Changing Toyland to futuristic space colony
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good question
Hi white rabbit
Good question hadn't thought about shadows yet, i will start experimenting.
Don't know if you have done much work on ttd graphics but there are i think 4 graphics for the grass on a square that has trees on, so all i have done so far was change them to 4 crator designs and make the trees that grow on them transparent. but yes it doesn't make much sense that the local autority likes it when you put new crators around there colony...
any ideas?
Good question hadn't thought about shadows yet, i will start experimenting.
Don't know if you have done much work on ttd graphics but there are i think 4 graphics for the grass on a square that has trees on, so all i have done so far was change them to 4 crator designs and make the trees that grow on them transparent. but yes it doesn't make much sense that the local autority likes it when you put new crators around there colony...
any ideas?
I have toyed with the ideal of a Moon base world. I thought it could be like
some of the si fi series, where the train type vehicle move inside tubes. I just never took the time to try to draw the graphics. But if this effort is sincere I
might give it a go. I never liked the mars version in TTO. felt it was never
quite real. Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes.
There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.
JEB
some of the si fi series, where the train type vehicle move inside tubes. I just never took the time to try to draw the graphics. But if this effort is sincere I
might give it a go. I never liked the mars version in TTO. felt it was never
quite real. Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes.
There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.
JEB
Author of GRFreader and NFOalter
I have toyed with the ideal of a Moon base world. I thought it could be like
some of the si fi series, where the train type vehicle move inside tubes. I just never took the time to try to draw the graphics. But if this effort is sincere I
might give it a go. I never liked the mars version in TTO. felt it was never
quite real. Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes.
There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.
JEB
some of the si fi series, where the train type vehicle move inside tubes. I just never took the time to try to draw the graphics. But if this effort is sincere I
might give it a go. I never liked the mars version in TTO. felt it was never
quite real. Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes.
There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.
JEB
Author of GRFreader and NFOalter
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Wesson's Moonbase used above ground tunnels to connect domes andjebartle wrote: Hey like the asteroid ideal because there would be little color except for the buildings (Domes ?) which I think might beconnect by tubes. There in a game based on this concept. I have seen it and liked the graphic but did not like the game play. I don't remember atm what the tiltle was.
JEB
other buildings together. Gameplay was limited, but I liked it because of
the management aspects. I'm really liking the idea of a moon-based
conversion. You might consider replacing the lighthouse and antennna
graphics with craters and other ground elements for variety. The mining
aspects of TTD would probably work better than in Moonbase's did.
Christopher
good idea
good idea ChristopherT
completly forgot about lighthouses and antenna, ive got crators from trees so i will try and think of something even beter for those graphics.
p.s. i still need help with this, ive stopped doing graphics at the moment because iv'e realised the "new world" idea will need a lot more time spent on coding rather than just drawing pretty pictures.
If anybody has the files for the mars version of ttd PLEASE send them to me, because i have never seen it and i'm sure it will give me ideas.
send the files to jack@pincushion.biz
thanks
completly forgot about lighthouses and antenna, ive got crators from trees so i will try and think of something even beter for those graphics.
p.s. i still need help with this, ive stopped doing graphics at the moment because iv'e realised the "new world" idea will need a lot more time spent on coding rather than just drawing pretty pictures.
If anybody has the files for the mars version of ttd PLEASE send them to me, because i have never seen it and i'm sure it will give me ideas.
send the files to jack@pincushion.biz
thanks
You could use a satelite dish as replacement for the antenna and maybe use a wormhole (or Stargate) as replacement for the lighthouse. I would like to try it when it's finished but because I'm using OTTD that wont be possible in the near future I guess
.

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Re: good idea
I'll send you the dos and windows versions this morning.cpt_jack wrote:good idea ChristopherT
If anybody has the files for the mars version of ttd PLEASE send them to me, because i have never seen it and i'm sure it will give me ideas.
send the files to jack@pincushion.biz
thanks
Christopher
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Looking sooooo cool! I suggest for train tracks to draw modern tracks for all 3 slots (for example: monorail, maglev and third slot some ultrahigh-speed trains - no classic tracks). In that case all trains are needed to be drawn (but, of course, no steamers, diesels etc.)
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I like the tube idea, but perhaps it's a better idea to replace the monorails with maglevs and replace the old maglevs with the more advanced tube trains or with digital matter stream lines.
And OpenTTD doesn't support all NFO actions that are used by grf sets, there are about 20-30 grf sets known that actually work with OpenTTD.
And OpenTTD doesn't support all NFO actions that are used by grf sets, there are about 20-30 grf sets known that actually work with OpenTTD.
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/vacuum/ and they get /sucked/? Excuse me, but my notion of "vacuum" is that it is matter-free, and without matter in it nothing can get sucked or blowed*)...Caelan wrote:How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...

*) No, I do not mean THAT connotation of the words you again think about

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How do spaceships move in space then?Red*Star wrote:/vacuum/ and they get /sucked/? Excuse me, but my notion of "vacuum" is that it is matter-free, and without matter in it nothing can get sucked or blowed*)... ?(Caelan wrote:How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...
AFAIK, Air escapes and spreads itself, pushing the ship.
Anyways, I dunno about it. Who cares
EDIT: They only need to use fuel to change direction and speed. As they don't have any friction, they will keep moving in the same direction with the same speed forever and always.
Anyways, I dunno about it. Who cares

EDIT: They only need to use fuel to change direction and speed. As they don't have any friction, they will keep moving in the same direction with the same speed forever and always.
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Since it's vacuum, it can't be sucked. What about MagLev inside a vacuum tube?Red*Star wrote:/vacuum/ and they get /sucked/? Excuse me, but my notion of "vacuum" is that it is matter-free, and without matter in it nothing can get sucked or blowed*)...Caelan wrote:How about for the 3th type tube trains? They travel in vacuum tubes and are sucked through. This means no air resistance or whatsoever... they could have speeds up to the speed of sound perhaps...


Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Or, we could have a form of hover technology, making the tubes useless. They already move through vacuum, or near to it, depending on whether this will be based on the moon or an asteroid (or two). Obviously, there will need to be some coding done. I may be willing to help draw some stuff for the hover system later, if you decide on it. For roads, I would suggest a half-tube system (think stretched dome) as cover from space/asteroids/whatever's out there.
Looks like a good project; I may attach myself and help later.
Looks like a good project; I may attach myself and help later.
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