Canadian Trains Set [v1.0 now available] ...

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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by richk67 »

Between 1904 and 2004, the average journey time from Manchester to Liverpool actually increased. Not all "progress" means quicker :)
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by michael blunck »

richk67 wrote:Between 1904 and 2004, the average journey time from Manchester to Liverpool actually increased. Not all "progress" means quicker
Same here. 8)

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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by wallyweb »

Ar4i wrote:I don't know where is the challenge in management as this is probably the easiest trainset I've ever seen, I was able to reach million on the second year with those very good steam engines.
That probably explains why Canadian National is the largest rail systen in North America. :lol:
As for having fast trains going into 2030, I beleive DanMack has some candidates in mind which he hasn't drawn yet. The slow cattle (livestock) cars are a fact of Canadian life. As DanMack mentioned earlier, North American livestock is now moved almost completely by truck. If a rancher were lucky enough to locate some cattle cars and a railroad willing to pull them, those cars would probably be ancient and at risk of falling apart if pulled at the speed used in the CanSet. So, as I see it, there are no current North American livestock wagons from which to draw a replica for CanSet, and as the game is based on reality, inventing one would not be consistent with the theme.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by michael blunck »

[livestock cars]
wallyweb wrote: [...] as the game is based on reality, inventing one would not be consistent with the theme.
Well, the situation is almost the same over here (most parts of Europe), but for sake of playability I decided to keep the possibility to transport livestock by box vans in the DBXL even in years after the 1970s, rather than to take the ultra-realistic path enforcing transport by truck.

In fact, I decided to allow every TTD cargo by train until 2050 (and beyond), and I don´t think this being inconsistent with the "realistic" approach. O/c, those ultra-realistic players may always do without this option and switch over to trucks for certain cargo at a given time. IMO, this is a better solution than to withhold players from using certain cars in the first place.

Just my 2cc.

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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by DanMacK »

Well, for gameplay I didn add an upgraded stock car to the NARS, haven't decided if I'm doing it for this set yet.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by Raichase »

Although I am a hyper realism nut, I always see these sets as reflecting reality if we were in charge - ie, present day, livestock is mostly road hauled, worldwide. However, what would have happened if *we* were in charge of CN/CP or whatever - would we find an economic way to transport livestock by rail?

I agree with the limitations of wagon speeds, but I agree with people who would like the possibility to transport all cargoes right up until 2050. Fair enough, if I want to play a historical recount, I'd need to switch to road haulage, but if I'm at the helm, I like to keep my options open. It's still a game.

That said, this is all just opinion - it's a fantastic set either way, and this is hardly a "make or break" moment. I also enjoy the challenge of working around slow livestock trains, so I'm good either way.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by wallyweb »

Well, with the way the price of gas (petrol) keeps going up ( ... and up and up and ...), the ranchers may have to go back to using rail. Or maybe ... anybody know how to code horses for a cattle drive? 8)
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by OzTrans »

Ar4i wrote:... I only wanted to be ANY improvement of train speed ... Not to mention that my question about speed was only related to the fact that livestock has only one type of wagon ...
You are always welcome to mention issues and make suggestions, but sometimes the consensus is that most of us are happy how things are.
... I don't know where is the challenge in management as this is probably the easiest trainset I've ever seen, I was able to reach millions on the second year with those very good steam engines.
In OpenTTD [the last time I tried a game] there is no challenge when it comes to finances, but in TTDPatch there is. It takes about 10 to 15 years [playing difficulty level 'hard'] until your revenue is high enough to get rid of the loan and make serious cash. Maybe here is room for improvement.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by R-TEAM »

Hi,

have just DL the 0.3d verwsion and play on actual nightly OTTD...
VERY nice set ;)

but found one problem... street crossing from NG Rail is not compatible
with TTRv3.

