George's Long vehicles V4 beta4 is out (07 sep 2007)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
SkeedR
Tycoon
Tycoon
Posts: 2267
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Post by SkeedR »

could you not make it slightly grey? i suppose i'll have to find something else to do now, hmmmm, oh well. :(
Last known as: Weirdy
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

weirdy wrote:could you not make it slightly grey? i suppose i'll have to find something else to do now, hmmmm, oh well. :(
unfortunately, we are limited to about 240 colours. It is hard to draw some things with such a weak palette :cry: For example, it is hard to draw light things, beacuse there are too few light colours and it is impossible to make a smooth changing between them. Without it the graphics looks too sharp and fits bad :(
Image Image Image Image
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

George wrote:
DaleStan wrote:You're welcome to fix the sprites yourself, or you can fix your site, and I'll do the work.
Well, I can't understand why does the site work this way
It's because the rar files have the MIME type of text/plain instead of the appropriate application/octet-stream (IIRC).
George wrote:So, I hope you will code templates for me and I shall use them in the future for all the graphics.
I'm not sure what more you want for the templates. Stick the graphics in the GRF file, fix the offsets, if necessary (NFOEditor is good for this, as long as you stick to using grfcodec 0.95), and you're on your way.

If you want one with working offsets, I'll need working graphics first. Boxes won't cut it, unless they're articulated.
George wrote:Could you also look at bi-articulated buses?
I'm pretty sure they're doable, but it'll take a lot of sprites: 8 straight, 8 front bent left, 8 front bent right, 8 rear bent left, 8 rear bent right, 8 front and rear bent left, and 8 front and rear bent right. With luck, the code will be simpler, though; I'm hoping it will be possible to use the 8-direction action 1s for all 56 of the sprites. Also, due to the turning pattern, offsets will be much easier to set.
George wrote:What is it possible to do with stations?
"When in stations" or "to station sprites"?
The former: Not much; those turns are sharper even than U-turns, but if you think it's worth it, I'll try to figure out how to use the articulated sprites there too.
The latter: simple sprite replacement. If you want to get creative you can set different sprites for each direction, but that's about it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Concerning the RAR files and Firefox, I believe that is not a problem with George's website as such, it is a problem with the configuration of the server he is using. It doesn't recognize RAR files. Usually the MIME headers are generated by the server software. That's another reason why, as I've said before, ZIP files are better - everybody recognizes them and knows what to do with them.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Putting the following in public_html/.htaccess should fix it:

Code: Select all

AddType application/octet-stream .rar
(unless the server administrator has disabled that capability, in which case it needs to be put in the server config directly.)
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

Patchman wrote:Putting the following in public_html/.htaccess should fix it:

Code: Select all

AddType application/octet-stream .rar
Thank you. I could not find the correct type.
krtaylor wrote:Concerning the RAR files and Firefox, I believe that is not a problem with George's website as such, it is a problem with the configuration of the server he is using. It doesn't recognize RAR files. Usually the MIME headers are generated by the server software. That's another reason why, as I've said before, ZIP files are better - everybody recognizes them and knows what to do with them.
Seems it works right now. As you can see, the problem is my configuration files (yes, I have advanced permissions on my site)
DaleStan wrote:
George wrote:
DaleStan wrote:You're welcome to fix the sprites yourself, or you can fix your site, and I'll do the work.
Well, I can't understand why does the site work this way
It's because the rar files have the MIME type of text/plain instead of the appropriate application/octet-stream (IIRC).
looks fixed now
DaleStan wrote:
George wrote:So, I hope you will code templates for me and I shall use them in the future for all the graphics.
I'm not sure what more you want for the templates. Stick the graphics in the GRF file, fix the offsets, if necessary (NFOEditor is good for this, as long as you stick to using grfcodec 0.95), and you're on your way.
I'll make a GRF to show you what I want. Just wait a bit until I finish truncated buses
DaleStan wrote:If you want one with working offsets, I'll need working graphics first. Boxes won't cut it, unless they're articulated.
They would be
DaleStan wrote:
George wrote:Could you also look at bi-articulated buses?
I'm pretty sure they're doable, but it'll take a lot of sprites: 8 straight, 8 front bent left, 8 front bent right, 8 rear bent left, 8 rear bent right, 8 front and rear bent left, and 8 front and rear bent right. With luck, the code will be simpler, though; I'm hoping it will be possible to use the 8-direction action 1s for all 56 of the sprites. Also, due to the turning pattern, offsets will be much easier to set.
Well, could you test it with dolphin? Or I can draw bi-articulated Volvo bus.
DaleStan wrote:
George wrote:What is it possible to do with stations?
"When in stations"?
Yes, on stations
DaleStan wrote:The former: Not much; those turns are sharper even than U-turns,
Because they happen in the one square
DaleStan wrote:but if you think it's worth it, I'll try to figure out how to use the articulated sprites there too.
Well, if it not hard to you, it would be nice
DaleStan wrote:The latter: simple sprite replacement. If you want to get creative you can set different sprites for each direction, but that's about it.
:( Sorry, I didn't understand the last sentence
Image Image Image Image
goalie
Route Supervisor
Route Supervisor
Posts: 406
Joined: 28 Aug 2003 14:54
Location: Düsseldorf
Contact:

Post by goalie »

thanks for fixing the rar download
now it works with firefox
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

2DaleStan: this is what I mean
Attachments
testw.rar
win
(4.88 KiB) Downloaded 79 times
test.rar
dos
(4.88 KiB) Downloaded 55 times
Image Image Image Image
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Another North American Bus - Motor Coach Industries MC-8 Model

Short version posted in the "North American Buses - Redux" thread
Attachments
MCI MC-8 Coach
MCI MC-8 Coach
MC8.png (6.22 KiB) Viewed 2194 times
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

In Progress on a GMC RTS Transit Bus =>Short version in the works as well
Attachments
RTS Bus
RTS Bus
RTS Bus - In Progress.png (2.37 KiB) Viewed 2178 times
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

DanMacK wrote:Another North American Bus - Motor Coach Industries MC-8 Model
Shouldn't it be 2-3px longer in horizontal veiw?
Image Image Image Image
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

It's 40px long, just like all my other 40' buses
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

George wrote:
DaleStan wrote:The latter: simple sprite replacement. If you want to get creative you can set different sprites for each direction, but that's about it.
:( Sorry, I didn't understand the last sentence
That refered to changing the sprites of the bus stations and lorry loading bays.

For now, I don't see any good way of articulating the busses in the stations. I expect it can be done by checking location-in-tile (as I did for U-turns), but I'd prefer to avoid that, if possible; it requires different code for drive-on-left and drive-on-right. If I don't come up with anything better soonish, I'll start work on that, though.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

DanMacK wrote:It's 40px long, just like all my other 40' buses
Hm, other buses are 38px. well, this is how it look on 12.9m template
Attachments
forDanMacK2.png
forDanMacK2.png (1.54 KiB) Viewed 2095 times
Image Image Image Image
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

2Snail. Fiat 411 articulated bus is about 90% done. Could you
1) collect all the characteristics,
2) prepare the info for the site?
Image Image Image Image
User avatar
Snail
Tycoon
Tycoon
Posts: 1287
Joined: 28 Apr 2003 18:52
Contact:

Fiat 411

Post by Snail »

George wrote:2Snail. Fiat 411 articulated bus is about 90% done. Could you
1) collect all the characteristics,
Production years: 1956-1970
Weight: 9300 kg (single or s.), 14900 kg (articulated or a.)
Power: 145 hp (s.), 170 hp (a.)
Max speed: 55 (s.), 57 (a.)
Capacity: 20 seats + 46 standing (s.), 37 seats + 115 standing (a.)
Life: around 20 years

There were different liveries for that, usually in two colors (upper and lower parts). The most common were: light green + dark green (by far the most common, should appear in the pics you must have got); cream + red; white + yellow; light blue + dark blue; white + light blue; and the classic all orange + grey roof in the late years (after production stopped).
George wrote:2) prepare the info for the site?
Ok, I'll try to write some text and post it here.
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Fiat 411

Post by George »

Snail wrote:
George wrote:2Snail. Fiat 411 articulated bus is about 90% done. Could you 1) collect all the characteristics,
There were different liveries for that, usually in two colors (upper and lower parts). The most common were: light green + dark green (by far the most common, should appear in the pics you must have got); cream + red; white + yellow; light blue + dark blue; white + light blue; and the classic all orange + grey roof in the late years (after production stopped).
Well, a test version.
Image Image Image Image
User avatar
Snail
Tycoon
Tycoon
Posts: 1287
Joined: 28 Apr 2003 18:52
Contact:

Post by Snail »

Wow!!!

Really impressive models George... as always ;)

Just a couple of notes. I see that you put the company colors as default livery for the single version, and that's fine if you like it (perhaps you could modify it so that the top half gets a slightly lighter tone?). But I think this bus deserves at least one historical livery, if not more. Maybe you could add a light green-dark green variant to it?
If you do, it'd be cool if this version had the doors painted in dark brown (like here), as some buses had wooden doors.

As for the articulated version, the combination of company colors + dark green and company colors + light green is cool and gives a nice effect. Did you make the totally overriden variant too (i.e. light green - dark green)? I tried really hard to make it appear, but I couldn't... if you didn't make it, I'd suggest you to add it, if this doesn't create problems. As for the same for the single version, it'd be nice to have an historical livery, just like, for instance, we have for the O6600H.

The rest is great! How about naming the two variants after the numbers of axles specifying the bodywork's manufacturer instead of "Single" and "Articulated"? I think "Fiat 411 (2-axle Cansa)" and "Fiat 411 (3-axle Viberti)" would be better!

