Total Bridge Renewal Set: version 1.12
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Re: Total Bridge Renewal Set
Very nice looking bridge!
Sorry if there is something I don't understand about bridges, but shouldn't the pillars be placed in the middle of the tile? I.e. be a bit shorter? And the light seems to come from the wrong direction?
Sorry if there is something I don't understand about bridges, but shouldn't the pillars be placed in the middle of the tile? I.e. be a bit shorter? And the light seems to come from the wrong direction?
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Re: Total Bridge Renewal Set
I noticed that too, but it seems that the light comes from the wrong direction more often on the pillars of the bridges so I guessed it is normal or something.AndersI wrote:And the light seems to come from the wrong direction?
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Re: Total Bridge Renewal Set
This could well be because that particular surface would be shaded by the bridge itself but the edge surface of the pillar gets highlighted by "striped" light.AndersI wrote:And the light seems to come from the wrong direction?
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Re: Total Bridge Renewal Set
Wow! That bridge is really pretty!
Good work!

Re: Total Bridge Renewal Set
With this style of bridge, i.e. a single pillar. You just cannot get it right 100 %. Ideally, the pillar should go where you marked it, but technically it is impossible, because the way the pillar is stacked.AndersI wrote:... shouldn't the pillars be placed in the middle of the tile? ...
It's a bit easier with twin pillars, but still a nightmare.
Re: Total Bridge Renewal Set
@AndersI, and many others
In the TTD world, there are many optical illusions, becouse the lack of steep slopes, everything is cheating with heights, per example its very hard to make a proper tunnelhead. Yes, I can make the pillars shorter, but what happens at flat land use? The bridge would`t become enulogh tall to get something under it. I can also move the pillar the corresponding tile, but then the simmetry of the bridge would collapse, so I think Pikkabird have chosen the best way to handle his viaduct, even with many optical illusions.
About lighting error, so it should the lighter than the main face? Yes? Then the shaded part of the pillar will shine with its full bright too. You really want to this happen, becouse having cuscomized pillars per height is not possible yet?(like in the attachment)
@OzTransLtd
Nice looking bridge:)
In the TTD world, there are many optical illusions, becouse the lack of steep slopes, everything is cheating with heights, per example its very hard to make a proper tunnelhead. Yes, I can make the pillars shorter, but what happens at flat land use? The bridge would`t become enulogh tall to get something under it. I can also move the pillar the corresponding tile, but then the simmetry of the bridge would collapse, so I think Pikkabird have chosen the best way to handle his viaduct, even with many optical illusions.
About lighting error, so it should the lighter than the main face? Yes? Then the shaded part of the pillar will shine with its full bright too. You really want to this happen, becouse having cuscomized pillars per height is not possible yet?(like in the attachment)
@OzTransLtd
Nice looking bridge:)
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Re: Total Bridge Renewal Set
Or even a new way to address the pillars drawing, according to the position of the pillar on the bridge itself. A bit like the different upper parts of the bridge. But that would require of course action 1/2/3-321.eis_os wrote:The grf standard doesn't define OTTD bridges actually, it can create all kinds of problems in TTDPatch if you try to use them (you are free to create a conditional jmp depending on TTDPatch or OTTD. (With current TTDPatch version it doesn't matter, there are enough dummy slots, but with older versions it will), I haven't yet found a good layout model.
I guess Belugas will add the necessary support if we find a decent action321 support with variable sized layouts and preliminary newroutes support (in the sense there will be an acton5 for the surface of a bridge, and you can tell when you want to draw it)
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OpenTTD and Realism? Well... Here are a few thoughs on the matter.
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Re: Total Bridge Renewal Set
OK. I was afraid of that, but hoping you had made a drawing errorthgergo wrote:In the TTD world, there are many optical illusions, becouse the lack of steep slopes, everything is cheating with heights

Well, I just compared your earlier picture in the thread, where the contrast between the two sides of the pillar was lower, and the new picture felt wrong. It seems you have made the sides brighter, but kept the dark under the bridge, increasing the contrast.About lighting error,
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Re: Total Bridge Renewal Set
Hello, i was wondering if anyone could help me.
I have the bridge renewal set on my OpenTTD and i having the problem were the bridges are not showing up as the new ones when i build them.
Here is a screen shot of the bridges i have built and that they are the originals ones, and a list of all the GRF i have i you think that is conflicting.
Also i don't know if i have the most up-to-date version so if that is the problem can please someone point me in the right direction.
Any help would be appreciated, thanks.
I have the bridge renewal set on my OpenTTD and i having the problem were the bridges are not showing up as the new ones when i build them.
