Hi guys,
I don't read here very often, nor update the game a lot

. The last version I had installed on my Mac was 0.5.2. Since I was out of internet (and wife

) at home for a few weeks, I launched OpenTTD again. It ran fine under Snow Leopard. A few days ago I downloaded the latest version (0.7.2 I think) at work and installed it at home. All of a sudden the animations were a little bit choppy. Like one out of every 20 frames was skipped.
I decided to check out the forum about the issue, and so I just read how the Mac ports are in difficulty. I'm a bit sad to see the Mac support possibly being dropped, although I can understand it. I was actually amazed you were able to compile the binaries without a Mac!
It's quite amazing to see support for this very old game still going on. I guess it simply proves that the game has never been equalled by any other in all these years. I don't think I played it enough to become really good at it, but I can still enjoy it from time to time. It reminds me of my (even) younger days when I first played TTD
Being a software engineer, avid Mac user and having some OSX/iPhone programming knowledge I would be pretty interested working on the Mac port. It sounds like a good and fun challenge with lots of things to learn from it. However, I just moved to another country for my new job which is taking up a lot of my time and I'm involved in another pretty huge 'hobby' software project as well. So I doubt I would have enough time to fully dedicate myself to the project, which is a shame as it sounds like an excellent experience. Perhaps if I can liberate some time in the nearby future I can take a look at the source code and bug tracker to see what needs to be done. But for now I'm pretty limited in spare time.
As you discussed already, something to consider is that there are other solutions for OSX users. Why not simply use VMWare (or Parallels), launch a small Windows image or your Bootcamp partition and play the game. VMWare has a 'union' view where you can just have your Windows windows next to your OSX windows. It's like running it natively (well, almost

). The amount of PPC users is dropping quickly anyway so almost everyone can do this. Considering the % of OpenTTD users on a Mac, is it really worth it to have a native version? Of course it's a bit nicer not having to boot a virtual Windows, but consider the effort of doing a few clicks against a guy programming his brains out to get everything to work properly
Another solution would be to create a cider or crossover port. I have no experience using those tools, so I can't say how well that works. But it might be worth looking into before starting a full OSX port. I read a bit of the discussion above about people that don't like them or their results, but it's worth a try before throwing the idea out of the window.
Just out of curiosity, is there any estimate of the actual amount of (OSX) users?
Greetings,
Edward.