Heavy Equipment Set (HEQS) v1.5.2 released! [OTTD]

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chrisbryant99
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by chrisbryant99 »

This is going to be such an awesome GRF, I cannot wait to play it. I'm especially excited with the news that it should work well with GRVTS, i'm not a fan of LV4!!
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by planetmaker »

andythenorth wrote:There's a test grf with a mining truck earlier in the thread, probably around page 4 - it was created and posted by DJ Nekkid (thanks).
Found it. Cheers!

Now I'm looking forward to the "real thing"! :)
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by chrisbryant99 »

andythenorth wrote:More four wheel drive tractors: Speedytrac and Super Speedytrac
Speedytrac.png
Super_Speedytrac.png
These are going to be brilliant when they're in the completed set! :P
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by cmoiromain »

andythenorth wrote:More four wheel drive tractors: Speedytrac and Super Speedytrac
Speedytrac.png
Super_Speedytrac.png

looking really brilliant!

although I have a question about those two:
will there be a carriage behind them? Or else they wil be pretty useless...
what is the difference between those two? I can't see any graphical difference (apart the size of the picture and frame 1)... Maybe it's only the stats that change?
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by Pingaware »

To me, it looks like the nose in the second batch of sprites is longer.
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

cmoiromain wrote: will there be a carriage behind them? Or else they wil be pretty useless...
There will be a trailer, refittable to pretty much all cargoes.
what is the difference between those two? I can't see any graphical difference (apart the size of the picture and frame 1)... Maybe it's only the stats that change?
The Super Speedytrac is an upgrade to the Speedytrac. It has a longer nose and larger rear wheels, and will be faster and more powerful.
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

Updated sprites for large mining truck. This was the first complete TT sprite I drew, and it needed some improvements. The updated version now looks like a smaller truck, and is more in scale with other vehicles.

New:
mining_truck_large.png
mining_truck_large.png (3.61 KiB) Viewed 4055 times
Old:
mining_truck_large_old.png
mining_truck_large_old.png (3.2 KiB) Viewed 4055 times
I've also drawn the complete chassis without the body. This is needed for a different type of mining truck, which I'll draw next.
mining_truck_large_chassis.png
mining_truck_large_chassis.png (3.17 KiB) Viewed 4056 times
Vehicles in this set will generally only be refittable to cargoes they would carry in RL; in the case of the mining truck that could include a tanker body for water and fuel (they are used this way in mines). Should I do a tanker version?
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by Zephyris »

Looking good! I am afraid I am away for the next week, so no coding :( Keep up the good work though, I'll catch up when I get back!
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

Belly dump mining truck:
mining_truck_belly_dump.png
mining_truck_belly_dump.png (4.07 KiB) Viewed 3976 times
This will haul around 120t - twice the capacity of the four wheel truck, but with the same horsepower, so perhaps a bit slower to accelerate and climb hills (if that's possible with RV code).
EDIT: teaser...
belly_dump.png
belly_dump.png (106.06 KiB) Viewed 3952 times
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by athanasios »

Isn't it pretty small in scale for so much cargo now?
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andythenorth
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

athanasios wrote:Isn't it pretty small in scale for so much cargo now?
Yes, you're right. Once I have a test grf from Zephyris, I might increase the size of the trailer sprite, or reduce the capacity.

I can't scale some of these trucks as large as I would like to because they have to share road tiles with other RVS. On the other hand I do want to make certain capacities available in the game.

There will always be points where gameplay beats RL so I may change nothing ;)
Last edited by andythenorth on 27 Aug 2008 07:13, edited 1 time in total.
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

Heavy off-highway truck chassis, carries around 50t, available from 1960. Will be used as a dump truck; possibly also for other cargoes. Inspired by Mack M, Euclid and Oshkosh trucks.
off-highway-truck-1960.png
off-highway-truck-1960.png (3.19 KiB) Viewed 3710 times
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

andythenorth wrote:
athanasios wrote:Isn't it pretty small in scale for so much cargo now?
Yes, you're right...I might increase the size of the trailer sprite...
Here is a version with a bigger trailer sprite, which I think looks better, but if this causes clipping issues etc, then the smaller one will be used.
New:
mining_truck_belly_dump.png
mining_truck_belly_dump.png (2.71 KiB) Viewed 3648 times
Old:
mining_truck_belly_dump_small.png
mining_truck_belly_dump_small.png (2.61 KiB) Viewed 3657 times
Comp showing old 120t, new 120t and 60t mining trucks:
belly_dump_comp.png
belly_dump_comp.png (1.35 KiB) Viewed 3659 times
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andythenorth
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

1960s Off-Highway Belly Dump - capacity around 80t-100t

This belly dump trailer will also be used with bulldozers and wheeled tractors.
belly_dump_trailer_small.png
belly_dump_trailer_small.png (2.6 KiB) Viewed 3635 times
1960s_belly_dump_comp.png
1960s_belly_dump_comp.png (2.71 KiB) Viewed 3649 times
bulldozer_belly_dump_comp.png
bulldozer_belly_dump_comp.png (1.74 KiB) Viewed 3640 times
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by Maedhros »

andythenorth wrote:Here is a version with a bigger trailer sprite, which I think looks better, but if this causes clipping issues etc, then the smaller one will be used.
You should be fine as long as they're 28 pixels long or less in OpenTTD. I don't know about TTDPatch, but I think it's the same there too. You might be able to get away with more, but it probably won't look good if you're going to articulate them.
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)

Post by andythenorth »

Maedhros wrote:
andythenorth wrote:Here is a version with a bigger trailer sprite, which I think looks better, but if this causes clipping issues etc, then the smaller one will be used.
You should be fine as long as they're 28 pixels long or less in OpenTTD. I don't know about TTDPatch, but I think it's the same there too. You might be able to get away with more, but it probably won't look good if you're going to articulate them.
Ok, so we'll give it a go and see how it looks :)
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