Russian OpenTTD Community patchpack (1.3.0)
Moderator: OpenTTD Developers
Re: Russian OpenTTD Community patchpack (1.3.0)
alas there is a but in YAPP with this pack
http://tinyurl.com/6o76bk
in this scenareo train 1 turns arround at the end of the line (at 2) without getting a path
even though the path is allredy taken by train 2 coming from 3
this does not happen with just YAPP on a clean trunk
http://tinyurl.com/6o76bk
in this scenareo train 1 turns arround at the end of the line (at 2) without getting a path
even though the path is allredy taken by train 2 coming from 3
this does not happen with just YAPP on a clean trunk
Re: Russian OpenTTD Community patchpack (1.3.0)
Well, train 1 is 3 waggons long - which means it doesn't fit behind the signal in front of station 2. I believe accepted behaviour is for the train to turn around, stop, and wait for a free path - in my experience, that is just what happens, also using this patchpack. Maybe it's the station that makes the difference - have you tried without station (and possibly without the non-functioning signal too)?
Re: Russian OpenTTD Community patchpack (1.3.0)
indeed the same occurs with just a locomotive without any carrages,
and when there is no sattion at all just an empty end of line,
without the signal the same still happens, where in that case the other train should not get a path untill the first train has reversed and cleared the block
and when there is no sattion at all just an empty end of line,
without the signal the same still happens, where in that case the other train should not get a path untill the first train has reversed and cleared the block
Re: Russian OpenTTD Community patchpack (1.3.0)
Attempted playing CARSTS world scenario with the GRF's (newstations, PlaneSet, DB Set, German Tram Set) but got the following error on loading the scenario (both 1950 and 1920 versions:
Game Load Failed
Broken Savegame - Invalid Chunk Size
Any help appreciated. Thanks!
(Also, nice patchpack).
EDIT: The same happened with another scenario.
Game Load Failed
Broken Savegame - Invalid Chunk Size
Any help appreciated. Thanks!
(Also, nice patchpack).
EDIT: The same happened with another scenario.
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Re: Russian OpenTTD Community patchpack (1.3.0)
thank you for this patch it seems really great I just want to ask, if anyone know what to do with the buildings problem on my screenshot
nevermind, solved
nevermind, solved
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- SVW-Gigant
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Re: Russian OpenTTD Community patchpack (1.3.0)
Morning,
I also can attest a good work, so now I think its the best patch of all in this forum
But i have seen very pity mistakes of the AI during building their rail network, concrete the stations and the signals (modern not before 1955, but its 1930 in game).
look the pics
1: Wrond side Station and a driving train on a piece of track
2: Only 1 of 2 tracks are reachable
3: Only the way from NE to SW seems to go, NW to SE wasnt "discovered"
I also can attest a good work, so now I think its the best patch of all in this forum

But i have seen very pity mistakes of the AI during building their rail network, concrete the stations and the signals (modern not before 1955, but its 1930 in game).
look the pics
1: Wrond side Station and a driving train on a piece of track
2: Only 1 of 2 tracks are reachable
3: Only the way from NE to SW seems to go, NW to SE wasnt "discovered"
- Attachments
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- 1.JPG (67.81 KiB) Viewed 5781 times
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- 2.JPG (23.57 KiB) Viewed 5783 times
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- 3.JPG (37.45 KiB) Viewed 5784 times
experience Northern Germany 2.1!
Re: Russian OpenTTD Community patchpack (1.3.0)
SVW-Gigant wrote:Morning,
I also can attest a good work, so now I think its the best patch of all in this forum
But i have seen very pity mistakes of the AI during building their rail network, concrete the stations and the signals (modern not before 1955, but its 1930 in game).
look the pics
1: Wrond side Station and a driving train on a piece of track
2: Only 1 of 2 tracks are reachable
3: Only the way from NE to SW seems to go, NW to SE wasnt "discovered"
The patch option "Automatischer Bau von Formsignalen bis: xxxx" only determines what kind of signal is built if you simply click on the rails with the build signals tool. It is only of relevance for the interface of the player (thus it is in the "Interface" section of patches). It doesn't at all forbid you (the player) to build electric signals if you want to (CTRL+click on the rail, or use the signal GUI and select the electric variant), nor does it regulate which variant of the signals the AI will use.
Since the AI is very old, and back in TTD there were no semaphors (Formsignale), the AI will always use electric ones if I remember correctly.
