Patchpack: Hard Game pack 0.8
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Re: Patchpack: Hard Game pack 0.7
You could try using waypoint penalty rules.
You can build much more flexible and better layouts with it I discovered.
Only needed to group trains, or have other characteristics how you seperate them.
You can do a lot of things once you get the hang of them.
Also it keeps your Orders a lot nicer and it's easier to change tracks when you have many trains.
You can build much more flexible and better layouts with it I discovered.
Only needed to group trains, or have other characteristics how you seperate them.
You can do a lot of things once you get the hang of them.
Also it keeps your Orders a lot nicer and it's easier to change tracks when you have many trains.
View my (train)pictures on Flickr
Re: Patchpack: Hard Game pack 0.7
Hey, first of all, great patchpack. I have recently compiled it but cannot find the copypaste menu in-game. Has it been removed?
- Vaulter
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Re: Patchpack: Hard Game pack 0.7
here coypaste works by hotkeys ctrl+c ctrl+v, no monstrous GUI needed
Re: Patchpack: Hard Game pack 0.7
Will there be any updates?
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Re: Patchpack: Hard Game pack 0.7
Especially since cargodist is in trunk now.
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Re: Patchpack: Hard Game pack 0.7
That in itself doesn't change very much for patchpacks (like this one) that used CDist already.UseYourIllusion wrote:Especially since cargodist is in trunk now.
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- Vaulter
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Re: Patchpack: Hard Game pack 0.7
openttd-hardpack-0.8.162-win32.7zUseYourIllusion wrote:Will there be any updates?
Re: Patchpack: Hard Game pack 0.7
What revision is it based on?Vaulter wrote:openttd-hardpack-0.8.162-win32.7zUseYourIllusion wrote:Will there be any updates?
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Re: Patchpack: Hard Game pack 0.7
UseYourIllusion wrote:What revision is it based on?Vaulter wrote:openttd-hardpack-0.8.162-win32.7zUseYourIllusion wrote:Will there be any updates?
- Attachments
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- vs_hard_pack.0.8.162.r25723M.patch.7z
- (344.8 KiB) Downloaded 154 times
- Vaulter
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Re: Patchpack: Hard Game pack 0.8
reverted route marks (but more wide)
leasing dept goes to balance
fixed timetable (departures) with daylen issues
BTW: all town grows replaced by GameScript [NoGo] Neighbours are important
All construction costs replaced by NewGRF BaseCosts 5.0
Have Fun!
leasing dept goes to balance
fixed timetable (departures) with daylen issues
BTW: all town grows replaced by GameScript [NoGo] Neighbours are important
All construction costs replaced by NewGRF BaseCosts 5.0
Have Fun!
- Attachments
-
- vs_hard_pack.0.8.163.r25724M.patch.7z
- (344.93 KiB) Downloaded 156 times
Re: Patchpack: Hard Game pack 0.8
Thank you very much, Vaulter for keeping your Pack up to date!
It's always been and is a real pleasure being able to play with your choice of patches.
I would like to kindly request a win32 binary of this patch since i once again messed up my compiling environment.
It's always been and is a real pleasure being able to play with your choice of patches.
I would like to kindly request a win32 binary of this patch since i once again messed up my compiling environment.
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Re: Patchpack: Hard Game pack 0.8
Have fun!lugo wrote:Thank you very much, Vaulter for keeping your Pack up to date!
It's always been and is a real pleasure being able to play with your choice of patches.
I would like to kindly request a win32 binary of this patch since i once again messed up my compiling environment.
win32 bundle is in first post of this thread.
- zgrillo2004
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Re: Patchpack: Hard Game pack 0.8
Is it possible to provide this patch pack in original font form and 64bit?
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Re: Patchpack: Hard Game pack 0.8
you can just adjust you settings in openttd.cfgzgrillo2004 wrote:Is it possible to provide this patch pack in original font form and 64bit?
you can merge <game>/openttd.cfg and <home>/openttd.cfg, remove <game>/openttd.cfg and play with your global settings and NewGRFs
as for 64bit - have no possibilities right now
- zgrillo2004
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Re: Patchpack: Hard Game pack 0.8
already tried that. it still has the odd font. its not in original form of the font.
Re: Patchpack: Hard Game pack 0.8
Compare values in your old config and in this PP config for those params:
Code: Select all
[misc]
small_aa =
medium_aa =
large_aa =
mono_aa =
small_size =
medium_size =
large_size =
mono_size =
small_font =
medium_font =
large_font =
mono_font =
- zgrillo2004
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Re: Patchpack: Hard Game pack 0.8
Just did that. Doesn't make any change 

Re: Patchpack: Hard Game pack 0.8
the game chooses a system font over the builtin font, if it finds that some characters are missing. if you're using a translated language, try switching to english and compare.
you can also put a font name (e.g. "arial bold") in the above settings which might look more similar to the builtin font than the one OpenTTD automatically chooses (the detection is not very good)
you can also put a font name (e.g. "arial bold") in the above settings which might look more similar to the builtin font than the one OpenTTD automatically chooses (the detection is not very good)
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