Request: One way helper graphics

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hawk
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Post by hawk »

SHADOW-XIII wrote: anyway what's about this idea:
- normal view shows road signs
- transparent view shows arrows on roads
Thats a good idea
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Post by Purno »

hawk wrote:
SHADOW-XIII wrote: anyway what's about this idea:
- normal view shows road signs
- transparent view shows arrows on roads
Thats a good idea
I think arrows on road should also be possible in normal view, via GRFs
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Post by Steve »

I made a little picture of what i think it could look like.
I chose the blue british road sign as i think it is the clearest of what it actually means. Sure, it is meant to be s square, but round looks better.

If you look at the middlish junction, you see there are A LOT of sign posts. In a perfect world you could remove some of them, but the programming is probaly more trouble than it is worth.
If you can't just put signs at the beginning and end of a one way section, then i think arrows would be the only way to go. As shown in the bottom left.

I colour coded the back of the signs so you know what's happening from behind.
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SHADOW-XIII
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Post by SHADOW-XIII »

Purno wrote:
SHADOW-XIII wrote: anyway what's about this idea:
- normal view shows road signs
- transparent view shows arrows on roads
I think arrows on road should also be possible in normal view, via GRFs
indeed, by a parameter would be fine (btw I added few pixels to your sign on my mockup screen, it's better visible now)

eis_os how the idea will work with but stations/lorry bays ? as far as I noticed it's working fine with but stops, and what about AI ?
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Post by Purno »

SHADOW-XIII wrote:(btw I added few pixels to your sign on my mockup screen, it's better visible now)
Sorry, but I think it looks uglier now, TBH.

EDIT: And those signs are way too big, IMO.
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Post by eis_os »

Sorry folks, but it's very sad that you keep talking about a total different thing.

This topic is not about any road signs ... So is there anyone who can make the posted GRF better?

I requested some arrows or an other representation of the current not driveable direction (again it doesn't work on curves) thats practical for building routes. There will be never some signs for it, because it's quite boring to show the state for every tile like this...

As sample Locomotion shows green arrows where the driveing direction is...
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Post by eis_os »

A bit better then the blinking markers:
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Post by Sanchimaru »

How about this?

I realized that in the roads of many countries there are reflectant discs in the sides of the road:the side that you see in your side is one color, and the one you see in the other is another. They are usually yellow and white, but I thought that red would be more effective.
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Post by Purno »

Sanchimaru wrote:How about this?

I realized that in the roads of many countries there are reflectant discs in the sides of the road:the side that you see in your side is one color, and the one you see in the other is another. They are usually yellow and white, but I thought that red would be more effective.
Nice idea, but I think it's way too small detail. It's barely visible, TBH. But I like your idea. btw, red and white isn't that bad idea, they have the same in the Netherlands 8)
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Post by eis_os »

What does it have to do with one-way road markers when in building mode?
If there aren't any constructive posts to the topic please don't post. If you like to talk about new roads please create a new topic, thanks...
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Post by SHADOW-XIII »

eis_os, I think yours images are fine, if someone won't like it he can draw new ones :wink: (I hope it will be supported with GRF files)
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Post by Sanchimaru »

eis_os wrote:What does it have to do with one-way road markers when in building mode?
If there aren't any constructive posts to the topic please don't post. If you like to talk about new roads please create a new topic, thanks...
Actually there are small arrows in the sides, but almost unnoticeable. I am working on a bigger, more detailed version.

That's why I had the idea of the lights in the sides:
The roads with the red light are roads where the cars would go toward us (the 2 lower ones in the picture)
The roads with white lights are roads where the cars would go away from us (the 2 upper ones)

(the yellow marks in the sides are supposed to be > < marks, but they are too small, I'll try to do them bigger)

Also, I added double lines to make them more noticeable from regular roads

** EDIT **

:!:
Now I understood it! But you didn't say it clear enough the first time!
So what you wanted are the indicators that would appear over the terrain only when building; not the roads result of it...

No problem 8) Here is another test too:
It's made with glowing colors, so that thew flow in the direction that is to be mandatory.
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Hyronymus
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Post by Hyronymus »

I see a paved way for my own Glow-in-the-dark castle :). Seriously, your arrows look good, Sanchimaru.
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Post by SHADOW-XIII »

I like those arrows very much to, they could be animted maybe :wink:
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Post by Aegir »

SHADOW-XIII wrote:I like those arrows very much to, they could be animted maybe :wink:
Sanchimaru wrote:No problem 8) Here is another test too:
It's made with glowing colors, so that thew flow in the direction that is to be mandatory.
Really Shadow, I've done this far too many times. Please read.
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Post by SHADOW-XIII »

bite me if you dare :lol:
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Post by Aegir »

SHADOW-XIII wrote:bite me if you dare :lol:
Not a good thing to say. I am quite hungry right now...

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Post by eis_os »

New system, 3 * 2 sprites instead of 4 so we can show green direction arrows.
direction ne-sw green
direction sw-ne green
no sw-ne-sw

direction se-nw
direction nw-se
no nw-se-nw

(the no direction and directions one have to be compatible, so they can be layered)
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Yoeri
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Post by Yoeri »

Image

i liked this one more.....
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Post by eis_os »

Well I think green arrows where a vehicle can travel is more natural, but it isn't a problem to to load a different grf for it :D
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