Regarding the other problem (AI building weird stuff), one of the many patches in the pack seems to have broken it...
- SVW-Gigant
- Engineer
- Posts: 28
- Joined: 05 Jun 2008 20:12
- Location: Bremen, HB, Germany
- Contact:
Re: Russian OpenTTD Community patchpack (1.3.0)
Now, I have the reason for the broken AI. Of all things, the DB set XL 0.82 is reinducing the rail/station collision. Without, it works correctly (only SW-NE way is used by AI)
experience Northern Germany 2.1!
Re: Russian OpenTTD Community patchpack (1.3.0)
Hi there!
I'm having trouble compiling the latest version of this patch. Running off the Linux source code provided, here's what happens during compile:All of those problems are just warnings, but when I try to run the binary...Past versions of this patch have compiled with no problem at all, and all the environment software is upgraded to the latest version.
I'm having trouble compiling the latest version of this patch. Running off the Linux source code provided, here's what happens during compile:
Code: Select all
[LANG] Compiling and Linking endian_check
[LANG] Testing endianness for host
[LANG] Compiling core/alloc_func.cpp
[LANG] Compiling string.cpp
[LANG] Compiling strgen/strgen.cpp
[LANG] Compiling and Linking strgen
[LANG] Generating table/strings.h
[LANG] Compiling language afrikaans
[LANG] Compiling language brazilian_portuguese
[LANG] Compiling language bulgarian
[LANG] Compiling language catalan
[LANG] Compiling language croatian
[LANG] Compiling language czech
[LANG] Compiling language danish
[LANG] Compiling language dutch
[LANG] Compiling language english
[LANG] Compiling language english_US
[LANG] Compiling language esperanto
[LANG] Compiling language estonian
[LANG] Compiling language finnish
[LANG] Compiling language french
[LANG] Compiling language galician
[LANG] Compiling language german
[LANG] Compiling language hungarian
[LANG] Compiling language icelandic
[LANG] Compiling language italian
[LANG] Compiling language japanese
[LANG] Compiling language korean
[LANG] Compiling language lithuanian
[LANG] Compiling language norwegian_bokmal
[LANG] Compiling language norwegian_nynorsk
[LANG] Compiling language origveh
[LANG] Compiling language piglatin
[LANG] Compiling language polish
[LANG] Compiling language portuguese
[LANG] Compiling language romanian
[LANG] Compiling language russian
[LANG] Compiling language simplified_chinese
[LANG] Compiling language slovak
[LANG] Compiling language slovenian
[LANG] Compiling language spanish
[LANG] Compiling language swedish
[LANG] Compiling language traditional_chinese
[LANG] Compiling language turkish
[LANG] Compiling language ukrainian
make[1]: Leaving directory `/home/mike/Desktop/src_13691/objs/lang'
make[1]: Entering directory `/home/mike/Desktop/src_13691/objs/release'
[SRC] Compiling and Linking endian_check
[SRC] Testing endianness for target
[SRC] DEP CHECK (all files)
make[1]: Leaving directory `/home/mike/Desktop/src_13691/objs/release'
make[1]: Entering directory `/home/mike/Desktop/src_13691/objs/release'
[SRC] Compiling ai/ai.cpp
[SRC] Compiling ai/default/default.cpp
[SRC] Compiling aircraft_cmd.cpp
/home/mike/Desktop/src_13691/src/aircraft_cmd.cpp: In function ‘void HandleCrashedAircraft(Vehicle*)’:
