New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

Costas wrote::bow: :bow: Ben Robbins
Indeed
User avatar
bobingabout
Tycoon
Tycoon
Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

Costas wrote::bow: :bow: Ben Robbins
agreed
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

Costas wrote::bow: :bow: Ben Robbins
seconded
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

I noticed that someone deleted one of the 1*1 churches. They look basically the same, except the thing on top of the spire. So is it two different churches, or is it just a graphical error on the first one?

Image Image
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Post by ZxBiohazardZx »

Crazy Vaclav wrote:I noticed that someone deleted one of the 1*1 churches. They look basically the same, except the thing on top of the spire. So is it two different churches, or is it just a graphical error on the first one?

Image Image
i'd say a error in the first one
User avatar
AlienDNA
Engineer
Engineer
Posts: 97
Joined: 12 Apr 2004 08:53
Location: Leiden, Netherlands

Post by AlienDNA »

I really think it's a very good idea to replicate the old buildings with much more detail. That way the ottd feel will be preserved, and that's the most important. Then everyone can play the game they know and love so much with even more detail! All buildings looking different because they are not based on an old one at all should be made optional, like a graphics-add-on.
"I'm gonna rip his leg off and kick him with it!", Sanjuro, Shogo-MAD
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Cheers for the feedback...glad to see you like them

Crazy Vaclav: I didnt do it. On another note, on the same topic. I cant find the 3 following buildings on there, and the building on the right exsists twice next to itself (about 45% of the way down the main gfx page)

<edit> AlienDNA: I strongly agree there...
Attachments
Buildings.PNG
Buildings.PNG (6.32 KiB) Viewed 3418 times
Ben
User avatar
Crazy Vaclav
Traffic Manager
Traffic Manager
Posts: 242
Joined: 02 Dec 2005 17:01

Post by Crazy Vaclav »

They do exist, but not with those colours.
Image Image
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Oh yeah...!...i didnt look too hard, i confess.
Ben
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

The colours are coded to randomly change.
Image
User avatar
the master e
Engineer
Engineer
Posts: 111
Joined: 14 Apr 2006 09:13
Location: \m/.....HELL!!.....\m/

Post by the master e »

so you can have green and pink buildings?
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Post by ZxBiohazardZx »

the master e wrote:so you can have green and pink buildings?
yep that is why they usually post a color sample next to the old pgn files for the ttd older versions.....
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Post by ZxBiohazardZx »

MeusH wrote:
Costas wrote::bow: :bow: Ben Robbins
Indeed
totally true, ben is doing some great work, just as dmh_mac and crazy did....

im happy with all....
User avatar
Samwise
Tycoon
Tycoon
Posts: 2459
Joined: 09 Apr 2006 18:50
Location: Oss, Netherlands, At home
Contact:

Post by Samwise »

ZxBiohazardZx wrote:
Darkmast49 wrote:Isn't that like the same style as Amsterdam Centraal? Or am I complete wrong now?
see link it is groningen, amsterdam has more then one and the main one is similar i think.....
same STYLE not same building ;)

and ben_robbins, those are wonderful graphics :)
Image
tenpoints2k5
Engineer
Engineer
Posts: 41
Joined: 25 Apr 2005 05:09
Location: Canberra, Australia

Post by tenpoints2k5 »

I noticed in this thread there are a lot of very nice graphics being created, and some of the buildings look superb, but is anyone taking into account the fact that in the graphics we use at the moment, buildings don't just pop into existance, there are actually a couple of sconstruction stages to indicate that a town is growing. How many graphic designers have made construction stages for their buildings? Or is the plan to just have a couple of generic construction images for all buildings?

Not to give anyone any more work, because you're all doing a great job as is, I'd just like to see towns grow instead of just appear.
XxOZxX
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Well, you could do it the same way C&C generals and SimCity 4 do it. The building is placed under the ground and moves up slowly, so you first see the top of the buidling and new floors are added underneath it. It's not very realistic, but you wouldn't need construction stages for each buildings (which isn't only much work, it also has some disadvantages since it's build up from 'steps', if you know what I mean).
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
tenpoints2k5
Engineer
Engineer
Posts: 41
Joined: 25 Apr 2005 05:09
Location: Canberra, Australia

Post by tenpoints2k5 »

That's a good idea, which i think could be improved by having scaffolding on the outside, to hide the building sticking half out of the ground. For bigger buildings there could be a crane as well.
XxOZxX
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Post by ZxBiohazardZx »

Purno wrote:Well, you could do it the same way C&C generals and SimCity 4 do it. The building is placed under the ground and moves up slowly, so you first see the top of the buidling and new floors are added underneath it. It's not very realistic, but you wouldn't need construction stages for each buildings (which isn't only much work, it also has some disadvantages since it's build up from 'steps', if you know what I mean).
look better in the thread, there are some ppl that did add stages of construction...
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

tenpoints2k5: The same thourght has been going threw my head, and i have made some construction graphics for some things. The thing that stopped/puzzled me was where these buildings and everything needed to build them should come from. I dont think coming out the ground like a misile lauch would look to great though. I considering doing it, so that maybe The first piece imerges from nothing, and everything else should come from that....Could look kinda funny seeing a skyskraper imerge from a small flat pakced shed.

<edit> Cant seem to get .gif to work, but for parts of the farm ive done many stages... heres just some comparison thing i have lieing around at present.
Attachments
delkteasdfasdfmushmush.JPG
delkteasdfasdfmushmush.JPG (33.44 KiB) Viewed 2891 times
Last edited by Ben_Robbins_ on 10 May 2006 15:20, edited 1 time in total.
Ben
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Post by ZxBiohazardZx »

maglev depot (quick version)

i will put some more stuff on the roof and inside, but a quick rough outside is done

*waits for comment*
Attachments
Depot_mag1.jpg
Depot_mag1.jpg (16.53 KiB) Viewed 2858 times
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 20 guests