
Turkish mosque + coding!
Moderator: Graphics Moderators
Re: Turkish mosque + coding!
*Dig*
I've been trying to teach myself how to code new buildings, and since it looks like this one never got done I thought I'd have a go. The grf isn't all that sophisticated; effectively all it does is add the mosque to tropical while disabling the church, but for a first attempt I don't think it's too shabby.
A dos version is included in the download, but I've got no idea if it works.
EDIT (7 Apr 2012): An updated grf can now be found here.
I've been trying to teach myself how to code new buildings, and since it looks like this one never got done I thought I'd have a go. The grf isn't all that sophisticated; effectively all it does is add the mosque to tropical while disabling the church, but for a first attempt I don't think it's too shabby.

EDIT (7 Apr 2012): An updated grf can now be found here.
- Attachments
-
- mosque.zip
- (6.48 KiB) Downloaded 1174 times
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- mosque.png (31.64 KiB) Viewed 3437 times
Last edited by PaulC on 07 Apr 2012 22:23, edited 1 time in total.
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Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re:
They're actually building a (very modern looking, I might add) mosque near my house.lifeblood wrote:Never heard of immigration, eh? Nor South-Eastern Europe?krtaylor wrote:Don't replace the church, just add it as a variant. So you might get either. And I don't think it really belongs in Temperate, but certainly it belongs in Tropic.
But indeed, you'll want to be able to get both, not just one of them.
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