Title game for OpenTTD's 1.0 series

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Korhul
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Re: Title game for OpenTTD's 1.0 series

Post by Korhul »

Ok, tried my best to put maximum of the features. But there are still some mistakes, probably. Maybe at 640x480 it is not that perfect...
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Oráčov Transport, 9. led 2037.sav
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800x600
800x600
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planetmaker
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Re: Title game for OpenTTD's 1.0 series

Post by planetmaker »

Ok, here the current version of my title game
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titlegame8.sav
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shot from my title screen
shot from my title screen
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Re: Title game for OpenTTD's 1.0 series

Post by Korhul »

Well started from scratch, I made totaly new one game, which I think is much more better and richer. Even on 640x480 resolution there are all means of transport shown.

edit: wrong screenshot...
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opntitle.dat
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openttd1.png
openttd1.png (386.39 KiB) Viewed 2343 times
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Re: Title game for OpenTTD's 1.0 series

Post by Zuu »

Looks nice. The monorail terminus station do not need to have path signals in front of each platform. There is an implicit signal there already when the trains turn around. Actually I think at any time a train decides to turn around it will implicitly behave as if it was standing in front of a path signal.
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Re: Title game for OpenTTD's 1.0 series

Post by Korhul »

Zuu: That's maybe even right. Yet I like them there for eye-candy purposes.
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Re: Title game for OpenTTD's 1.0 series

Post by NekoMaster »

I do the same out of habit and because some layouts need it
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Re: Title game for OpenTTD's 1.0 series

Post by Rubidium »

I've added the screenshots for the 'newly' added savegames. So far 15 people have 'submitted' 28 intro games, but lots of them are improvements of earlier ones.

Still about 10 days before the voting is going to begin. Any ideas what would be a good way of voting?
- Let people grade the intro games?
- Let people make a top 3 of intro games?
- Maybe something else?
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

What I saw at #openttdcoop, was that we put all the options up for voting (all plans), then each person wrote their name, and a countdown of which plan they liked least, 1 for the worst and so on. The idea being whichever plan is liked the most got the most points from this style of voting.
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Re: Title game for OpenTTD's 1.0 series

Post by Wasila »

How about an reality-tv type thing where we eliminate a couple at a time?
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Zuu
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Re: Title game for OpenTTD's 1.0 series

Post by Zuu »

Perhaps do it in two stages. People vote at the one they like the best and then the three with highest score will be chosen and a new voting starts with cleared scores.

An issue with the high amount of submissions that there is is that if each person shall check how well they think the submission work for not only 800x600 but also higher resolutions according to the criterias that Rubidium stated at the first page then that will take a lot of time and a lot of people will not take their time to do that but maybe still cast a vote.
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Re: Title game for OpenTTD's 1.0 series

Post by MisterPatch »

Here's a sub, wanted plenty of trains bezzing about with varied signalling and keeping the noise down, the noise of the normal screen does my head in.
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titlescreen.PNG
opntitle.dat
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oberhümer
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Re: Title game for OpenTTD's 1.0 series

Post by oberhümer »

...not quite "crowded" enough.
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Re: Title game for OpenTTD's 1.0 series

Post by The_Terminator »

Heres my attempt. I'm not especially happy with it, and it needs a lot more editing before I consider it done, but I figured I'd throw what I've got so far up here as a first draft, and see what people think. Its got every single type of transport (though I don't have any canals yet), but at lower resolutions, you can't see all of them. You get a nice variety at 1024x768 and above, though. I also still need to add some more stuff around the edges - my monitor only goes up to 1680x1050, and I have a nasty feeling that anyone with a higher res will end up seeing loads of empty space (or worse, the pointless stations I have for trains to go to :P)

I'm thinking of maybe putting an island where the oil rig is - that area is a bit empty, so something to look at there would be nice.
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This screenie is a teensy bit out of date. I added some more buses in the top-left, and some trees.
This screenie is a teensy bit out of date. I added some more buses in the top-left, and some trees.
terminator_title_screen.sav
(123.58 KiB) Downloaded 72 times
Korhul
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Re: Title game for OpenTTD's 1.0 series

Post by Korhul »

I made some improvements after I saw the screenshots of the big screens (never thought there will be even bigger then full HD :-))

Changelog:
  • Bridge over the terminal and tracks on the shore for better view of the big steel train.
  • Improved monorail terminal with both way of exit-from-station signaling.
  • Improved truck loading bay, but that's not actualy visible.
  • More trucks.
  • Different selection of planes.
  • Dummy iron ore mines moved out of the sight. (At least I hope, anyway they don't look that weird now.)
  • Added lighthouse next to the central small lake.
  • Goods train is now diesel
Attachments
opntitle.dat
(52.88 KiB) Downloaded 87 times
openttd2.png
openttd2.png (386.18 KiB) Viewed 2049 times
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Re: Title game for OpenTTD's 1.0 series

Post by Kogut »

Is it legal to use dummy ai to create multiple companies? (use of ais is bad, but dummy ai is in every openttd)
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Re: Title game for OpenTTD's 1.0 series

Post by Rubidium »

Kogut wrote:Is it legal to use dummy ai to create multiple companies?
No, use multiplayer for that; start a server, from the company dropdown select 'spectate' and then you can start a new company.
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Re: Title game for OpenTTD's 1.0 series

Post by The_Terminator »

I've made a second one... its much better than my first, and looks pretty good at every resolution I've tried it at. I'm tempted to get rid of the road vehicles though - the buses in particular keep making money, so that annoying bell sound keeps playing.

I have to say though, some of the ones already posted are brilliant. Much better than mine :)
Attachments
Here it is at 640x480...
Here it is at 640x480...
openttdtitle2_640x480.jpg (231.61 KiB) Viewed 1970 times
...and here it is at 1440x900
...and here it is at 1440x900
opntitle.dat
(53.45 KiB) Downloaded 63 times
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planetmaker
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Re: Title game for OpenTTD's 1.0 series

Post by planetmaker »

Slight update to my title game proposal.

Now with one-way roads, with less useless tracks and better service quality ;-) and slightly adjusted view.
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titlegame10.sav
savegame
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screenshot
screenshot
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planetmaker
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Re: Title game for OpenTTD's 1.0 series

Post by planetmaker »

Rubidium wrote:Any ideas what would be a good way of voting?
Maybe something like: let people nominate 3 entries and in a 2nd round vote on the top three entries with most nominations.
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Re: Title game for OpenTTD's 1.0 series

Post by Alberth »

sub-tropical game
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screenshot of my openttd title game
screenshot of my openttd title game
alberth.png (450.43 KiB) Viewed 1880 times
opntitle.dat
save game
(45.24 KiB) Downloaded 75 times
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