/home/mike/Desktop/src_13691/src/aircraft_cmd.cpp:1319: warning: comparison between signed and unsigned integer expressions
[SRC] Compiling aircraft_gui.cpp
[SRC] Compiling airport.cpp
[SRC] Compiling airport_gui.cpp
[SRC] Compiling ai/trolly/build.cpp
[SRC] Compiling ai/trolly/pathfinder.cpp
[SRC] Compiling ai/trolly/shared.cpp
[SRC] Compiling ai/trolly/trolly.cpp
[SRC] Compiling animated_tile.cpp
[SRC] Compiling articulated_vehicles.cpp
[SRC] Compiling autoreplace_cmd.cpp
[SRC] Compiling autoreplace_gui.cpp
[SRC] Compiling aystar.cpp
[SRC] Compiling better_graph_gui.cpp
[SRC] Compiling blitter/32bpp_anim.cpp
[SRC] Compiling blitter/32bpp_base.cpp
[SRC] Compiling blitter/32bpp_optimized.cpp
[SRC] Compiling blitter/32bpp_simple.cpp
[SRC] Compiling blitter/8bpp_base.cpp
[SRC] Compiling blitter/8bpp_debug.cpp
[SRC] Compiling blitter/8bpp_optimized.cpp
[SRC] Compiling blitter/8bpp_simple.cpp
[SRC] Compiling blitter/null.cpp
[SRC] Compiling bmp.cpp
[SRC] Compiling bridge_gui.cpp
[SRC] Compiling bridge_map.cpp
[SRC] Compiling build_vehicle_gui.cpp
[SRC] Compiling callback_table.cpp
[SRC] Compiling cargopacket.cpp
[SRC] Compiling cargotype.cpp
[SRC] Compiling cheat.cpp
[SRC] Compiling cheat_gui.cpp
[SRC] Compiling clear_cmd.cpp
[SRC] Compiling command.cpp
[SRC] Compiling command_queue.cpp
[SRC] Compiling console_cmds.cpp
[SRC] Compiling console.cpp
[SRC] Compiling console_gui.cpp
[SRC] Compiling copy_paste.cpp
[SRC] Compiling copy_paste_gui.cpp
[SRC] Compiling core/alloc_func.cpp
[SRC] Compiling core/bitmath_func.cpp
[SRC] Compiling core/random_func.cpp
[SRC] Compiling currency.cpp
[SRC] Compiling date.cpp
[SRC] Compiling date_gui.cpp
[SRC] Compiling debug.cpp
[SRC] Compiling dedicated.cpp
[SRC] Compiling depot.cpp
[SRC] Compiling depot_gui.cpp
[SRC] Compiling disaster_cmd.cpp
[SRC] Compiling dock_gui.cpp
[SRC] Compiling driver.cpp
[SRC] Compiling dummy_land.cpp
[SRC] Compiling economy.cpp
/home/mike/Desktop/src_13691/src/economy.cpp: In function ‘void PlayersMonthlyLoop()’:
/home/mike/Desktop/src_13691/src/economy.cpp:1057: warning: ‘fr.FoundRoute::to’ may be used uninitialized in this function
/home/mike/Desktop/src_13691/src/economy.cpp:1057: note: ‘fr.FoundRoute::to’ was declared here
/home/mike/Desktop/src_13691/src/economy.cpp:1057: warning: ‘fr.FoundRoute::cargo’ may be used uninitialized in this function
/home/mike/Desktop/src_13691/src/economy.cpp:1057: note: ‘fr.FoundRoute::cargo’ was declared here
[SRC] Compiling effectvehicle.cpp
[SRC] Compiling elrail.cpp
[SRC] Compiling engine.cpp
[SRC] Compiling engine_gui.cpp
[SRC] Compiling fiber_thread.cpp
[SRC] Compiling fileio.cpp
[SRC] Compiling fios.cpp
[SRC] Compiling fontcache.cpp
[SRC] Compiling gamelog.cpp
[SRC] Compiling genworld.cpp
[SRC] Compiling genworld_gui.cpp
[SRC] Compiling gfx.cpp
[SRC] Compiling gfxinit.cpp
[SRC] Compiling graph_gui.cpp
[SRC] Compiling group_cmd.cpp
[SRC] Compiling group_gui.cpp
[SRC] Compiling heightmap.cpp
[SRC] Compiling industry_cmd.cpp
[SRC] Compiling industry_gui.cpp
[SRC] Compiling intro_gui.cpp
[SRC] Compiling landscape.cpp
[SRC] Compiling main_gui.cpp
[SRC] Compiling map.cpp
[SRC] Compiling md5.cpp
[SRC] Compiling minilzo.cpp
[SRC] Compiling misc_cmd.cpp
[SRC] Compiling misc/countedobj.cpp
[SRC] Compiling misc.cpp
[SRC] Compiling misc/dbg_helpers.cpp
[SRC] Compiling misc_gui.cpp
[SRC] Compiling mixer.cpp
[SRC] Compiling music.cpp
