TTO Full Conversion v1.3

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Gurluas2000
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TTO Full Conversion v1.3

Post by Gurluas2000 »

made by Jezulkim

picture(old) included in the pack.
features:
TTO terrain set
TTO monorail
TTO bridge for the monorail
TTO houses
TTO iron mine
TTO title screen for ttd and openttd (openttd titlescreen seems to be damaged)
TTO signals
TTO vehicles (including 1900 vehicles)
TTO icons

optional mars graphic for toyland.
experimental tto start music

ps. please post your thoughts about this.

Edit:Updated to 1.3

Long time no update. But now a final (?) update.

What's changed in this version?

* Version 1.3 *

Changes:
- TTO toolbar icons
- TTO bulldozer icon and cursor
- Few names fixed
- New grf file in TTO set folder (olds.grf) (Vehicles allowing you to start in the year 1900)

Older changes:
-TTO original names, small fixes to the Monorail
-Now you need only one file for TTO experience. Well, you'll still need the music, but that's optional
-TTO farms. GRF without them also included
-Bugfixes road crossing light didn't work, and some others I can't remember
-TTO Snow tiles. Arctic/TTO hybrid
-Futuristic ships. Did not exist in TTO, taken from world editor
-Added GRFs made by Wile E. Coyote. Just ask me to remove the file if you don't like your GRF included
-Monorails look better (only few pixels added)
-More TTO monorail. Now you can see it in desert and arctic
-TTO/TTD maglev
-And more, I can't remember all
-TTO Alpha Station
-TTO Bridge Icon
Attachments
Full TTO Conversion.zip
TTO Conversion Version 1.3
(1.68 MiB) Downloaded 1404 times
Last edited by Gurluas2000 on 13 Feb 2008 20:13, edited 24 times in total.
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lobster
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Post by lobster »

screenies! :)
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

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Gurluas2000
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Post by Gurluas2000 »

ok here ya go.

EDIT: i know its from openttd but its same thing in ttd.
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tto
tto
Gurluas Transport, 24th Mar 2024.png (278.52 KiB) Viewed 5031 times
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Villem
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Post by Villem »

Looks like the train tracks still got the TTD landscape in them...
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Post by Gurluas2000 »

only the monorail and maglev does.
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Post by RK »

Nice work, but not authentic. :P

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Gurluas2000
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Post by Gurluas2000 »

i know the monorail is not converted.
the last person who was doing this dropped it...so...
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Post by RK »

it should be possible.
A problem is the bridge. But you can make a new Monorail-bridge with these graphics and everything is fine. :D
Gurluas2000
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Post by Gurluas2000 »

well ...ask jezulkim not me...i didt made this heh...
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Jezulkim
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Post by Jezulkim »

Hmm, I'll add the tto monorail but not the monorail bridge. You can use purno's bridges, the monorail bridge in that set looks almost same as in tto.

I'll post the grf here when it's ready.
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Wile E. Coyote
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Post by Wile E. Coyote »

Here is something more to add:
Attachments
ttorlw.grf
Chippy 'Class', Chaney 'Oak', Ginzu 'A3', Ginzu 'D49' and Jimmie 'Q1'
(9.27 KiB) Downloaded 1074 times
hlbw.grf
Hereford Lion Bus
(1.69 KiB) Downloaded 1127 times
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Gurluas2000
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Post by Gurluas2000 »

nice:)
lets unite the packs into making a good tto pack...including vehicles.

where can i find purnos bridge?
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Wile E. Coyote
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Post by Wile E. Coyote »

Here.
And yes, making complete TTO pack is cool idea :D
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Gurluas2000
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Post by Gurluas2000 »

weee...then finally ttd can be as good as tto were...no much better thanks to open ttd and ttd patch.

ps. we shud make all bridges get the grid steel graphic...maybe purno can help us?
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Post by MeusH »

I still miss TTO iron ore mine.
Its graphics has been replaced with the quarry, and TTD copper ore mine uses TTO iron ore mine's graphics.
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PikkaBird
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Post by PikkaBird »

MeusH wrote:I still miss TTO iron ore mine.
Its graphics has been replaced with the quarry, and TTD copper ore mine uses TTO iron ore mine's graphics.
This should about do the trick:

Code: Select all

1 * 1          00 0A 03 01 12 08 12 09 12 0A 02 06 00 00 00 FE 0A 00 FE 0A 01
Gurluas2000
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Post by Gurluas2000 »

uuh...whats that?
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PikkaBird
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Post by PikkaBird »

Gurluas2000 wrote:uuh...whats that?
It is a psuedosprite which, if Jezulkim adds it to his grf file, will make the iron ore mine look like the copper mine (ie, the TTO iron ore mine). :)
MeusH
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Post by MeusH »

Great :)
How about TT semaphores? Are they simply too small for pre-/exit-/combo- signals signs?
Does anybody remember big UFO landing on rails? It's 8 years since I have seen that disaster, but I remember it was green, not bluish-grey
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PikkaBird
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Post by PikkaBird »

MeusH wrote:Does anybody remember big UFO landing on rails? It's 8 years since I have seen that disaster, but I remember it was green, not bluish-grey
It wasn't - at least not in the version that I had in 1994, or the version that I have now. It was always bluish-grey (as are the UFOs in X-Com, which is what the TT disaster is based on).
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