Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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SHADOW-XIII
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Post by SHADOW-XIII »

I got few problems with brewery:
- I do not know how to put it (I managed to put one after many many clicks) .. any suggestions how close to water/city it has to be?
- smoke out of the chimney sometimes it too high (wrong position)
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9ral4f
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Post by 9ral4f »

I can't download v0.1 of newcargow, too. The .grf in the zip-archive has a modification date of 29.07.2005 09:52, but claims to be version 0.0 from 27.07 in TTDX's GRF status window.

BTW, I did download it without proxies (no forced ISP-proxy, too).

Michael, are you sure you zipped and uploaded the right version?

Grüsse 9ral4f
michael blunck
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Post by michael blunck »

> The .grf in the zip-archive has a modification date of 29.07.2005 09:52, but claims to be version 0.0 from 27.07 in TTDX's GRF status window.

<sigh> Yes, I know. I forgot to update action 08.

Nevertheless, that is v0.1. :evil:

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Michael
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Dropzone
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Post by Dropzone »

I think that is actually version 0.1, because the bug with the small flats/cottages isn't there any more. But you're right, it does still say version v0.0 in the GRF status window (I hadn't noticed that before), so I think it's just the description there that's wrong.

edit: Bah, beaten to it :x
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Post by AP »

Sorry! everytime I want to start the game and use the newcargo (update), I get a message tht tells me that it cannot be loaded because of invalid sprite nr. 219. Can anyone help me?

Thanks!
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Post by michael blunck »

> [...] invalid sprite nr. 219.

You cannot use alpha55 with newcargo[w].grf. You have to use Csabokas version.

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Michael
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DanMacK
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Post by DanMacK »

OK michael, dumb question, how do I get fish to load? Build a dock in the middle of the ocean or is there another way? :/
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Post by wallyweb »

DanMacK wrote:OK michael, dumb question, how do I get fish to load? Build a dock in the middle of the ocean or is there another way? :/
I'll save Michael some time :wink:
Right click while placing a bouy on the grounds (might be tile next to the grounds)
The bouy's name will be lit up like a station name and you can have a ship stop there for a load.
Just don't overfish the cod or a Newfie'll come for you. :wink:

Ooops ... Should be CRTL + click ... which implies "left" ... sorry about that. :oops:
Last edited by wallyweb on 01 Aug 2005 14:22, edited 1 time in total.
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DanMacK
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Post by DanMacK »

AHHHH I knew it involved Bouys

Hmmm, Readme says ctrl+click - I do that and the ship still won't load :/
SHADOW-XIII
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Post by SHADOW-XIII »

yes, it is CTRL+Click
btw. I think it should be done by default (without CTRL clicking)
(CTRL click should be for noone bouy)
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Post by lobster »

oof, i bet Michael's getting fed up with the amount of questions directed towards him. well Michael, let me just tell you it all works fine, and plays even better. brilliance! :)
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

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<orudge> make love to me while I surf, dear lobster
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wallyweb
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Post by wallyweb »

Ok - a problem

Problem:
I haven't seen this discussed yet but if it's known then what is the fix?
If it's not known, I'll post scenarios, save games and configs.
The issue is this:
Instead of "fish" and "beer" and now also "Oil fired power station". I am getting "** grf text not found **"
When I create a scenario all is ok.
When I first play the scenario as a game, all is ok.
After a few years ... seems to be when the game first builds an industry, the problem appears.
Is there a fix or do you need all the gorry details?
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Csaboka
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Post by Csaboka »

wallyweb: Well, this seems to be a bug in my code, but I can't reproduce it :( A savegame and config would be helpful.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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wallyweb
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Post by wallyweb »

Csaboka wrote:wallyweb: Well, this seems to be a bug in my code, but I can't reproduce it :( A savegame and config would be helpful.
Here they are:
I checked my original scenario and now it has the same error
so I just now created another scenario and it was good.
Attachments
TRP00.SV1
The saved game
(203.13 KiB) Downloaded 127 times
ttdpatch.cfg
config for a55vcs4
(5.11 KiB) Downloaded 142 times
newgrfw.cfg
newgrf
(1.05 KiB) Downloaded 161 times
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Csaboka
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Post by Csaboka »

wallyweb: Thanks for the feedback, problem is solved. It was Yet Another Stupid Bug By Me (tm). :oops:

The next alpha will have this fixed.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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wallyweb
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Post by wallyweb »

Csaboka wrote:wallyweb: Thanks for the feedback, problem is solved. It was Yet Another Stupid Bug By Me (tm). :oops:

The next alpha will have this fixed.
Hey! Its experimental, right? So then there will be bugs. Finding them and fixing them is half the fun. The other half of the fun is watching it work properly after the bugs are squashed, so keep right on squashing ... You're doing great. 8)
I'm looking forward to that alpha. :D
Now, if you'll excuse me, I have to go find some more bugs for you to sqash! :wink:
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DanMacK
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Post by DanMacK »

Well, ctrl+Click does nothing, and I still haven't been able to build a fishing bouy, I just get a regular bouy and the ship won't load. I can get fish if I build a dock in the middle of the ocean, but the Bouy would be much better... what am I doing wrong?

It also appears I can't load trucks or anything with food, the food Proc. plants don't seem to produce food for livestock and grain. This is in arctic, not sure if it's with the other climates. My config/newgrf.cfg and savegame are below.
Attachments
ttdpatch.cfg
(2.99 KiB) Downloaded 121 times
newgrfw.cfg
(1.5 KiB) Downloaded 136 times
Trt10.sv1
(108.25 KiB) Downloaded 125 times
michael blunck
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Post by michael blunck »

> I still haven't been able to build a fishing bouy

Well, you have "morebuildoptions=60" in ttdpatch.cfg but for the "fishery buoy" you´ll need an additional value of 64 (as stated in the donotreadme, BTW), i.e. you´ll need

morebuildoptions=124

Or you could use the extended bit switches by name:

morebuildoptions.enhancedbuoy

> [...] a dock in the middle of the ocean

That´s a known bug in the patch, possibly introduced by "flat docks" (for canals) a while ago.

retgards
Michael
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DanMacK
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Post by DanMacK »

Ahhh, I must have missed that in the readme (and I did look...lol)

Thanks Michael, I figured it was something simple.

Any reason now why I can't haul food?
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Post by michael blunck »

> the food Proc. plants don't seem to produce food for livestock and grain

Dan,

I´ve checked your game w. your newgrfw.cfg and ttdpatch.cfg files.

Indeed your food processing plants don´t accept fish. However, they do accept grain and livestock. I´ve built a new plant on Penndon Is. and that one would accept fish, too.

I´m not really sure if that´s what your initial problem is?

regards
Michael
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penndon.png
(27.18 KiB) Downloaded 1275 times
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