completely changed the "feel" of TTD, and for the better.
The "better" is debatable... :roll:
In my opinion, the better way is improving OTTD performance and making it more playable (new means of transportation, largest maps, thousands vehicles on the map, hundreds NewGRFs to choice...).
The graphics in OTTD will be allways simplified and schematic, unless the game will be converted to using full 3D engine. But it would be no longer a clone of TTD... The semi-solutions, like 32bpp blitter, EZ and curved tracks only decreases OTTD performance, but don't add interesting new features, increased OTTD playability. :|
So, while Bad_Brett is working on curved tracks, what are you doing to improve the game?
TadeuszD
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Re: Curved tracks

Post by TadeuszD »

kamnet wrote:...what are you doing to improve the game?
I'm writing new NewGRF add-ons for our polish OTTD community. In my opinion, this provides greater playability, than making the curved tracks. :wink:
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