TTO Full Conversion v1.3
Moderator: Graphics Moderators
I decided to make the TTO destroyed land by the hard way (copying the tiles from a screeshot). And now it's ready. I have also made a new zip file where I have incuded all TTO stuff.
Gurluas, remove ALL files in the first post and put there the file I post now.
Also, change the topic name to: TTO Conversion Version 1.2.
EDIT: Quick update please download again
Gurluas, remove ALL files in the first post and put there the file I post now.
Also, change the topic name to: TTO Conversion Version 1.2.
EDIT: Quick update please download again
- Attachments
-
- Full TTO Conversion.zip
- (1.5 MiB) Downloaded 242 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Sorry about my triple post.
I have just finished the tto beta version station and looking a coder for it.
The station layout should be same as in this picture: http://www.tt-forums.net/files/ttopreview_115.jpg
If there's anything wrong in the station sprites I made just say.
I have just finished the tto beta version station and looking a coder for it.
The station layout should be same as in this picture: http://www.tt-forums.net/files/ttopreview_115.jpg
If there's anything wrong in the station sprites I made just say.
- Attachments
-
- ttostuff.png (1.66 KiB) Viewed 5446 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Thanks, those comments were very helpful.
I forgot to mention when some one codes this station it should appear under the default station menu and the name of the station should be "old default"
I forgot to mention when some one codes this station it should appear under the default station menu and the name of the station should be "old default"
- Attachments
-
- stations2.png (1.75 KiB) Viewed 5366 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Good! But still could use a few improvements
Still more orange rather than maroon, the roof needs to extend past the shed, and the shed needs to be a little smaller
Don't worry about the size, everything is in scale, or at least if I cut it up right
Still more orange rather than maroon, the roof needs to extend past the shed, and the shed needs to be a little smaller
Don't worry about the size, everything is in scale, or at least if I cut it up right
- Attachments
-
- Comparison.PNG (41.76 KiB) Viewed 5354 times
<+Raichase> ugh, I just ate some of my beard D:
I have redone many parts of the station. Sorry, it's still not the right colour but close. The red and orange colours are too bright in the TTD palette.
- Attachments
-
- stat3.png (1.38 KiB) Viewed 5315 times
-
- compare.png (35.26 KiB) Viewed 5316 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Ok, I have worked on the roof. Anyone up for coding it?
- Attachments
-
- stat3.png (1.37 KiB) Viewed 5286 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
I tried to code this station myself, but I got two problems.
1) How to change the station's max size to lenght: 3 platforms: 2
2) The train goes under the platform, please help me with this. Nfo and screenshot below.
1) How to change the station's max size to lenght: 3 platforms: 2
2) The train goes under the platform, please help me with this. Nfo and screenshot below.
Code: Select all
2 * 14 00 04 03 01 00
08 44 46 4C 54
0C 18
0D 18
3 * 167 00 04 01 01 00
09 08
F4 03 00 00 00 0B 00 10 05 0F 30 04 00 00 80
F3 03 00 00 0B 00 00 05 10 0F 2D 04 00 00 80
F4 03 00 00 00 00 00 10 05 0F 2E 04 00 00 80
F3 03 00 00 00 00 00 05 10 0F 2F 04 00 00 80
F4 03 00 00 00 0B 00 10 05 0F 36 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80
F3 03 00 00 0B 00 00 05 10 0F 33 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80
F4 03 00 00 00 00 00 10 05 0F 34 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80
F3 03 00 00 00 00 00 05 10 0F 35 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80
4 * 38 00 04 01 01 00 0E
01 01 02
02 01 02 00
03 01 00 02 00
01 02 02 00
02 02 02 00 00 00
03 02 00 02 00 00 00 00
00 00
5 * 4 01 04 01 04
6 sprites/betast.pcx 98 8 09 23 42 13 -14
7 sprites/betast.pcx 146 8 09 31 42 -31 -11
8 sprites/betast.pcx 194 8 09 31 42 -9 -11
9 sprites/betast.pcx 242 8 09 23 42 -53 -14
10 * 7 02 04 00 00 01 00 00
11 * 7 03 04 01 00 00 00 00
12 * 19 04 04 9F 01 00 C5 98 "old default" 00
- Attachments
-
- Scr26.png (77.52 KiB) Viewed 5237 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
1) There are 8 buttons, but setting 0C/0D to 18 only disables two of the buttons. You need to set more bits in 0C/0D (0C FC 0D F8 is my guess.)
2) Something's wrong with your bounding boxes, your offsets, or both. The z-extent problably shouldn't be that large, for one, but I guess I'd be surprised if that's causing the problem. Other than that I don't see anything obviously wrong. Maybe you've got the 10/05 bytes pairs in prop 09 swapped?
It may help to have the new sprite sorter on.
2) Something's wrong with your bounding boxes, your offsets, or both. The z-extent problably shouldn't be that large, for one, but I guess I'd be surprised if that's causing the problem. Other than that I don't see anything obviously wrong. Maybe you've got the 10/05 bytes pairs in prop 09 swapped?
It may help to have the new sprite sorter on.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Thanks
It works now. I have (properly) coded my first station!
I have still one question, could you explain me that bit thing because I don't really get it.
I'll add the grf to the pack later.

I have still one question, could you explain me that bit thing because I don't really get it.
I'll add the grf to the pack later.
- Attachments
-
- betast.grf
- Beta (alpha?) TTO station
- (1.76 KiB) Downloaded 229 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
How'd you figure out what to set for the langID byte?Jezulkim wrote:I have still one question, could you explain me that bit thing.
The bitmask for 0C/0D works the same way, except that the bits are as follows:
Code: Select all
Bit | Meaning
0 | Disable the 1 button
1 | Disable the 2 button
2 | Disable the 3 button
3 | Disable the 4 button
4 | Disable the 5 button
5 | Disable the 6 button
6 | Disable the 7 button
7 | Disable the +7 button
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Because of a recent find, this set will be updated once again.
Changes:
-An early TTO station. The original graphics are not in the grf because there's no way to get them, but the graphics are made by me and they are almost same (70% same, I think)
Gurluas, update the version number in the title and first post. New version number: 1.2.2
EDIT: If you already downloaded the beta tto station in my earlier post, download this pack because I fixed on thing in the grf
Changes:
-An early TTO station. The original graphics are not in the grf because there's no way to get them, but the graphics are made by me and they are almost same (70% same, I think)
Gurluas, update the version number in the title and first post. New version number: 1.2.2
EDIT: If you already downloaded the beta tto station in my earlier post, download this pack because I fixed on thing in the grf
- Attachments
-
- Full TTO Conversion.zip
- (1.5 MiB) Downloaded 215 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Could someone code this new icon for the TTO monorail bridge, because it uses the ttd tubular bridge icon now.
- Attachments
-
- ttomicon.png (969 Bytes) Viewed 5046 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Never mind, I did that monorail bridge icon coding myself. Is the action A the only/best way to code it?
And gurluas, update the title and the files in the first post.
And gurluas, update the title and the files in the first post.
- Attachments
-
- Full TTO Conversion.zip
- (1.5 MiB) Downloaded 210 times
-
- mono.png (3.84 KiB) Viewed 4997 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
I forgot to mention some people in the readme, so I have to update. This is the last time I update this grf (unless you find very nasty bugs).
Gurluas, please update the first post, this time is the last time.
Gurluas, please update the first post, this time is the last time.
- Attachments
-
- Full TTO Conversion.zip
- (1.5 MiB) Downloaded 192 times

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Who is online
Users browsing this forum: No registered users and 14 guests