George's new cargos [aborted] Use ECS instead

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How should the building look it transperent mode

as the ground part with the above part in grey (default behaviour)
14
21%
there should be a text with cargo name over the ground part (English only)
15
22%
there should be an icon of the cargo over the ground part
38
56%
other (specify please)
1
1%
 
Total votes: 68

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George
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Post by George »

Could someone check the translations?
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Post by George »

Beacuse of the language problem with the text in the transperent mode I've tried the icon. What do you think?

And a new statue too
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Lenin.png
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Post by Grigory1 »

Lenin :) nice! :)
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Post by Wile E. Coyote »

Nice! :D
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Post by SHADOW-XIII »

icon's great, but don't use grey :wink:
what are you looking at? it's a signature!
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Post by George »

SHADOW-XIII wrote:icon's great, but don't use grey :wink:
Unfortunately it is white. The problem is that a sprite above makes it grey. I hope there would be a callback in alpha 58 to change it.

Do anyone care about the transperent mode?

2admins: please remove the current poll - we need a new one ;)
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Post by Snail »

To George: Maybe I missed something... :roll: how are tourists generated?
I have a city with a truck loading bay that accepts tourists (there's a statue in town). I bought a ScenicCruiser (year is 1965), sent it to the loading bay and told it to wait for a full load of tourists, but it doesn't load at all (not even one unit). Now, do statues actually produce tourists or do they only accept them? If they don't generate them, what does?
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Post by Death »

Great, George!
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Post by George »

Snail wrote:To George: Maybe I missed something... :roll: how are tourists generated?
Now they are generated in toy shops. I'm waiting until Csaboka documentate the new callbacks 2E-30 to change the situation
Snail wrote:I have a city with a truck loading bay that accepts tourists (there's a statue in town). I bought a ScenicCruiser (year is 1965), sent it to the loading bay and told it to wait for a full load of tourists, but it doesn't load at all (not even one unit). Now, do statues actually produce tourists or do they only accept them? If they don't generate them, what does?
Now statules do not produce tourists. Whey will not do it later too. Hotels will generate tourists.
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Post by Wile E. Coyote »

But toy shops are out of towns. Is it way to they'll be only in towns? Maybe hotels and monuments can also produce tourists?
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Post by Snail »

George wrote:Now statules do not produce tourists. Whey will not do it later too. Hotels will generate tourists
I see... well, to be honest, I find it a little bit limited. I agree with Wile, it would be cool if statues too would generate tourist, maybe at a lower rate than hotels.

Concept should be, you take tourists from hotels, you bring them to monuments. And the other way back. The way you mentioned would implement just the first part... i.e. you would simply pick tourists up from hotels, but not do the trip back. I understand that it's not (yet?) possible to make statues produce the same amount of tourists received X days after delivery, so letting them produce a small quantity of tourists could be a way to solve the problem.

Will hotels be built as frequently as statues when they're implemented? And how far will they be built from the city center?
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Post by George »

Wile E. Coyote wrote:But toy shops are out of towns. Is it way to they'll be only in towns? Maybe hotels and monuments can also produce tourists?
It is a temp step.
Snail wrote:
George wrote:Now statues do not produce tourists. Whey will not do it later too. Hotels will generate tourists
I see... well, to be honest, I find it a little bit limited. I agree with Wile, it would be cool if statues too would generate tourist, maybe at a lower rate than hotels.
To make them behaviour correct, they need to be industries. We have 90 industries limit now and it can be raised to 255 max. In this case it is no a good Idea to code it this way. They'd better be houses. From this point of view they should not produce any tourists (because there may be no hotels), but only passengers (regular citizens), and they do it.
Snail wrote:Concept should be, you take tourists from hotels, you bring them to monuments.
No, you bring them to tourists centres, which are industries. And transport them back to hotels. Because I plan to have 6/8 acceptence of tourist by 1x1 hotels, statues are required to be near such hotels to make them accept tourists
Snail wrote:And the other way back. The way you mentioned would implement just the first part... i.e. you would simply pick tourists up from hotels, but not do the trip back. I understand that it's not (yet?) possible to make statues produce the same amount of tourists received X days after delivery,
It is only possible with industries, that is not a good solution for now IMHO
Snail wrote:so letting them produce a small quantity of tourists could be a way to solve the problem.
I'll think about it.
Snail wrote:Will hotels be built as frequently as statues when they're implemented?
Default statues? No. The new hotels would have a higher probability, than default buildings, but many additional restrictions (like population, number in town, number on map, and so on)
Snail wrote:And how far will they be built from the city center?
Anywhere. Some hotels will require specific town zones. For example, hotel "Pribaltiskaya" can be build in zone 2 only
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Post by George »

Something new. Comments are welcome
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hotelzvon_pic.png
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hotelzvonsharp.png
hotelzvonsharp.png (2.32 KiB) Viewed 2545 times
hotelzvon.png
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Post by jvassie »

Looks really attractive George! Well done!

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Post by Wile E. Coyote »

WOW! :D Both pics are great, espetially upper.
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Post by wallyweb »

George: Hotel Zvon looks really realy good.

Re generating tourists ... could your tourist sites, hotels etc perhaps be made to both accept AND generate tourists as with the temperate banks and valuables?
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Post by George »

wallyweb wrote:George: Hotel Zvon looks really realy good.
Re generating tourists ... could your tourist sites, hotels etc perhaps be made to both accept AND generate tourists as with the temperate banks and valuables?
It is a question for Csaboka ;)
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Post by wallyweb »

George wrote:
wallyweb wrote:George: Hotel Zvon looks really realy good.
Re generating tourists ... could your tourist sites, hotels etc perhaps be made to both accept AND generate tourists as with the temperate banks and valuables?
It is a question for Csaboka ;)
Csaboka: Re generating tourists ... could George's tourist sites, hotels etc perhaps be made to both accept AND generate tourists as with the temperate banks and valuables?
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Post by Csaboka »

Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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Post by wallyweb »

George ... and there is our answer: :wink:
Csaboka wrote:Actually, it's possible since alpha 57, I was just too lazy to document it - until now. Details can be found in the wiki
Thanks Csaboka.
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