*Canceled, needs rework*
Moderator: Locomotion Moderators
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Re: Yellow Head Pass (Wip/Beta)
actually the tunnel isn't beta: http://www.locomotion-fanpage.net/forum ... =388&lim=0
the DM&E engines are (which look outstanding, thanks plastik), plastic cars and some grain cars are the beta's in the images. all will be needed in future maps.
the DM&E engines are (which look outstanding, thanks plastik), plastic cars and some grain cars are the beta's in the images. all will be needed in future maps.
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Re: Yellow Head Pass (Wip/Beta)
the map is done, gonna post images, then image of the map overall then the file.
meet between CN grain train and CN frieght Train.

long live VIA!

tunnel by yellowhead lake

meet between CN grain train and CN frieght Train.
long live VIA!
tunnel by yellowhead lake
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- Chairman
- Posts: 784
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- Location: Toronto, Canada
-
- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
-
- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
-
- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: Yellow Head Pass (Wip/Beta)
over all view of the map, the trees were built a certain distance from the tracks so you can see what you building. you shouldn;t have to use the bulldozer when building everything should be perfect including the corners. just watch out for bends in the line here and there to give your train that snaking effect. the bridges are spaced just right for certain bridges. you need the provo map to load this map, due to the fact i used weeds from that map. if anyone wants to mod this map, feel free you will get the credit for that, i just like main the maps.
jasper lake, and yes cn did build through the middle of it



moose lake:

jasper lake, and yes cn did build through the middle of it
moose lake:
Last edited by bluebeetle on 19 Dec 2008 11:20, edited 1 time in total.
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Re: Yellow Head Pass (Canadian National Railway) *Download Now*
there is one problem with the map, if you look at the lakes at their edges it is a drop off and will be cleaned up and tapered down to the lake's floor and made to look better in the future, probably for a modded release coming in the future.
if you see anything else, let me know.
if you see anything else, let me know.
Re: Yellow Head Pass (Canadian National Railway) *Download Now*
Out of interest, how long does it take those super realistic snaky loooooong trains to load? 

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- Chairman
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Re: Yellow Head Pass (Canadian National Railway) *Download Now*
not too long, depends how many of that industry u placed by the station. i usually place 4 or more.Kevo00 wrote:Out of interest, how long does it take those super realistic snaky loooooong trains to load?
- mmarvelstrain
- Director
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Re: Yellow Head Pass (Canadian National Railway) *Download Now*
I just make A LOT of long trains that go to an industry take 6 months to load but when it delivers it has a lot of money. :mrgreen:
Locomotion is kool with a capital k TM
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Re: Yellow Head Pass (Wip/Beta)
double post
Last edited by rdrdrdrd on 19 Dec 2008 13:01, edited 1 time in total.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: Yellow Head Pass (Wip/Beta)
rdrdrdrd wrote:bluebeetle wrote:...the bridges are spaced just right for certain bridges...
Jasper's lakes bridge piers aren't spaced right for the arch bridge (was it intended to be)
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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- Chairman
- Posts: 784
- Joined: 06 Jan 2008 22:14
- Location: Toronto, Canada
Re: Yellow Head Pass (Wip/Beta)
rdrdrdrd wrote:Jasper lake's bridge piers aren't spaced right for the arch bridge (was it intended to be)bluebeetle wrote:...the bridges are spaced just right for certain bridges...
no if i remember right it was to short for that type of bridge.
Re: *Canceled, needs rework*
Sorry, I put the wrong image, it is the lake by jasper
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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