[REL] WAGN Route Map
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Re: [REL] WAGN Route Map
This is a good looking map, im going to download it tommorow to play with the BR pack.
Re: [REL] WAGN Route Map
And then post some shots of what you've done!
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Re: [REL] WAGN Route Map
Its a good map, and I can see you've thought about including all the places along the lines, but I don't like the fact it goes round in a circle but others might. Its just personal preference I guess. 

Re: [REL] WAGN Route Map
can u send me a save game of ur map plz 

Re: [REL] WAGN Route Map
Just DL the map, looks nice, i am curiouse to see if and how you keep some space for tracks, i am bussy to make a passenger only map, but was confronted with virtualy exploding towns, so i used water to preserve space for tracks, the minus point of that is, is that its verry expencive to remove it and you have to cheat some money to play the map (about $400.000.000)
Lets see how your map goes, fun and thanks for the upload
Lets see how your map goes, fun and thanks for the upload

Hodie Mihi Cras Tibi
Re: [REL] WAGN Route Map
Nice to play this map is, i first cheated a lot of money and build all tracks and stations (196) then i deployed 175 US trains (Chicago commuters) and got the trophy in 12 years and 7 month.
- Attachments
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- Screenshot17.png
- finished lay tracks
- (214.04 KiB) Downloaded 2 times
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- the routes
- WAGN map.png (45.31 KiB) Viewed 1033 times
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- kings cross
- Kings Cross.png (179.26 KiB) Viewed 1033 times
Hodie Mihi Cras Tibi
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Re: [REL] WAGN Route Map
Nice map Badger, but why those high gray walls ? Wasn't it better to use boundry markers instead of those ?
I never really played passenger based maps...But now for the first time I like to give this one a try. I only make use of US trains instead of UK trains, because I'm not such a big fan of UK trains...
I also build some industries, like waste factory, a few farms for foods and goods, some oilwells and a refinery to transport fuel.
Screens will come later this week...
I never really played passenger based maps...But now for the first time I like to give this one a try. I only make use of US trains instead of UK trains, because I'm not such a big fan of UK trains...
I also build some industries, like waste factory, a few farms for foods and goods, some oilwells and a refinery to transport fuel.
Screens will come later this week...
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: [REL] WAGN Route Map
Boundary Markers doesen`t exist at the time when the map was made. So he had to take what he had.Emperor Darth Sidious wrote:... but why those high gray walls ? Wasn't it better to use boundry markers instead of those ?
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Re: [REL] WAGN Route Map
Aha, so that's why. I thought I made them myself, but afterward I decided to leave it that way...
Anyway, here's my first screenshot:
More are still to come, as my trains keep on going
Anyway, here's my first screenshot:
More are still to come, as my trains keep on going

:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: [REL] WAGN Route Map
Yeah, it's 4 and a half years old, big walls were all that we had!!!TheSpeedy09 wrote:Boundary Markers doesen`t exist at the time when the map was made. So he had to take what he had.Emperor Darth Sidious wrote:... but why those high gray walls ? Wasn't it better to use boundry markers instead of those ?
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Re: [REL] WAGN Route Map
Well even thought it's four years old, it's still a nice scenario Badger...I'm not sure if I made the right choice to build my station like that. Perhaps I'm going to change it and place boundry markers instead in the scenario...
But you'll notice soon enough
Do you want me to place the boundry markers instead ? And then upload it here for you ?
But you'll notice soon enough

Do you want me to place the boundry markers instead ? And then upload it here for you ?
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: [REL] WAGN Route Map
You can do, though I haven't played LoMo in a long long while.
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Re: [REL] WAGN Route Map
Ok Badger, I will do that first thing tomorrow...I have worked this evening on Blue Beetle's scenario of Sherman Hill first to make it playable for myself. When the WAGN scenario is done with the boundry markers I'll post it here for you...I leave everything else the same as it is now !
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: [REL] WAGN Route Map
I'm done. The map is now completely infested with Boundry Markers instead of walls. Here's a screenshot, nothing else has changed in the scenario, so enjoy it !!!
Here's the scenario with BM's:
Here's the scenario with BM's:
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: [REL] WAGN Route Map
Will take a spin on this one.
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Re: [REL] WAGN Route Map
Looks like a good map, by the way how did you make that station for kings cross shown in the screenshot? Which pack was it you downloaded for that?
I take it that this is the line that the class 317 WAGN EMU's from the AMI br pack used in real life?
I take it that this is the line that the class 317 WAGN EMU's from the AMI br pack used in real life?
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Re: [REL] WAGN Route Map
Yes, the WAGN 317s did operate this area.
Which screenshot of Kings Cross, there are several posted?
Which screenshot of Kings Cross, there are several posted?
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Re: [REL] WAGN Route Map
Badger wrote:Yes, the WAGN 317s did operate this area.
Which screenshot of Kings Cross, there are several posted?
Eeerrrrmmm one that earth sidius posted, it has the station which then leads south west through the tunnels
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Re: [REL] WAGN Route Map
that is a US Metra train, which can be found in Plastikman's US set.
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Re: [REL] WAGN Route Map
He was referring to real life, not the screenshot.
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