[SRC] Compiling music/extmidi.cpp
[SRC] Compiling music_gui.cpp
[SRC] Compiling music/null_m.cpp
[SRC] Compiling namegen.cpp
[SRC] Compiling network/core/core.cpp
[SRC] Compiling network/core/packet.cpp
[SRC] Compiling network/core/tcp.cpp
[SRC] Compiling network/core/udp.cpp
[SRC] Compiling network/network_client.cpp
[SRC] Compiling network/network.cpp
[SRC] Compiling network/network_data.cpp
[SRC] Compiling network/network_gamelist.cpp
[SRC] Compiling network/network_gui.cpp
[SRC] Compiling network/network_server.cpp
[SRC] Compiling network/network_udp.cpp
[SRC] Compiling newgrf_canal.cpp
[SRC] Compiling newgrf_cargo.cpp
[SRC] Compiling newgrf_commons.cpp
[SRC] Compiling newgrf_config.cpp
[SRC] Compiling newgrf.cpp
[SRC] Compiling newgrf_engine.cpp
[SRC] Compiling newgrf_generic.cpp
[SRC] Compiling newgrf_gui.cpp
[SRC] Compiling newgrf_house.cpp
[SRC] Compiling newgrf_industries.cpp
[SRC] Compiling newgrf_industrytiles.cpp
[SRC] Compiling newgrf_sound.cpp
[SRC] Compiling newgrf_spritegroup.cpp
[SRC] Compiling newgrf_station.cpp
[SRC] Compiling newgrf_storage.cpp
[SRC] Compiling newgrf_text.cpp
[SRC] Compiling newgrf_town.cpp
[SRC] Compiling newgrf_townname.cpp
[SRC] Compiling news_gui.cpp
[SRC] Compiling npf.cpp
[SRC] Compiling oldloader.cpp
[SRC] Compiling oldpool.cpp
[SRC] Compiling openttd.cpp
[SRC] Compiling order_cmd.cpp
[SRC] Compiling order_gui.cpp
[SRC] Compiling osk_gui.cpp
[SRC] Compiling os_timer.cpp
[SRC] Compiling pathfind.cpp
[SRC] Compiling pbs.cpp
[SRC] Compiling player_gui.cpp
[SRC] Compiling players.cpp
[SRC] Compiling queue.cpp
[SRC] Compiling rail_cmd.cpp
[SRC] Compiling rail.cpp
[SRC] Compiling rail_gui.cpp
[SRC] Compiling rev.cpp
[SRC] Compiling road_cmd.cpp
[SRC] Compiling road.cpp
[SRC] Compiling road_gui.cpp
[SRC] Compiling road_map.cpp
[SRC] Compiling roadveh_cmd.cpp
/home/mike/Desktop/src_13691/src/roadveh_cmd.cpp: In function ‘uint CalcDistanceOfClosestTownFromTile(TileIndex)’:
/home/mike/Desktop/src_13691/src/roadveh_cmd.cpp:862: warning: ‘best’ may be used uninitialized in this function
[SRC] Compiling roadveh_gui.cpp
[SRC] Compiling rule_cmd.cpp
[SRC] Compiling rule.cpp
[SRC] Compiling rule_gui.cpp
/home/mike/Desktop/src_13691/src/rule_gui.cpp:184: warning: redundant redeclaration of ‘void AssignWidgetToWindow(Window*, const Widget*)’ in same scope
/home/mike/Desktop/src_13691/src/window_gui.h:527: warning: previous declaration of ‘void AssignWidgetToWindow(Window*, const Widget*)’
[SRC] Compiling saveload.cpp
[SRC] Compiling screenshot.cpp
[SRC] Compiling sdl.cpp
[SRC] Compiling settings.cpp
[SRC] Compiling settings_gui.cpp
[SRC] Compiling sharedinfrastructure.cpp
[SRC] Compiling ship_cmd.cpp
[SRC] Compiling ship_gui.cpp
[SRC] Compiling signal.cpp
[SRC] Compiling signs.cpp
[SRC] Compiling signs_gui.cpp
[SRC] Compiling smallmap_gui.cpp
/home/mike/Desktop/src_13691/src/smallmap_gui.cpp:591: warning: redundant redeclaration of ‘CargoID SlotID2CargoType(uint8)’ in same scope
/home/mike/Desktop/src_13691/src/paxdest.h:15: warning: previous declaration of ‘CargoID SlotID2CargoType(uint8)’
[SRC] Compiling sound.cpp
[SRC] Compiling sound/null_s.cpp
[SRC] Compiling sound/sdl_s.cpp
[SRC] Compiling spritecache.cpp
[SRC] Compiling spriteloader/grf.cpp
[SRC] Compiling spriteloader/png.cpp
[SRC] Compiling station_cmd.cpp
