CSDcargoset development:TEASER released

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Colonel32
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Post by Colonel32 »

OK, I think I have enough testers already ;-)

Welcome guys.
Please contribute your suggestions in this topic.

CSDcargost is using parameters, with this results:
-1: Vagons ONLY in livery mode 1 (BROWN/red),(GREEN/blue)
-2: Vagons ONLY in livery mode 2 (brown/RED),(green,BLUE)
-4: Random livery for whole train
-8: Random livery for each vagon separately

And please note that Pedro_Zawislak doesn't speak english, therefor I'll try to translate his posts. (I'd prefer to edit, but I dont have moderator's rights)
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Colonel32
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Post by Colonel32 »

this should the complete freight carridge list for CSDcargoset. I'll post descriptions later, no time.
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Post by Colonel32 »

IS ANYBODY INTERESTED IN CSDcargoset DEVELOPMENT?

I need somebody, who would have the skill to the round wagons: numbers 25, 26, 27, 28 and 29 - I just can't do these. If anybody's interested, I'd supply more resources.
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Post by Singaporekid »

I think I can do 25, 26 and 27 only
<+Raichase> ugh, I just ate some of my beard D:
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Post by Colonel32 »

I have gone halfway thru with 26, but I don't know how to finish it - I just can't do the diagonals. And If you could do the 27, it would be great, but please, use the same platform as 26.
Thanks
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Post by ttdx_artist »

Colonel32 wrote:I have gone halfway thru with 26, but I don't know how to finish it - I just can't do the diagonals. And If you could do the 27, it would be great, but please, use the same platform as 26.
Thanks
you want some help mate? i'm free till i hear back from some guys, what can i draw? any hoppers or tankers :wink: ...LOL ?
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Colonel32
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Post by Colonel32 »

2 ttdx

Could you take my version of car No.1 (class Lp, reefer) and make a revison? Shading, etc.. + try to add brakeman's cabin to diagonal views, I just can't do that. Thanks very much.
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MeusH
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Post by MeusH »

Polish set? Can you give me a link? Is it for TTD, TTDpatch or OpenTTD?
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Post by Prof. Frink »

The way this is in the TTDPatch category and that TTDPatch is (currently) the olny version that you can make train sets for, I'd guess TTDPatch.

It's not finished yet.
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Post by MeusH »

Oh, okay :) thanks!
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Colonel32
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Post by Colonel32 »

CSDset?
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Post by ttdx_artist »

Colonel32 wrote:2 ttdx

Could you take my version of car No.1 (class Lp, reefer) and make a revison? Shading, etc.. + try to add brakeman's cabin to diagonal views, I just can't do that. Thanks very much.
yep :D more than happy to!!! 1 question, what's the 2nd download, and can you give me a link to a page that has those box thingies on the back, i have never seen one in reality!
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Colonel32
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Post by Colonel32 »

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this is the seccond download - a photo of this thing in real...

and few more:

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Post by ttdx_artist »

thanks colonel32, i'll get right to it... have you tried drawing the brake thingy seperate an then drag it onto the wagon, it makes it so so much easier that way.
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Post by Colonel32 »

actually, I heve, but I just can't do diagonals as well as straights - you can tell from the image in my signature :wink:

btw: you might want to add a link to australian set into yours
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Post by ttdx_artist »

HMMM... good idea about the australian set link, but i think i'll wait to see just what's going on with it first, anyway here's that LP you wanted, this is the best i could get without it looking ridiculous.
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Colonel32
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Post by Colonel32 »

you see - I had a reason to say I can't do these. They just look ridiculous all the time ;-) But thanks for the help, I think we can take these.
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Post by DaleStan »

I just recoded the CSDset for DOS, and wanted to see all the vehicles at once, so I opened the PCX file.
I found myself in a state I don't like, namely "confused", and looking at the NFO didn't help. Accordingly:

@CSDset coder: It looks like you declared a seperate purchase-list sprite for every vehicle. That is not necessary unless the west-bound sprite is not acceptable as a purchase list entry, and is a waste of TTDPatch sprite-space if the purchase list entry and the west-bound sprite are the same.
To encode DOS grfs from a Win PCX, use one of

Code: Select all

> grfcodec -em 1 filename.grf
> grfcodec -e -m 1 filename.grf
Both are functionally identical. I prefer the first because it's less typing.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Colonel32
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Post by Colonel32 »

well, from what I have observed, the purchase-list sprites are sometimes different than westbound ones, but from what I have heard, you cannot place the sprite differently in game and purchase list (positioning), and if you have the sprite looking good in game, it might be misplaced in the purchase list. I had the same problem when coding CSDcargoset graphics.
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Post by krtaylor »

You can actually use a completely different sprite in the purchase list, from what you use in the game. We did this with the Zeppelins in the Planeset.
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