Patchpack: Hard Game pack 0.8

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

User avatar
jor[D]1
Director
Director
Posts: 611
Joined: 17 Aug 2010 10:36
Location: Netherlands

Re: Patchpack: Hard Game pack 0.7

Post by jor[D]1 »

You could try using waypoint penalty rules.
You can build much more flexible and better layouts with it I discovered.
Only needed to group trains, or have other characteristics how you seperate them.

You can do a lot of things once you get the hang of them.
Also it keeps your Orders a lot nicer and it's easier to change tracks when you have many trains.
View my (train)pictures on Flickr
Ferrarius
Engineer
Engineer
Posts: 37
Joined: 03 May 2011 11:52

Re: Patchpack: Hard Game pack 0.7

Post by Ferrarius »

Hey, first of all, great patchpack. I have recently compiled it but cannot find the copypaste menu in-game. Has it been removed?
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.7

Post by Vaulter »

here coypaste works by hotkeys ctrl+c ctrl+v, no monstrous GUI needed
TinyMusic
Tycoon
Tycoon
Posts: 1422
Joined: 02 Feb 2013 02:03

Re: Patchpack: Hard Game pack 0.7

Post by TinyMusic »

Will there be any updates?
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.7

Post by Vaulter »

complex question
TinyMusic
Tycoon
Tycoon
Posts: 1422
Joined: 02 Feb 2013 02:03

Re: Patchpack: Hard Game pack 0.7

Post by TinyMusic »

Especially since cargodist is in trunk now.
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
User avatar
FLHerne
Tycoon
Tycoon
Posts: 1543
Joined: 12 Jul 2011 12:09
Location: St Ives, Cambs, UK

Re: Patchpack: Hard Game pack 0.7

Post by FLHerne »

UseYourIllusion wrote:Especially since cargodist is in trunk now.
That in itself doesn't change very much for patchpacks (like this one) that used CDist already.
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.7

Post by Vaulter »

UseYourIllusion wrote:Will there be any updates?
openttd-hardpack-0.8.162-win32.7z
TinyMusic
Tycoon
Tycoon
Posts: 1422
Joined: 02 Feb 2013 02:03

Re: Patchpack: Hard Game pack 0.7

Post by TinyMusic »

Vaulter wrote:
UseYourIllusion wrote:Will there be any updates?
openttd-hardpack-0.8.162-win32.7z
What revision is it based on?
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.7

Post by Vaulter »

UseYourIllusion wrote:
Vaulter wrote:
UseYourIllusion wrote:Will there be any updates?
openttd-hardpack-0.8.162-win32.7z
What revision is it based on?
Attachments
vs_hard_pack.0.8.162.r25723M.patch.7z
(344.8 KiB) Downloaded 154 times
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.8

Post by Vaulter »

reverted route marks (but more wide)
leasing dept goes to balance
fixed timetable (departures) with daylen issues

BTW: all town grows replaced by GameScript [NoGo] Neighbours are important
All construction costs replaced by NewGRF BaseCosts 5.0

Have Fun!
Attachments
vs_hard_pack.0.8.163.r25724M.patch.7z
(344.93 KiB) Downloaded 155 times
lugo
Engineer
Engineer
Posts: 100
Joined: 12 Oct 2010 13:55

Re: Patchpack: Hard Game pack 0.8

Post by lugo »

Thank you very much, Vaulter for keeping your Pack up to date!
It's always been and is a real pleasure being able to play with your choice of patches.

I would like to kindly request a win32 binary of this patch since i once again messed up my compiling environment.
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.8

Post by Vaulter »

lugo wrote:Thank you very much, Vaulter for keeping your Pack up to date!
It's always been and is a real pleasure being able to play with your choice of patches.

I would like to kindly request a win32 binary of this patch since i once again messed up my compiling environment.
Have fun!
win32 bundle is in first post of this thread.
User avatar
zgrillo2004
Engineer
Engineer
Posts: 34
Joined: 19 Aug 2013 02:39

Re: Patchpack: Hard Game pack 0.8

Post by zgrillo2004 »

Is it possible to provide this patch pack in original font form and 64bit?
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.8

Post by Vaulter »

zgrillo2004 wrote:Is it possible to provide this patch pack in original font form and 64bit?
you can just adjust you settings in openttd.cfg
you can merge <game>/openttd.cfg and <home>/openttd.cfg, remove <game>/openttd.cfg and play with your global settings and NewGRFs

as for 64bit - have no possibilities right now
User avatar
zgrillo2004
Engineer
Engineer
Posts: 34
Joined: 19 Aug 2013 02:39

Re: Patchpack: Hard Game pack 0.8

Post by zgrillo2004 »

already tried that. it still has the odd font. its not in original form of the font.
User avatar
Kraks
Engineer
Engineer
Posts: 73
Joined: 23 Jun 2010 20:53
Location: Moscow, Russia

Re: Patchpack: Hard Game pack 0.8

Post by Kraks »

Compare values in your old config and in this PP config for those params:

Code: Select all

[misc]
small_aa =
medium_aa =
large_aa =
mono_aa =

small_size =
medium_size =
large_size =
mono_size =

small_font =
medium_font =
large_font =
mono_font =
Image
Image
Image
User avatar
zgrillo2004
Engineer
Engineer
Posts: 34
Joined: 19 Aug 2013 02:39

Re: Patchpack: Hard Game pack 0.8

Post by zgrillo2004 »

Just did that. Doesn't make any change ?(
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: Patchpack: Hard Game pack 0.8

Post by Eddi »

the game chooses a system font over the builtin font, if it finds that some characters are missing. if you're using a translated language, try switching to english and compare.

you can also put a font name (e.g. "arial bold") in the above settings which might look more similar to the builtin font than the one OpenTTD automatically chooses (the detection is not very good)
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Patchpack: Hard Game pack 0.8

Post by Vaulter »

updated to 0.8.165
some changes in UI
Post Reply

Return to “OpenTTD Development”

Who is online

Users browsing this forum: No registered users and 6 guests