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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by mart3p »

R-TEAM wrote:...but found one problem... street crossing from NG Rail is not compatible
with TTRv3.
If you use the separate narrow gauge rails GRF, which does have TTRS3 support, your problem is solved. :D

Make sure ngrailsw.grf is loaded after the Canadian trainset and TTRS3 and set the parameter to 4. You will also get the ngrailsw.grf narrow gauge depots.
Can Ng TTRS3.png
Can Ng TTRS3.png (27.96 KiB) Viewed 2883 times
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by R-TEAM »

Hi,

thanks- will try this ;)

-> but it is a bit of waste to have NG in the canadian set and MUSST use it
seperate too ........
[update the canadian set or remove the NG from canadian set looks logical to me ..]

and -> it would be nice to set the NG "slot" self in the canadian set [monorail or maglev btw]..

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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by mart3p »

R-TEAM wrote:...but it is a bit of waste to have NG in the canadian set and MUSST use it
seperate too ........
[update the canadian set or remove the NG from canadian set looks logical to me ..]
Well, you only need to use it if you want support for TTRS3. I think most users of the Canadian train set play with the North American roadset and the NA City set, so don't have this issue.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by R-TEAM »

Hi,
mart3p wrote:
R-TEAM wrote:...but it is a bit of waste to have NG in the canadian set and MUSST use it
seperate too ........
[update the canadian set or remove the NG from canadian set looks logical to me ..]
Well, you only need to use it if you want support for TTRS3. I think most users of the Canadian train set play with the North American roadset and the NA City set, so don't have this issue.
well... in OTTD nightlys i can use multiple trainsets and so i have ATM the US-Set,
DB set and canadian set active.So it is [on OTTD,dont know this on TT] not all time
logical that a user that use the canadian or US-trainset use this with other
US related sets ....

And i think it is better to let the user the choice to self config his game like
his fun ... and not to force him to anything.

If i install a "Train-Set" i think basicaly it is a add-on for more trains
and wagons on rail related stuff .. i dont think it forces me to use NG [and
FORCE to disable maglev] and other stuff ....

This is nice AS option ....

It is avery nice set, but i looking around for a other set to replace it, i dont
like the "Force to this" attitude of the set ... (sad,it is realy very nice...)


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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by wallyweb »

R-TEAM wrote:It is avery nice set, but i looking around for a other set to replace it, i dont
like the "Force to this" attitude of the set ... (sad,it is realy very nice...)
So you want to force those of us who like it as it is to do it your way? In your own words, your thought about "looking around for a other set to replace it" shows that you are not being forced to do anything. You have the choice to find something else. Another option is to learn to draw and code. Then you can do it any way you like.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by R-TEAM »

Hi

@wallyweb

I dont force any to anything [as the set doing this ! ]

But if the NG stuff and the slot that replace the NG was to config,
ALL user would be happy.
The user that like this [like you] can use this, and the user that dont need
the NG stuff in the set can use the set as a "TRAIN SET" [as it is named!]
or like it the NG stuff can maybe set it on another slot of HIS choyce ..
I realy dont see i force here any ...

But if the set stay on HIS way and no other ....

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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by andythenorth »

R-TEAM wrote:Hi
...But if the NG stuff and the slot that replace the NG was to config,
ALL user would be happy...
I see R-TEAM's point, (English clearly not his/her first language, lets be nice about that). But where development resources for grf sets are limited (and they are) and depend entirely on people giving up their spare time (and they do), I'd rather see development time put into unfinished features, revisions, bug fixes and enhancements to the set*, than on making NG a parameter. Same with wagon speed limits. Naturally YMMV.

There's a well established 80:20 rule of thumb for prioritising in software development: don't add complex features that significantly increase development time and are only required by '20%' of power users. (The figures don't have to be precise, it's the principle that counts). Open source projects sometimes die under the weight of complex configuration options and parameters. OTTD and the major grf sets have done well to avoid that; again, that's in my subjective view - I am happy to live with the restriction the Canset places, they suit the way I play the game (realistically).

More on the 80% process here - the example is from Apple, but please nobody start an OS thread war, I'll have to stick pins in my eyes. All credible software developers apply similar principles if they want to ship working code on time.

