George's new cargos [aborted] Use ECS instead

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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How should the building look it transperent mode

as the ground part with the above part in grey (default behaviour)
14
21%
there should be a text with cargo name over the ground part (English only)
15
22%
there should be an icon of the cargo over the ground part
38
56%
other (specify please)
1
1%
 
Total votes: 68

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George
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Post by George »

wallyweb wrote:George ... and there is our answer: :wink:
Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Thanks Csaboka.
I know this answer. But I cant make it work. (It crashes for me and I can't find the error)
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Post by wallyweb »

George wrote:
wallyweb wrote:George ... and there is our answer: :wink:
Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Thanks Csaboka.
I know this answer. But I cant make it work. (It crashes for me and I can't find the error)
Paging System wrote:Calling Doctor Csaboka ... Please report to Emergency Department ... Code Blue in Emergency
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Post by SHADOW-XIII »

George, great hotel, but I got a question, I can't find how to transport tourists and petrol ... no ships(newships)/road vehicles(long vehicles)/planes(planeset)/trains(dbstxl) ...
what are you looking at? it's a signature!
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Post by goalie »

you can transport petrol with every truck from longvehicles334
and the dbsetxl oil car

tourists with some long busses form around 1950 on
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Post by George »

SHADOW-XIII wrote:George, great hotel, but I got a question, I can't find how to transport tourists and petrol ... no ships(newships)/road vehicles(long vehicles)/planes(planeset)/trains(dbstxl) ...
goalie wrote:you can transport petrol with every truck from longvehicles334
and the dbsetxl oil car
tourists with some long busses form around 1950 on
1956. Greyhound Scenicruiser is the first bus for tourists in LVs set

Now the problem:
Cities loose their center (it is moved to some point). Here are the files
Save: http://ttd.cernun.net/temp/crash/TRP01.RAR
grf cfg: http://ttd.cernun.net/temp/crash/newgrf.cfg
patch cfg: http://ttd.cernun.net/temp/crash/ttdpatch.cfg
grf (dos): http://ttd.cernun.net/temp/crash/NCPT.RAR
grf: http://ttd.cernun.net/temp/crash/NewCar ... ristsw.rar
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Post by George »

Csaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
2All: Do not use updated new cargos files
Edit: You can use them with alpha 58
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Post by George »

I proudly represent you the new hotel
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I also got some unfinished graphics witch does not seem good. Maybe someone could make something usable from it

Also, the updated version of the grf is avail able on the site. It supports new feature for houses - cargo generation. Hotels produce tourists now.

Comments are wellcome
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Post by SHADOW-XIII »

your finished hotel looks good enough for me :wink:
what are you looking at? it's a signature!
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Post by George »

SHADOW-XIII wrote:your finished hotel looks good enough for me :wink:
For me too. It is my best building I think :]
The question is that my first attempt to draw it was not succesful. As the result I got unfinished graphics. But it is not very ugly, so I thought it could be used to make the other building from it.


BTW
2Oz, Zimmlock: Could you have a look at my buildings and improve them?
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Post by goalie »

George wrote:
Csaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
2All: Do not use updated new cargos files
Edit: You can use them with alpha 58
why did you reupload the old one
i can not download the ne one
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Post by Sanchimaru »

George, that hotel is so fine! I like it a lot
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Post by onodera »

Either my eyes play tricks on me, or there's something wrong with the left part of the roof.
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Post by George »

goalie wrote:
George wrote:
Csaboka wrote:OK, I could reproduce this one and it was my mistake. Until the next alpha, please avoid the production callback because it will corrupt your savegames.
2All: Do not use updated new cargos files
Edit: You can use them with alpha 58
why did you reupload the old one. i can not download the ne one
Will be fixed soon
Sanchimaru wrote:George, that hotel is so fine! I like it a lot
Thanks. Any suggestions are wellcome
onodera wrote:Either my eyes play tricks on me, or there's something wrong with the left part of the roof.
May be, but what? Any suggestions are wellcome ;)
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Post by Flamelord »

I think the problem is that the upper right side of the roof (the northeast face) is too dark. It's darker than the lower left, but it should be lighter because it is closer to the sun. Am I correct?
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Post by onodera »

George wrote:May be, but what? Any suggestions are wellcome ;)
Either the leftmost ridge is too bright, or it is drawn a row lower than it should be, so it gives the left hip an asymmetrical look. Or maybe I finally need a pair of glasses.
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Post by wallyweb »

George re the new hotel ... looks really good
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?
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Post by Aegir »

Damn George! That is amazing!

Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!

Nice work, very very nice work!
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14:41 <Aegir> orudge: I can!
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Post by George »

Flamelord wrote:I think the problem is that the upper right side of the roof (the northeast face) is too dark. It's darker than the lower left, but it should be lighter because it is closer to the sun. Am I correct?
They have the same colours. The sun is on the right and behind us. So, they get the same amount of light, don't whey?
onodera wrote:
George wrote:May be, but what? Any suggestions are welcome ;)
Either the leftmost ridge is too bright, or it is drawn a row lower than it should be, so it gives the left hip an asymmetrical look. Or maybe I finally need a pair of glasses.
Could you mark the problem part with red and post the picture? I can't understand your description.
wallyweb wrote:George re the new hotel ... looks really good
Just one question ... the peak of the roof, is it really located towards the front of the building as you drew it or should it be pushed back more towards the middle of the building?
It is in the middle, but the roof is low. Look the schema I used to draw. Do you think it is wrong or did I draw the building wrong over the schema?
Aegir wrote:Perhaps you should consider doing a building or station set after your new-cargo set, because, well, your building art is fantastic!
I plan to join my new cargos set and Zimmlock’s buildings set. I also hope Oz will take part in the project too.
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Post by Aegir »

Dimensions look perfectly correct to me, perhaps thats why it looks so odd? :P

Good to hear about the partnership with Zimmlock and Oz. Should be interesting.
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Post by George »

Aegir wrote:Dimensions look perfectly correct to me, perhaps thats why it looks so odd? :P
I forgot to post the attach
Aegir wrote:Good to hear about the partnership with Zimmlock and Oz. Should be interesting.
:)
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