[UNIV] ISR - Industrial Stations Renewal

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

el koeno
Route Supervisor
Route Supervisor
Posts: 454
Joined: 24 Sep 2004 15:47

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by el koeno »

Just started a game with this set. Although it was in the OTTD GRF pack I donwloaded a long time ago, I never really wanted to use eyecanday stuff like industrial stations. I must say that I was wrong; it really is very nice. So thanks everybody, for your work!
User avatar
This is my name
Director
Director
Posts: 515
Joined: 17 Sep 2008 01:36
Location: SOMEWHERE IN LINGGI
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by This is my name »

I like this set because it's full of surprises!

Thanks a lot for this set :) .
usecubes.com 3-D Pixel Design Software
kvtb
Engineer
Engineer
Posts: 70
Joined: 13 Mar 2005 11:42

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by kvtb »

I just upgraded from 0.7.1 to 0.8.0, and I noticed that trains now drive through the buffer stops I put at the end of the platform. In 0.7.1 a train would stop before it, instead of on top of it.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by wallyweb »

kvtb wrote:I just upgraded from 0.7.1 to 0.8.0, and I noticed that trains now drive through the buffer stops I put at the end of the platform. In 0.7.1 a train would stop before it, instead of on top of it.
Assumption #1 - Your buffers were built under v 0.7.1 and then you saved your game
Assumption #2 - You upgraded to v 0.8.0 and then loaded your saved game.
If Assumptions 1 & 2 are true, did you try to rebuild the buffers?
If not, try this. Their properties may have changed from one version to the next.
User avatar
cmoiromain
Chief Executive
Chief Executive
Posts: 655
Joined: 15 Jan 2007 21:45
Location: FRANCE
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by cmoiromain »

This is not really my suggestion, but I thought it would fit well in here...
Someone thought in another topic, about having an eye candy roundhouse in a station. This would fit nicely with the marshalling yards of ISR.
I am little, ugly, and nasty. How do you do?
kvtb
Engineer
Engineer
Posts: 70
Joined: 13 Mar 2005 11:42

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by kvtb »

wallyweb wrote:
kvtb wrote:I just upgraded from 0.7.1 to 0.8.0, and I noticed that trains now drive through the buffer stops I put at the end of the platform. In 0.7.1 a train would stop before it, instead of on top of it.
Assumption #1 - Your buffers were built under v 0.7.1 and then you saved your game
Assumption #2 - You upgraded to v 0.8.0 and then loaded your saved game.
If Assumptions 1 & 2 are true, did you try to rebuild the buffers?
If not, try this. Their properties may have changed from one version to the next.
Both are true, but I also followed the upgrade instructions in the first post. I also deleted the station and rebuild it, all without effect.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by wallyweb »

kvtb wrote:Both are true, but I also followed the upgrade instructions in the first post. I also deleted the station and rebuild it, all without effect.
Sounds like it might be a bug for mart3p to look at. I think he is busy with some real life stuff. Why don't you post a save game and your newgrf.cfg file as well as a note as to whether you are using OpenTTD or TTPatch. I'm sure mart3p will look at it when becomes available again. :)
kvtb
Engineer
Engineer
Posts: 70
Joined: 13 Mar 2005 11:42

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by kvtb »

so typical. :shock:
Today I tried again, and it suddenly works.
hickop
Engineer
Engineer
Posts: 16
Joined: 18 Nov 2008 23:01

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by hickop »

Great set !
Two questions:
-How i can delete one part of station without destroying all station ?
-What is the tree set you are using on this screenshot please ?
Attachments
iron ore.png
iron ore.png (191.42 KiB) Viewed 3904 times
User avatar
Smaug
Transport Coordinator
Transport Coordinator
Posts: 267
Joined: 02 Dec 2002 14:39
Location: Middle Earth, The Netherlands

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Smaug »

hickop wrote:How i can delete one part of station without destroying all station ?
In TTDPatch: press the control key while you bulldoze (at least it was like that about two years ago).
In OpenTTD: click the station building icon and the the removing tool.
hickop wrote:What is the tree set you are using on this screenshot please ?
Stolen Trees. Go look here for the latest version.
Last edited by Smaug on 19 Nov 2008 15:03, edited 1 time in total.
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
ImageImage
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Roujin »

Smaug wrote:
hickop wrote:How i can delete one part of station without destroying all station ?
By pressing the control key while you bulldoze
That's for TTDPatch, I suppose.

For OpenTTD, select the station tool, then the remove tool (bulldozer icon) instead of using the dynamite.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
Smaug
Transport Coordinator
Transport Coordinator
Posts: 267
Joined: 02 Dec 2002 14:39
Location: Middle Earth, The Netherlands

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Smaug »

Roujin wrote:That's for TTDPatch, I suppose.
Yes, I realised it and I was just editing my post, but you were quicker... :? :)
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
ImageImage
hickop
Engineer
Engineer
Posts: 16
Joined: 18 Nov 2008 23:01

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by hickop »

Thank you , i was using the dynamite :)
Aylo
Traffic Manager
Traffic Manager
Posts: 198
Joined: 11 Apr 2007 16:47

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Aylo »

In OTTD you also can press the ctrl-key to delete one tile (at least in the nightlies, don't know, if in 0.6.3)
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Gremnon »

That doesn't work for stations, only for rail/road construction
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by DaleStan »

Roujin wrote:That's for TTDPatch, I suppose.
This is kinda the TTDPatch section.

But really, game-help is completely off-topic for a graphics-set release thread.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Hamilton2007 »

As you can see i have tryed to built some tiles with wood, but the wood isn't visible ??

http://i255.photobucket.com/albums/hh12 ... eb1913.png
User avatar
CommanderZ
Tycoon
Tycoon
Posts: 1872
Joined: 07 Apr 2008 18:29
Location: Czech Republic
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by CommanderZ »

Hamilton2007 wrote:As you can see i have tryed to built some tiles with wood, but the wood isn't visible ??

http://i255.photobucket.com/albums/hh12 ... eb1913.png
It is okay, the wood displays the amount of wood stored in the station, so you have to have at least 100 or so units of wood for first logs to appear.
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Hamilton2007 »

Ok thank you!

Another problem,

My station at the bank says it accepts gold, but it doesn't accept it, you can see on the screenie that my train 19 doesn't earn anything from the gold transported:

http://i255.photobucket.com/albums/hh12 ... ec1914.png

Goud = Gold
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by wallyweb »

Hamilton2007 wrote:Ok thank you!

Another problem,

My station at the bank says it accepts gold, but it doesn't accept it, you can see on the screenie that my train 19 doesn't earn anything from the gold transported:

http://i255.photobucket.com/albums/hh12 ... ec1914.png

Goud = Gold
1. Your station is not part of the Industrial Stations Renewal set.
2. Your image is linked - not attached. The "Reply" windows for these forums include a feature whereby the poster may attach an image. Linked images are extremely long to load and eat up inordinately large quantities of orudge's bandwidth as well as that of the viewer.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 15 guests