New Graphics - Blender ".blend" thread (Works In Progress)
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- Ben_Robbins_
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great vaclav, ill update the .xls again, but it is really great!Crazy Vaclav wrote:Thanks, Ben.
They are all here
http://wiki.openttd.com/index.php/Rail_ ... raphics%29
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like i said i nice project for you, you have to do it anyway, and the way now i would like to see all @ same scale and maybe litte mockup as well:-PCrazy Vaclav wrote:Yeah, I made the wheels too small on some, and I need to re-render most of the old ones, as they are not rendered in the correct light setup. And I need to do some more work on the old textures. It will take some time though, and wont happend very soon.
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I am very confused about scales, so I tried to put together two images of how I think it is supposed to be ..... right or wrong?
My main concerns are: what is the maximum zoom-in level (matters for how details must be modelled) how big's a square and how do things fit together.
My main concerns are: what is the maximum zoom-in level (matters for how details must be modelled) how big's a square and how do things fit together.
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- I suppose this is maximum zoom level?
- sizes-maxres.png (159.08 KiB) Viewed 3935 times
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- is this how sizes fit together?
- sizes-amsll.png (70.98 KiB) Viewed 3925 times
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SO ... there's another mockup with Ottis in it for size comparison. A square is 12,5m here.
further it seems this is not the deepest zoom level, but you can zoom in to twice the size.
IF correct, then the graphics for the buildings need be rendered at double size, and probably further details added so thath they look good at the new resolution.....
IF Wrong, then why?
further it seems this is not the deepest zoom level, but you can zoom in to twice the size.
IF correct, then the graphics for the buildings need be rendered at double size, and probably further details added so thath they look good at the new resolution.....
IF Wrong, then why?
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- c-big.png (146.87 KiB) Viewed 1285 times
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