/home/mike/Desktop/src_13691/src/station_cmd.cpp:3873: warning: redundant redeclaration of ‘void UpdateAllSharedVehicleList()’ in same scope
/home/mike/Desktop/src_13691/src/station_cmd.cpp:3434: warning: previous declaration of ‘void UpdateAllSharedVehicleList()’
[SRC] Compiling station.cpp
[SRC] Compiling station_gui.cpp
/home/mike/Desktop/src_13691/src/station_gui.cpp: In member function ‘virtual void StationViewWindow::OnClick(Point, int)’:
/home/mike/Desktop/src_13691/src/station_gui.cpp:1421: warning: comparison is always false due to limited range of data type
[SRC] Compiling statusbar_gui.cpp
[SRC] Compiling string.cpp
[SRC] Compiling strings.cpp
[SRC] Compiling subsidy_gui.cpp
[SRC] Compiling terraform_cmd.cpp
[SRC] Compiling terraform_gui.cpp
[SRC] Compiling texteff.cpp
[SRC] Compiling tgp.cpp
/home/mike/Desktop/src_13691/src/tgp.cpp: In function ‘void HeightMapSmoothSlopes(HeightMap&, height_t)’:
/home/mike/Desktop/src_13691/src/tgp.cpp:569: warning: comparison between signed and unsigned integer expressions
/home/mike/Desktop/src_13691/src/tgp.cpp: In function ‘void HeightMapApplyBorders(HeightMap&, HeightMap&, byte)’:
/home/mike/Desktop/src_13691/src/tgp.cpp:594: warning: comparison between signed and unsigned integer expressions
/home/mike/Desktop/src_13691/src/tgp.cpp:595: warning: comparison between signed and unsigned integer expressions
[SRC] Compiling thread_pthread.cpp
[SRC] Compiling tile_map.cpp
[SRC] Compiling timetable_cmd.cpp
[SRC] Compiling timetable_gui.cpp
[SRC] Compiling toolbar_gui.cpp
[SRC] Compiling town_cmd.cpp
[SRC] Compiling town_gui.cpp
[SRC] Compiling trafficlight.cpp
[SRC] Compiling train_cmd.cpp
[SRC] Compiling train_gui.cpp
[SRC] Compiling transparency_gui.cpp
[SRC] Compiling tree_cmd.cpp
[SRC] Compiling tree_gui.cpp
[SRC] Compiling tunnelbridge_cmd.cpp
[SRC] Compiling tunnel_map.cpp
[SRC] Compiling unix.cpp
[SRC] Compiling unmovable_cmd.cpp
[SRC] Compiling vehicle.cpp
[SRC] Compiling vehicle_gui.cpp
[SRC] Compiling vehiclelist.cpp
[SRC] Compiling video/dedicated_v.cpp
[SRC] Compiling video/null_v.cpp
[SRC] Compiling video/sdl_v.cpp
[SRC] Compiling viewport.cpp
[SRC] Compiling water_cmd.cpp
[SRC] Compiling waypoint.cpp
[SRC] Compiling waypoint_gui.cpp
[SRC] Compiling widget.cpp
[SRC] Compiling widgets/dropdown.cpp
[SRC] Compiling window.cpp
[SRC] Compiling yapf/yapf_rail.cpp
[SRC] Compiling yapf/yapf_road.cpp
[SRC] Compiling yapf/yapf_ship.cpp
[SRC] Linking openttd
make[1]: Leaving directory `/home/mike/Desktop/src_13691/objs/release'
Code: Select all
mike@seemo:~/Desktop/src_13691/bin$ ./openttd
dbg: [misc] Invalid display option: open
Segmentation fault
Re: Russian OpenTTD Community patchpack (1.3.0)
Could someone please help me on this, also I've tried those scenarios on other builds with the extra-large-maps-patch and they all seemed to work.Wasila wrote:Attempted playing CARSTS world scenario with the GRF's (newstations, PlaneSet, DB Set, German Tram Set) but got the following error on loading the scenario (both 1950 and 1920 versions:
Game Load Failed
Broken Savegame - Invalid Chunk Size
Any help appreciated. Thanks!
(Also, nice patchpack).
EDIT: The same happened with another scenario.
Re: Russian OpenTTD Community patchpack (1.3.0)
Is it planned to update your patchpack, because yapp 9.0 is now in trunk?
