Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
SuperTycoon
Chief Executive
Chief Executive
Posts: 733
Joined: 24 Jun 2004 20:05

Post by SuperTycoon »

astath wrote:even better is the fact that both freight stations and large buildings are coming up. awesome!

now mr. Blunck, i know you probably find it very annoying when people start asking you loads of questions, but i have one. does the fact that you are now a member of the forum mean that we'll get some updates about progress on the various projects? not that i'm not content now, but it would be something worth thinking about, right? :) everybody here's a huge fan of your work and it would be pretty awesome.
Wow! which'll be first large buildings or the freight stations? I want large buildings so bad!

I agree; It'd be nice to know how things were going
Image
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2113
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Tought it was just a glitch, so i moved the the screen up and down, but it wasn't, looked at the same station type in an other town and the same happend;
Every time the amount of waiting people increases an other type of roof sliped in to the image.
Attachments
Scr9.png
Scr9.png (94.98 KiB) Viewed 2735 times
Scr8.png
Scr8.png (95.72 KiB) Viewed 2737 times
Scr7.png
Scr7.png (97.23 KiB) Viewed 2737 times
Hodie Mihi Cras Tibi
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

Yeah, that´s a wrong callback for a specific loading state for that station type.

Unfortunately, due to the big number of platform sprites and loading states, this had never been tested systematically. Interestingly, this seems to be a bug already in v0.3 but went unnoticed until now.

Thanks for bringing it up.

regards
Michael
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Well, when you ride on the cutting edge, occasionally there will be glitches.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

krtaylor wrote:Well, when you ride on the cutting edge, occasionally there will be glitches.
Well, this time I´d call it a bug. 8)

As to that cutting edge, those slightly complicated sprite layout blocks had been generated by a program (some simple matrix manipulations) so in theory, there should be no errors.

And indeed, that bug was in a section I modified later by hand ...

regards
Michael
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

bugs schmugs! :wink:

anyhoo, i see now that your NewStations buildings are time-adaptive, which is awesome. i didn't notice this since i didn't get any further then 1950-something within this short time period (i always start in 1921). but will this be the case with your awesome (and brilliantly looking) European buildings set as well?
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

They are? I hadn't noticed. You get more as you go along, but you don't lose the old ones? Or, you get more as you go along, and the old ones disappear, so at any given time the list is of constant length?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

i haven't got a clue, i concluded it from the screenshots Zimmlock posted, since i haven't got that roof he build there myself. so that's what i figured, that they were time-based.

come to think of it, i see now how small the base for this theory is. :P
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Well, we know the signal-towers are time based, so there's nothing to prevent him from doing the same thing with other stations.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

There are introduction dates for stations, carparks in 1950, modern roofed stations in 80's+ etc...

All the old ones hang around. Which is good :).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2113
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Some small glitches doesn't mater, but this was (is) a bug.
Its MB's New-Newstations that gave me the idea to keep more track of time in the next version of TTRS, what Michael is doing is state of the art, not only the drawings, but the coding to. I would like to hook on (don't know this is the right english in dutch its aanhaken) more to MB's work, i studdy his sprites.
@Michael i would like to recieve on the forums or by pm a extensive commentairy on my work to have a lesson.
Hodie Mihi Cras Tibi
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

moderator: please change link in topic title to http://www.ttdpatch.de
what are you looking at? it's a signature!
User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Post by jvassie »

wooooooo

the year 2474?

How long did that take?
Nice screenie
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Colonel Sheperd
Tycoon
Tycoon
Posts: 1098
Joined: 30 May 2003 15:20
Location: Somewhere

Post by Colonel Sheperd »

SHADOW-XIII wrote:moderator: please change link in topic title to http://www.ttdpatch.de
...
You are mod right?
Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

check his rank, he isn't a mod anymore :wink:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

SHADOW-XIII wrote:moderator: please change link in topic title to http://www.ttdpatch.de
Why, even Josef links to http://www.patagonia.de.vu/ttd/
Well, back to work, lot's of it in the near future
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2113
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

And this gap is normal?
It is there all the time
Attachments
Scr10.png
Scr10.png (84.01 KiB) Viewed 2198 times
Hodie Mihi Cras Tibi
User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Post by lifeblood »

there are walkways there, so I'll guess that yes, they are normal.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I wouldn't see why it would be on just that track. I don't think that's normal.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Siema
Traffic Manager
Traffic Manager
Posts: 176
Joined: 24 Oct 2004 23:36
Location: Warsaw, Poland
Contact:

Post by Siema »

It is normal. As lifeblood said there are walkways and these sprites are without roofs, when you place car park walkway appear also.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot], Baidu [Spider] and 7 guests