Hi, thanks for compiling the new version of OpenTTD for Mac. I’ve just tried it and I’ve got no problems. However, I wonder, why this file is still not available on the OpenTTD site while it’s been ready for more than a month?KingRobot wrote:*Update: Now available for 10.4 as well; see the next post down*
For those wanting to use OpenTTD natively on Mac OS X, there is a Universal Binary build downloadable here:
http://openttd.eisbox.net/files/openttd ... osx-ub.zip
This version is quite current and has been built with the latest Mac OS X native developer's tools. It should run on Intel and PPC macs running 10.5 or later. The majority of the bugs should not affect gameplay, but that being said, use at your own risk. The usual caveats about OpenTTD being unsupported on Mac OS X apply.
If you get a crash when switching between windowed and full-screen mode, please post details of your experience at the bug tracker here: http://bugs.openttd.org/task/3651
Mac OS X build of OpenTTD 1.0.1
Moderator: OpenTTD Developers
Re: Mac OS X build of OpenTTD 1.0.1
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Mac OS X build of OpenTTD 1.0.1
Simple: it's not an officially released one.Melebius wrote:why this file is still not available on the OpenTTD site while it’s been ready for more than a month?
The problem is not the ability to compile OpenTTD (the compile farm of OpenTTD can) but the ability to support and test on OSX. Thus no official binaries.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Mac OS X build of OpenTTD 1.0.1
Great that you continue developing this game for MacOS. But unfortunately it doesn't work on my Mac, running 10.4. I double-klick it but nothing happens...? What can be the reason?
/edit:
Intel-Mac "Late 2007"
/edit:
Intel-Mac "Late 2007"
Last edited by Rocco85 on 12 Jul 2010 14:37, edited 1 time in total.
-
- Transport Coordinator
- Posts: 294
- Joined: 23 Jul 2007 15:13
- Location: Somewhere in this page
Re: Mac OS X build of OpenTTD 1.0.1
Get same problem as guy above. Running 10.4 on PPC.
Yay! I'm back! Did you miss me?
...
I thought not.
...
I thought not.
Re: Mac OS X build of OpenTTD 1.0.1
Most likely because the creator of the build did not make an universal build that supports your PowerPC processor.
Re: Mac OS X build of OpenTTD 1.0.1
Maybe... but i have an Intel.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Mac OS X build of OpenTTD 1.0.1
then his build doesn't support 10.4 either as it seems and he used the wrong SDK for universal builds anyway.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Transport Coordinator
- Posts: 294
- Joined: 23 Jul 2007 15:13
- Location: Somewhere in this page
Re: Mac OS X build of OpenTTD 1.0.1
Yes, but he said/wrote
Hmmm........Universal Binary...Intel and PPC...10.4...
Yay! I'm back! Did you miss me?
...
I thought not.
...
I thought not.
- Wintersoldier
- Traffic Manager
- Posts: 197
- Joined: 20 Feb 2010 03:08
- Location: The world
Re: Mac OS X build of OpenTTD 1.0.1
Then that just means that he thought he successfully compiled a universal binary.
Re: Mac OS X build of OpenTTD 1.0.1
If either of the two folks above who were unable to run OpenTTD on 10.4 are willing, I've had it tested sucessfully on 10.4, so I'm wondering if they can provide more information...
Please make sure you downloaded the later version built for 10.4 and not the earlier one built for 10.5... better yet, there is now a build of 1.0.3:
http://openttd.eisbox.net/files/openttd-1.0.3-OSX.dmg
Please open Terminal.app, run the following commands, and tell me what the output is.
Thanks in advance.
Please make sure you downloaded the later version built for 10.4 and not the earlier one built for 10.5... better yet, there is now a build of 1.0.3:
http://openttd.eisbox.net/files/openttd-1.0.3-OSX.dmg
Please open Terminal.app, run the following commands, and tell me what the output is.
