Changing Toyland to futuristic space colony

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cpt_jack
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good question

Post by cpt_jack »

Hi white rabbit

Good question hadn't thought about shadows yet, i will start experimenting.

Don't know if you have done much work on ttd graphics but there are i think 4 graphics for the grass on a square that has trees on, so all i have done so far was change them to 4 crator designs and make the trees that grow on them transparent. but yes it doesn't make much sense that the local autority likes it when you put new crators around there colony...

any ideas?
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Villem
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Post by Villem »

Maybe the company is intidimitating the local authority by striking meteors on the ground, creating new craters :wink:
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Post by jebartle »

I have toyed with the ideal of a Moon base world. I thought it could be like
some of the si fi series, where the train type vehicle move inside tubes. I just never took the time to try to draw the graphics. But if this effort is sincere I
might give it a go. I never liked the mars version in TTO. felt it was never
quite real. Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes.
There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.

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Post by jebartle »

I have toyed with the ideal of a Moon base world. I thought it could be like
some of the si fi series, where the train type vehicle move inside tubes. I just never took the time to try to draw the graphics. But if this effort is sincere I
might give it a go. I never liked the mars version in TTO. felt it was never
quite real. Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes.
There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.

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Post by ChristopherT »

jebartle wrote: Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes. There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.
JEB
Wesson's Moonbase used above ground tunnels to connect domes and
other buildings together. Gameplay was limited, but I liked it because of
the management aspects. I'm really liking the idea of a moon-based
conversion. You might consider replacing the lighthouse and antennna
graphics with craters and other ground elements for variety. The mining
aspects of TTD would probably work better than in Moonbase's did.

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good idea

Post by cpt_jack »

good idea ChristopherT

completly forgot about lighthouses and antenna, ive got crators from trees so i will try and think of something even beter for those graphics.

p.s. i still need help with this, ive stopped doing graphics at the moment because iv'e realised the "new world" idea will need a lot more time spent on coding rather than just drawing pretty pictures.

If anybody has the files for the mars version of ttd PLEASE send them to me, because i have never seen it and i'm sure it will give me ideas.

send the files to jack@pincushion.biz


thanks
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Post by XeryusTC »

You could use a satelite dish as replacement for the antenna and maybe use a wormhole (or Stargate) as replacement for the lighthouse. I would like to try it when it's finished but because I'm using OTTD that wont be possible in the near future I guess :(.
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Post by SkeedR »

or you could use a neutron star to replace the light house!
*thinks about it*
ok, so it might be a bit hot.... :oops:
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Re: good idea

Post by ChristopherT »

cpt_jack wrote:good idea ChristopherT

If anybody has the files for the mars version of ttd PLEASE send them to me, because i have never seen it and i'm sure it will give me ideas.

send the files to jack@pincushion.biz

thanks
I'll send you the dos and windows versions this morning.

Christopher
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Post by jonty-comp »

XeryusTC wrote:I would like to try it when it's finished but because I'm using OTTD that wont be possible in the near future I guess :(.
Actually, these graphics look like a straight-forward replacement of the original graphics, so it might work in OpenTTD. :) I'm not sure though...
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Post by Wile E. Coyote »

Looking sooooo cool! I suggest for train tracks to draw modern tracks for all 3 slots (for example: monorail, maglev and third slot some ultrahigh-speed trains - no classic tracks). In that case all trains are needed to be drawn (but, of course, no steamers, diesels etc.)
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Post by Caelan »

How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...
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Post by XeryusTC »

I like the tube idea, but perhaps it's a better idea to replace the monorails with maglevs and replace the old maglevs with the more advanced tube trains or with digital matter stream lines.

And OpenTTD doesn't support all NFO actions that are used by grf sets, there are about 20-30 grf sets known that actually work with OpenTTD.
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Post by Red*Star »

Caelan wrote:How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...
/vacuum/ and they get /sucked/? Excuse me, but my notion of "vacuum" is that it is matter-free, and without matter in it nothing can get sucked or blowed*)... ?(


*) No, I do not mean THAT connotation of the words you again think about :mrgreen:
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White Rabbit
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Post by White Rabbit »

The destination would have to be a vacuum for the trains to get sucked through the bridge. :lol:
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Post by c2R »

Red*Star wrote:
Caelan wrote:How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...
/vacuum/ and they get /sucked/? Excuse me, but my notion of "vacuum" is that it is matter-free, and without matter in it nothing can get sucked or blowed*)... ?(
How do spaceships move in space then?
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Post by Purno »

AFAIK, Air escapes and spreads itself, pushing the ship.

Anyways, I dunno about it. Who cares :P

EDIT: They only need to use fuel to change direction and speed. As they don't have any friction, they will keep moving in the same direction with the same speed forever and always.
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Post by Red*Star »

c2R wrote:How do spaceships move in space then?
By Newtons "actio = reactio" law :D
Purno wrote:AFAIK, Air escapes and spreads itself, pushing the ship.
Ok, that sounds much better than that the whole tube is always evacuated.
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Post by Purno »

Red*Star wrote:
Caelan wrote:How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...
/vacuum/ and they get /sucked/? Excuse me, but my notion of "vacuum" is that it is matter-free, and without matter in it nothing can get sucked or blowed*)... ?(
Since it's vacuum, it can't be sucked. What about MagLev inside a vacuum tube? :wink: No friction at all! :D
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Post by Flamelord »

Or, we could have a form of hover technology, making the tubes useless. They already move through vacuum, or near to it, depending on whether this will be based on the moon or an asteroid (or two). Obviously, there will need to be some coding done. I may be willing to help draw some stuff for the hover system later, if you decide on it. For roads, I would suggest a half-tube system (think stretched dome) as cover from space/asteroids/whatever's out there.

Looks like a good project; I may attach myself and help later.
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