New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Ben_Robbins_
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Post by Ben_Robbins_ »

Crazy Vaclav: Quality new graphics...really nice rubber truck especially
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the master e
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Post by the master e »

rubber truck? Do i mis a page or something?
Mary had a little lamb,
she kept it in a bucket.
Every time the lamb jumped out,
the bulldog tried to...
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Crazy Vaclav
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Post by Crazy Vaclav »

ZxBiohazardZx
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Post by ZxBiohazardZx »

Crazy Vaclav wrote:Thanks, Ben.
They are all here
http://wiki.openttd.com/index.php/Rail_ ... raphics%29
great vaclav, ill update the .xls again, but it is really great!
DeathByCake
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Post by DeathByCake »

SO something like this then :

Oh, and Vaclav, stop being so bloody prolific, you're making me feel lazy (Though I kind of am) the rubber truck is lovely though.
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ZxBiohazardZx
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Post by ZxBiohazardZx »

Crazy i got a nice job for you, plz upload ALL images @ SAME SCALE

some train cars are smaller weels/wheelbase then others, so plz get 1 scale and put all trains up there for me:)
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Crazy Vaclav
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Post by Crazy Vaclav »

Yeah, I made the wheels too small on some, and I need to re-render most of the old ones, as they are not rendered in the correct light setup. And I need to do some more work on the old textures. It will take some time though, and wont happend very soon.
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Post by ZxBiohazardZx »

Crazy Vaclav wrote:Yeah, I made the wheels too small on some, and I need to re-render most of the old ones, as they are not rendered in the correct light setup. And I need to do some more work on the old textures. It will take some time though, and wont happend very soon.
like i said i nice project for you, you have to do it anyway, and the way now i would like to see all @ same scale and maybe litte mockup as well:-P
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Ben_Robbins_
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Post by Ben_Robbins_ »

DeathByCake: yep...if theres multiple doors on that, then it could be suited to all planes. Alternativlty it could go the other way up, if it came froma high building.
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Post by ZxBiohazardZx »

yeah finally got the colors in the train depot:-P

feedback plz 8)
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Killer 11
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Post by Killer 11 »

looks neat :wink:
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the master e
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Post by the master e »

:) How about a chimney?
Mary had a little lamb,
she kept it in a bucket.
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the bulldog tried to...
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Aracirion
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Post by Aracirion »

I am very confused about scales, so I tried to put together two images of how I think it is supposed to be ..... right or wrong?

My main concerns are: what is the maximum zoom-in level (matters for how details must be modelled) how big's a square and how do things fit together.
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I suppose this is maximum zoom level?
I suppose this is maximum zoom level?
sizes-maxres.png (159.08 KiB) Viewed 3926 times
is this how sizes fit together?
is this how sizes fit together?
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Crazy Vaclav
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Post by Crazy Vaclav »

I think this is supposed to be the maximum zoom level.
Image

And that is the old track, now you will be able to fit two pieces of track on each tile.
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Aracirion
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Post by Aracirion »

so all the buildings in the wiki are rendered only at half resolution? that would mean we would have to go back and add details and make sure all of them also look good at double size... is this so?
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Crazy Vaclav
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Post by Crazy Vaclav »

No, I don't think you have to do that. Your church, for example, is rendered correctly. Most 1*1 houses will fit quite nicely on a 12,5*12,5 tile.

I also think some of the houses you see on the wiki was made when a tile was 25*25 meters.
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Aracirion
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Post by Aracirion »

but the church was modelled 25x25m .. if you put it on a 12,5 square it wil be off scale
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Crazy Vaclav
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Post by Crazy Vaclav »

I see. As it is a 1*1 building, I though each side was 12.5 meters.
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Aracirion
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Post by Aracirion »

SO ... there's another mockup with Ottis in it for size comparison. A square is 12,5m here.

further it seems this is not the deepest zoom level, but you can zoom in to twice the size.

IF correct, then the graphics for the buildings need be rendered at double size, and probably further details added so thath they look good at the new resolution.....

IF Wrong, then why?
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lowman
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Post by lowman »

From the wiki:
These GFX are designed for 64, 128, and 256 pixel wide game modes (1x,2x, and 4x the current game zoom level)
I personally don't see any need to go beyond the zoom level in Aracirions mock-up. It looks good. How many px per tile is it?
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