BTW, I saw in your site that you're revamping the 421, do you need any extra pics? (I recently found a site which has lots of them!)
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

Snail wrote:Just a couple of notes. I see that you put the company colors as default livery for the single version, and that's fine if you like it (perhaps you could modify it so that the top half gets a slightly lighter tone?).
Yes, I can.
Snail wrote: But I think this bus deserves at least one historical livery, if not more. Maybe you could add a light green-dark green variant to it?
As I could see on your photos, there were at least 2 historical liveries - Light green + green and а dark green
Snail wrote:If you do, it'd be cool if this version had the doors painted in dark brown, as some buses had wooden doors.
Should all of them have braow doors?
Snail wrote:As for the articulated version, the combination of company colors + dark green and company colors + light green is cool and gives a nice effect. Did you make the totally overriden variant too (i.e. light green - dark green)?
I can do it, but I need one more livery (I'll try red+ cream), because the amount of variants should be a degree of two (well, and I do not want to interpolate 1/3 with degrees of two)
Snail wrote:I tried really hard to make it appear, but I couldn't... if you didn't make it, I'd suggest you to add it, if this doesn't create problems.
Well, it does not, but I have to invent some place for the player's colours then.
Snail wrote:As for the same for the single version, it'd be nice to have an historical livery, just like, for instance, we have for the O6600H.
Ok, but single version is in progress (I can't make the correct windows positions on the left size)
Snail wrote:How about naming the two variants after the numbers of axles specifying the bodywork's manufacturer instead of "Single" and "Articulated"? I think "Fiat 411 (2-axle Cansa)" and "Fiat 411 (3-axle Viberti)" would be better!
Easy
Snail wrote:BTW, I saw in your site that you're revamping the 421, do you need any extra pics? (I recently found a site which has lots of them!)
Do you have photos from the above the bus? The improving is for the roof only.
Image Image Image Image
User avatar
Snail
Tycoon
Tycoon
Posts: 1287
Joined: 28 Apr 2003 18:52
Contact:

Post by Snail »

George wrote:
Snail wrote:Just a couple of notes. I see that you put the company colors as default livery for the single version, and that's fine if you like it (perhaps you could modify it so that the top half gets a slightly lighter tone?).
Yes, I can.
Ok! That'd be nice.
George wrote:As I could see on your photos, there were at least 2 historical liveries - Light green + green and ? dark green
Well, probably you're referring to some black & white pics? Or maybe to some other versions I sent you time ago (there was one by Menarini). Anyway, here are some pics of other liveries; I could only find pics for the 2411, the trolleybus version of the 411, but both models shared the same liveries.
Here's the white-yellow scheme and here and here you can find the light blue-dark blue one. They were both applied to the 2-axle version. You'll notice that the dark blue-light blue's bodywork is bit different, and that's because front and back were modified for the trolleybus model. This pic should help you get an idea of the livery scheme.

George wrote:
Snail wrote:If you do, it'd be cool if this version had the doors painted in dark brown, as some buses had wooden doors.
Should all of them have braow doors?
Well, only the 2-axle light green-dark green one should have brown doors, the others should have doors painted in the same color as the upper part of the bus. Not all buses had wooden doors, but the majority of those painted in those livery had.
George wrote:
Snail wrote: As for the articulated version, the combination of company colors + dark green and company colors + light green is cool and gives a nice effect. Did you make the totally overriden variant too (i.e. light green - dark green)?
I can do it, but I need one more livery (I'll try red+ cream), because the amount of variants should be a degree of two (well, and I do not want to interpolate 1/3 with degrees of two)
Red+cream is fine for the 3-axle. Colors should be exactly the same as for the 421 SEAC.
George wrote:
Snail wrote: I tried really hard to make it appear, but I couldn't... if you didn't make it, I'd suggest you to add it, if this doesn't create problems.
Well, it does not, but I have to invent some place for the player's colours then.
Yeah, I see. Well, the two existing color schemes aren't bad. Perhaps keeping them and adding the light green-dark green and the cream-red?
George wrote:
Snail wrote: As for the same for the single version, it'd be nice to have an historical livery, just like, for instance, we have for the O6600H.
Ok, but single version is in progress (I can't make the correct windows positions on the left size)
Snail wrote: How about naming the two variants after the numbers of axles specifying the bodywork's manufacturer instead of "Single" and "Articulated"? I think "Fiat 411 (2-axle Cansa)" and "Fiat 411 (3-axle Viberti)" would be better!
Easy
Roger!
George wrote:
Snail wrote: BTW, I saw in your site that you're revamping the 421, do you need any extra pics? (I recently found a site which has lots of them!)
Do you have photos from the above the bus? The improving is for the roof only.
Yes, I happened to find a pic from above. It shows an AL Cameri and you also get a glimpse of an AL SEAC. Here it is.

BTW, I also happened to find pics of another variant of the 421, signed by another bodywork manufacturer (Menarini). Here are some pics...
http://images3.fotopic.net/?iid=yf2n59& ... &nostamp=1
http://images2.fotopic.net/?iid=yf2n5b& ... &nostamp=1
http://images5.fotopic.net/?iid=yf2n5c& ... &nostamp=1
Here's one in the original cream-red livery:
http://images4.fotopic.net/?iid=yf2n5d& ... &nostamp=1.
The model is a 421AL, so the dimensions are the same as the long variant already drawn. Do you think you could be interested?
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot], enthusiast and 13 guests