I know this answer. But I cant make it work. (It crashes for me and I can't find the error)wallyweb wrote:George ... and there is our answer:
Thanks Csaboka.Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
George's new cargos [aborted] Use ECS instead
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George wrote:I know this answer. But I cant make it work. (It crashes for me and I can't find the error)wallyweb wrote:George ... and there is our answer:
Thanks Csaboka.Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Paging System wrote:Calling Doctor Csaboka ... Please report to Emergency Department ... Code Blue in Emergency
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SHADOW-XIII wrote:George, great hotel, but I got a question, I can't find how to transport tourists and petrol ... no ships(newships)/road vehicles(long vehicles)/planes(planeset)/trains(dbstxl) ...
1956. Greyhound Scenicruiser is the first bus for tourists in LVs setgoalie wrote:you can transport petrol with every truck from longvehicles334
and the dbsetxl oil car
tourists with some long busses form around 1950 on
Now the problem:
Cities loose their center (it is moved to some point). Here are the files
Save: http://ttd.cernun.net/temp/crash/TRP01.RAR
grf cfg: http://ttd.cernun.net/temp/crash/newgrf.cfg
patch cfg: http://ttd.cernun.net/temp/crash/ttdpatch.cfg
grf (dos): http://ttd.cernun.net/temp/crash/NCPT.RAR
grf: http://ttd.cernun.net/temp/crash/NewCar ... ristsw.rar
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I proudly represent you the new hotel

I also got some unfinished graphics witch does not seem good. Maybe someone could make something usable from it
Also, the updated version of the grf is avail able on the site. It supports new feature for houses - cargo generation. Hotels produce tourists now.
Comments are wellcome
I also got some unfinished graphics witch does not seem good. Maybe someone could make something usable from it
Also, the updated version of the grf is avail able on the site. It supports new feature for houses - cargo generation. Hotels produce tourists now.
Comments are wellcome
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For me too. It is my best building I thinkSHADOW-XIII wrote:your finished hotel looks good enough for me
![Pleased :]](./images/smilies/pleased.gif)
The question is that my first attempt to draw it was not succesful. As the result I got unfinished graphics. But it is not very ugly, so I thought it could be used to make the other building from it.
BTW
2Oz, Zimmlock: Could you have a look at my buildings and improve them?
why did you reupload the old oneGeorge wrote:2All: Do not use updated new cargos filesCsaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
Edit: You can use them with alpha 58
i can not download the ne one
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Will be fixed soongoalie wrote:why did you reupload the old one. i can not download the ne oneGeorge wrote:2All: Do not use updated new cargos filesCsaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
Edit: You can use them with alpha 58
Thanks. Any suggestions are wellcomeSanchimaru wrote:George, that hotel is so fine! I like it a lot
May be, but what? Any suggestions are wellcomeonodera wrote:Either my eyes play tricks on me, or there's something wrong with the left part of the roof.

George re the new hotel ... looks really good
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?
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Damn George! That is amazing!
Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!
Nice work, very very nice work!
Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!
Nice work, very very nice work!
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14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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They have the same colours. The sun is on the right and behind us. So, they get the same amount of light, don't whey?Flamelord wrote:I think the problem is that the upper right side of the roof (the northeast face) is too dark. It's darker than the lower left, but it should be lighter because it is closer to the sun. Am I correct?
Could you mark the problem part with red and post the picture? I can't understand your description.onodera wrote:Either the leftmost ridge is too bright, or it is drawn a row lower than it should be, so it gives the left hip an asymmetrical look. Or maybe I finally need a pair of glasses.George wrote:May be, but what? Any suggestions are welcome
It is in the middle, but the roof is low. Look the schema I used to draw. Do you think it is wrong or did I draw the building wrong over the schema?wallyweb wrote:George re the new hotel ... looks really good
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?
I plan to join my new cargos set and Zimmlock’s buildings set. I also hope Oz will take part in the project too.Aegir wrote:Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!
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Dimensions look perfectly correct to me, perhaps thats why it looks so odd? 
Good to hear about the partnership with Zimmlock and Oz. Should be interesting.

Good to hear about the partnership with Zimmlock and Oz. Should be interesting.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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