Code: Select all
# cd /Applications/OpenTTD.app/Contents/MacOS/
# ./openttd
Re: Mac OS X build of OpenTTD 1.0.1
Thanks for your help! Here you go:
Code: Select all
dyld: Library not loaded: /usr/X11/lib/libpng12.0.dylib
Referenced from: /Users/username/openttd/OpenTTD.app/Contents/MacOS/./openttd
Reason: image not found
Trace/BPT trap
Re: Mac OS X build of OpenTTD 1.0.1
Looks like you don't have X11 installed... but really, you shouldn't have to. I've created a new build that shouldn't require the X11 libraries (they are built in) Still has all the same goodies as before; lzo, universal binary, 10.4 support, etc.Rocco85 wrote:Thanks for your help! Here you go:
Code: Select all
dyld: Library not loaded: /usr/X11/lib/libpng12.0.dylib Referenced from: /Users/username/openttd/OpenTTD.app/Contents/MacOS/./openttd Reason: image not found Trace/BPT trap
http://openttd.eisbox.net/files/openttd-1.0.3-OSX.dmg
Re: Mac OS X build of OpenTTD 1.0.1
Well, but X11 is installed on my Mac, and it works fine 
Anyway, thank you for this version, it works perfektly
Thank you very much!

Anyway, thank you for this version, it works perfektly

Thank you very much!
Re: Mac OS X build of OpenTTD 1.0.1
Any chance you could give some more info on how exactly you made this build?
If you gave a guide to how you did it, others may be able to post more recent builds or builds with patch combinations for OSX users. I'd certainly be willing to have a go if I knew how to do it (unfortunately I've only owned my MacBook for all of 2 days, so I'm not particularly well versed with it yet - some basic C programming in XCode is as far as I've got)
If you gave a guide to how you did it, others may be able to post more recent builds or builds with patch combinations for OSX users. I'd certainly be willing to have a go if I knew how to do it (unfortunately I've only owned my MacBook for all of 2 days, so I'm not particularly well versed with it yet - some basic C programming in XCode is as far as I've got)
Jon
Re: Mac OS X build of OpenTTD 1.0.1
Hi,
I've just downloaded the game on this thread (v1.03) and was just wondering if you could write about how to compile it? I'm a developer, but have never done anything other than Java on OSX and wouldn't mind a quick primer on Xcode with this game.
That would be awesome if you could,
Cheers
mylo
I've just downloaded the game on this thread (v1.03) and was just wondering if you could write about how to compile it? I'm a developer, but have never done anything other than Java on OSX and wouldn't mind a quick primer on Xcode with this game.
That would be awesome if you could,
Cheers
mylo
Re: Mac OS X build of OpenTTD 1.0.1
have you checked this? http://wiki.openttd.org/Compiling_on_Mac
Re: Mac OS X build of OpenTTD 1.0.1
Just wanted to add a comment about another site (I'm not self promoting) with builds for Intel machines on 10.5 and 10.6
I've been using the 64bit builds for 10.6 and had no problems on 3 different models of iMac (2007 white, 2009 silver and 2010 silver)
still not official but perfectly stable for me.
All credit to the guys compiling these un-official builds, your doing a great service to many many players.
THANKS !
I've been using the 64bit builds for 10.6 and had no problems on 3 different models of iMac (2007 white, 2009 silver and 2010 silver)
still not official but perfectly stable for me.
All credit to the guys compiling these un-official builds, your doing a great service to many many players.
THANKS !
Last edited by planetmaker on 14 Nov 2010 14:51, edited 1 time in total.
Reason: Link removed - packages don't comply with license
Reason: Link removed - packages don't comply with license
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Mac OS X build of OpenTTD 1.0.1
Please, when you distribute OpenTTD, comply with its license. That means that the COPYING / license information as well as the credits must be kept.
Use make bundle_zip or make bundle_dmg to create your bundles and your problem is solved and you're out of trouble.
Use make bundle_zip or make bundle_dmg to create your bundles and your problem is solved and you're out of trouble.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Mac OS X build of OpenTTD 1.0.1
Good call. The wiki page doesn't mention this at all, only make bundle - the wiki page should be amended to convey this info - probably with a note at the top to highlight it. Anywhere to create a ticket?planetmaker wrote:Please, when you distribute OpenTTD, comply with its license. That means that the COPYING / license information as well as the credits must be kept.
Use make bundle_zip or make bundle_dmg to create your bundles and your problem is solved and you're out of trouble.
Cheers
Mylo
Re: Mac OS X build of OpenTTD 1.0.1
It's a wiki, which means everyone can edit it. Please go right ahead and add this information yourself.
Who is online
Users browsing this forum: Baidu [Spider] and 3 guests