Here is a screen shot of the bridges i have built and that they are the originals ones, and a list of all the GRF i have i you think that is conflicting.
Also i don't know if i have the most up-to-date version so if that is the problem can please someone point me in the right direction.
Any help would be appreciated, thanks.
Previously Known As Beardie27
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Re: Total Bridge Renewal Set
I had that - then I moved the bridge set below TTRS and it worked fine.
Scautura
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Re: Total Bridge Renewal Set
I would recommend also turning off the TTRS road and bridge graphics via the parameters. Don't ask me what they are because I can't remember for the life of me.
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Re: Total Bridge Renewal Set
I Have Tried that it doesn't work, it was at the bottom originally and when it didn't work i moved it to the top.Scautura wrote:I had that - then I moved the bridge set below TTRS and it worked fine.
Scautura
I'll have a go, it may say in the readme file.Ameecher wrote:I would recommend also turning off the TTRS road and bridge graphics via the parameters. Don't ask me what they are because I can't remember for the life of me.
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Re: Total Bridge Renewal Set
It does say in the readme file.Beardie27 wrote:I'll have a go, it may say in the readme file.Ameecher wrote:I would recommend also turning off the TTRS road and bridge graphics via the parameters. Don't ask me what they are because I can't remember for the life of me.
Re: Total Bridge Renewal Set
You have to load my bridgeset after TTRS, then my grf will override the TTRS bridges. You need to place my bridgeset under the ttrs not before, like in your screenshot, Total bridge renewal is first grf loaded in the game. Try adjusting the place of my grf, place under the TTRS, or disable ttrs bridges with a proper parameter.Beardie27 wrote:I Have Tried that it doesn't work, it was at the bottom originally and when it didn't work i moved it to the top.Scautura wrote:I had that - then I moved the bridge set below TTRS and it worked fine.
Scautura
Re: Total Bridge Renewal Set
I have a queation, why is it this never works for me? I try to load the grf in both OTTD and TTD, but OTTD doesn't read it, and it crashes TTD.
All it ever says for OTTD is disbled, nothing else.
All it ever says for OTTD is disbled, nothing else.
Re: Total Bridge Renewal Set
Can you describe what version of TTDpatch, or OTTD are you using? Also, can you show me you loaded grf list? Without any proper information you wont recieve any helpful solution for your problems...Packer wrote:I have a queation, why is it this never works for me? I try to load the grf in both OTTD and TTD, but OTTD doesn't read it, and it crashes TTD.
All it ever says for OTTD is disbled, nothing else.
Re: Total Bridge Renewal Set
TTDpatch: V2.6 alpha 0 r1893 even if the game is running with only the bridges, I can't start a new map. It just crashes. OTTD: r12935 That's all it says.thgergo wrote:Can you describe what version of TTDpatch, or OTTD are you using? Also, can you show me you loaded grf list? Without any proper information you wont recieve any helpful solution for your problems...Packer wrote:I have a queation, why is it this never works for me? I try to load the grf in both OTTD and TTD, but OTTD doesn't read it, and it crashes TTD.
All it ever says for OTTD is disbled, nothing else.
Re: Total Bridge Renewal Set
TTDpatch has stopped the compatibility, try using a version before r1893 if you want to use this with TTDpatchPacker wrote:TTDpatch: V2.6 alpha 0 r1893 even if the game is running with only the bridges, I can't start a new map. It just crashes. OTTD: r12935 That's all it says.thgergo wrote:Can you describe what version of TTDpatch, or OTTD are you using? Also, can you show me you loaded grf list? Without any proper information you wont recieve any helpful solution for your problems...Packer wrote:I have a queation, why is it this never works for me? I try to load the grf in both OTTD and TTD, but OTTD doesn't read it, and it crashes TTD.
All it ever says for OTTD is disbled, nothing else.
For OTTD, I can see a lot of grfs loaded, I havent ever expirenced that disabled problem, maybe you are using too much grfs at once? Is my grf remains disabled when thats the only grf used also?
Re: Total Bridge Renewal Set
The new action321 rewrite hasn't started, so thats an false assume... Bridge GRFs should work as before, otherwise the action0 rewrite is broken and it has to be reported as bug.... (always use the newest version, since r1901 that bug shouldn't happen anymore )
Re: Total Bridge Renewal Set
Thanks for pointing this out:)eis_os wrote:The new action321 rewrite hasn't started, so thats an false assume... Bridge GRFs should work as before, otherwise the action0 rewrite is broken and it has to be reported as bug.... (always use the newest version, since r1901 that bug shouldn't happen anymore )
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