Re: Russian OpenTTD Community patchpack (1.3.0)
Hi. Thanks for the pack, i like it very much, but im not from russia, so is there a way to change town names to english? Everything else is just fine.
Re: Russian OpenTTD Community patchpack (1.3.0)
Game Options: Town Names
Re: Russian OpenTTD Community patchpack (1.3.0)
As far as loading old scenarios goes. You can't with this patch pack i'm afraid. Something to do with the save game and invaild something or other....in a nutshell, it looks like if you're going to have all these patches together, you can't use old scenarios...a very small price to pay in my opinion.
What you can do is load the respective heightmap and place towns yourself....in fact, with the found a town patch, you could even place things as you go along. Heightmaps will load absolutley fine in this patch pack.
I've found that most people will put a heightmap with their scenario...and i think Carsts has done so on the wiki.
What you can do is load the respective heightmap and place towns yourself....in fact, with the found a town patch, you could even place things as you go along. Heightmaps will load absolutley fine in this patch pack.
I've found that most people will put a heightmap with their scenario...and i think Carsts has done so on the wiki.
Re: Russian OpenTTD Community patchpack (1.3.0)
It's not possible with any of the recent patchpacks because the authors couldn't be bothered by savegame compatability. The MiniIN maintained backward compatability with trunk (the version it was synced up to ofcourse) and it's own savegames from previous versions. So it can be done, but... apparantly nobody cares about the users of the patchpack anymore, and his/her own mind because people keep using and reporting bugs of ancient versions of the patchpack because their savegames can't be loaded in later versions.Gord wrote:As far as loading old scenarios goes. You can't with this patch pack i'm afraid. Something to do with the save game and invaild something or other....in a nutshell, it looks like if you're going to have all these patches together, you can't use old scenarios...a very small price to pay in my opinion.
Re: Russian OpenTTD Community patchpack (1.3.0)
Make this patchpack without paxdest please



Sorry about my english 

Re: Russian OpenTTD Community patchpack (1.3.0)
Interesting, thank you. I thought it was purely a technical thing.Rubidium wrote:It's not possible with any of the recent patchpacks because the authors couldn't be bothered by savegame compatability. The MiniIN maintained backward compatability with trunk (the version it was synced up to ofcourse) and it's own savegames from previous versions. So it can be done, but... apparantly nobody cares about the users of the patchpack anymore, and his/her own mind because people keep using and reporting bugs of ancient versions of the patchpack because their savegames can't be loaded in later versions.Gord wrote:As far as loading old scenarios goes. You can't with this patch pack i'm afraid. Something to do with the save game and invaild something or other....in a nutshell, it looks like if you're going to have all these patches together, you can't use old scenarios...a very small price to pay in my opinion.
I'm not going get into how much work it takes or whether people should be bothered because i know little about it so i'm not in a place to comment.
I like the patchpacks that are built...and MiniIn was great in its day...but i'm always aware that things might not go as i would like them when i use patchpacks, and save my games a lot ....i always keep a nightly version for games that i would like to last longer or just want to play straight out without many risks.
Having said that, as soon as a new patch is released that i have interest in, i'll move away from the patchpacks and will try that patch. I find it fun trying out all the different stuff on here.
Re: Russian OpenTTD Community patchpack (1.3.0)
Well, thanks for tryige wrote:Game Options: Town Names

EDIT: LOL, i was just going to create screenshot to show you how it looks, AND IT WORKS NOW.. I can swear it didn't yesterday! Either i'm crazy or you are magician

Re: Russian OpenTTD Community patchpack (1.3.0)
Hi 
I've got some problem with your patchpack. I don't know where is the problem, because my friend plays it without problems. I got to know, when I load game before error, it's okay, but when the new bus come to bus stop, game crash.

I've got some problem with your patchpack. I don't know where is the problem, because my friend plays it without problems. I got to know, when I load game before error, it's okay, but when the new bus come to bus stop, game crash.
- Attachments
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- crash.txt
- (10.7 KiB) Downloaded 151 times
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- openttd.cfg
- (10.35 KiB) Downloaded 153 times
Sorry about my english 

Re: Russian OpenTTD Community patchpack (1.3.0)
You know you can disable paxdest right? In fact.. I'm fairly certain it's disabled by default, IIRC.Matys wrote:Make this patchpack without paxdest please![]()
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