* (re: bugs, features etc) For example, in OTTD 6 RC1, I play with auto-renew on. However that means that the incredibly useful RS18 occasionally gets built as CN tempo, and all freight cars are removed, resulting in a bunch of engines shuttling back and forth doing nothing useful - same for the FP7 (if renewed as Ontario Northlander). Is it a bug, or a feature request? I don't know. Should I turn off the auto-renew? I hope not - but if the coders behind the set insist that it's not worth fixing, I'd have to respect that.

Another example related to auto-renew, it would be really handy if a locomotive in say, ON livery got rebuilt in ON livery when renewed. That's a feature request, and the same argument applies - if devs don't want to support auto-renew, my best option is to live with that either way.

Or learn GRF code. Or learn to make fixes to OTTD trunk if that's where the problem lies.

cheers,

Andy
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by OzTrans »

R-TEAM wrote: ... parametrise NG stock ...
What good would that do ? Don't like it – don't play with it – Simple !!

On a technical note; not having NG would free up only 19 IDs (only 11 in the Maglev range), but Maglev has 32 IDs. BTW, 21 Standard Gauge and 11 Narrow Gauge vehicles use the Maglev ID slots. Remove those SG vehicles too ?
andythenorth wrote: ... RS 18 and FP7-Northlander ...
I forgot those 2 completely when re-coding the MLW 636 Cartier. Thank you for mentioning it.

The MLW 636 engine (or better the modern ore hoppers) is now refittable to Cartier livery; when the engine is CPR. Available liveries are CNR brown, CPR 'Hawker Siddley', ONR 'Progressive' and 'Chevron' as well as Cartier [see pic]. But they are randomised too, you'll always be able to refit to the other livery. They'll be available with v0.3e soon.

I'll do the same with the RS18 and the FP7-Northlander. Any others ?
... AutoReplace and change of company ...
Company liveries are based on random numbers, given to the engine when bought. These numbers are re-randomised when an engine is replaced or even just renewed.
... is it a bug or feature ? ...
It's something in between. If the random number (given at birth of train) was retained (just as everything else is) then a change of company would not occur and there would be no problem.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by R-TEAM »

Hi,

@OzTransLtd

It was simple if the canadian "train-set" not replace Maglev with NG !
I use the DB-Set too , and this have a very nice maglev [transrapid] !

This is the main problem, the problem with the too old NG stuff [no TTRv3
support] i can manage by add the newer NG NGFX module.

But this musst still sitting in the Maglev slot :(

@andythenorth

Thanks :)
My english is not the best, but i think the readers get the point ;)


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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by OzTrans »

R-TEAM wrote: ... CanSet and TTRS3 [rail/road crossings] ...
The CanSet supports the road system in TTRS3 in full; as mart3p has explained to you nicely. But, I can repeat that ...

Should you wish to use the road system in Total Town Replacement Set [v3.02a] take the following into account :

Required GRFs :

. Total Town Replacement Set v3.02a
. Narrow Gauge Rails v0.93a

Place (activate) the 2 sets, in that order, in newgrf.cfg or OpenTTD. NGRails requires parameter 1 set to '4' = replace maglev track system.

The CanSet should be placed above these 2 sets. This will no longer be a requirement from v0.3e. With v0.3e, the CanSet can be placed either above or below these 2 sets. There is a minor difference though; if placed below, you'll get the NG train depot from the CanSet; if above, from NGRails.
... Maglev or No Maglev ...
The CanSet uses all 116 available vehicle slots; i.e. Monorail and Maglev are not available. Even without NG, Standard Gauge vehicles still use 21 vehicle IDs from the Maglev and all from the Monorail section.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by Ameecher »

I think what R-TEAM is trying to say here is that, because of the new feature in OTTD that allows more than one train set to be active, he would like the ability to turn off narrow gauge because when the canset is enabled he can't use maglevs because the maglevs have been replaced with narrow gauge. He isn't looking for the CanSet to have maglevs nor is he asking for it to leave slots for other maglev sets.

At least, that is my understanding of it, anyway.
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