New Graphics - Blender ".blend" thread (Works In Progress)

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ZxBiohazardZx
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Post by ZxBiohazardZx »

still not done though, ill add rails (if someone can help me with a standard one plz :)

also i want to ad a little oil drum or so next to the yard, and fill the inside up a little more, hope you guys like it (and i want to add it to the wiki but i cant make a table like done with other ones....)

hope someone helps me there this is looking nice...:)
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Post by ZxBiohazardZx »

whoops i rotated it last build....

nah ill just edit it in...

(comment on this version plz, ill redo it after this
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DEPOT_2.jpg
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Crazy Vaclav
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Post by Crazy Vaclav »

I think those things inside might be a bit too big, considering atleast a locomotive should fit in there. That oil drum most be atleast as tall as a human. I would make it a lot smaller, and instead add some more.
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Born Acorn
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Post by Born Acorn »

Most Depot doors come down from the roof, though.
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ZxBiohazardZx
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Post by ZxBiohazardZx »

and another try (this time saved correctly so i can edit stuff in easily before doing the rotating and stuff....
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Brianetta
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Post by Brianetta »

You might consider a pit under the track. This is where maintenance techs can sit and crawl whilst working on the chassis, axle boxes, brakes, etc. Here are some random images hotlinked from around the web:

Image

Image

Image
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ZxBiohazardZx
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Post by ZxBiohazardZx »

yeah but that means i have to create a hole....

ill add it in:) thx for comment:)
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Post by ZxBiohazardZx »

with the hole (and im off for lessons now....
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the master e
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Post by the master e »

starting to look even better. I could resist to make something myself. So i started on the bus stop. Plz give me advise :P

Well the quality of the pick isn't that good :P
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the master e
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Post by the master e »

Still needs a roof and mabe something on the side :P
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Post by ZxBiohazardZx »

needs to be more like the original one...

and for my depot, im not 100% happy with it, ill improve more tomorrow @school....
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Post by Purno »

ZxBiohazardZx wrote:with the hole (and im off for lessons now....
There needs to be more detail in the roof, doors and wall of the building, IMO. Especially the doors, those are usually not the complete side, but only a part of it. Sometimes with roundings at the upperside.
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ZxBiohazardZx
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Post by ZxBiohazardZx »

Purno wrote:
ZxBiohazardZx wrote:with the hole (and im off for lessons now....
There needs to be more detail in the roof, doors and wall of the building, IMO. Especially the doors, those are usually not the complete side, but only a part of it. Sometimes with roundings at the upperside.
yes i know but by putting in the " addional" sidewals you can see less of the details inside, and im not happy on the pit as well, as stated ill go try some more tomorrow (forgot to send the .blend to my home adress so ill do it @ school..)

and i dont completely what you want to ad in the doors......
the roof details will come with texture IMO since i dont know what you want to have in there.....


EDIT: i think some of the depots have sliding doors on rails but its not important:-P
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Crazy Vaclav
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Post by Crazy Vaclav »

This has started to appear in my consol:
Corrupt JPEG data: Premature end of data segment
.
Does anyone know what it means? I am not doing anything that involves jpegs.
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the master e
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Post by the master e »

@ bio, use smooth on the oil barrel :)
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Post by ZxBiohazardZx »

Crazy Vaclav wrote:This has started to appear in my consol:
Corrupt JPEG data: Premature end of data segment
.
Does anyone know what it means? I am not doing anything that involves jpegs.
are you trying to upload it or is it in blender?

in blender it could mean its wrong with rendering or saving rendered inmage

if on this forums then the image might be bad and you shall have to redo it

im no expert on it but that is my thought on it:-P
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the master e
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Post by the master e »

lol, if you just read what he just said...
Does anyone know what it means? I am not doing anything that involves jpegs.
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Post by ZxBiohazardZx »

he is using blender, and if he renders (or has a render window open)

or if blender uses JPEG for a edge or whatever (not likely but still)
then this error can show up...
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the master e
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Post by the master e »

sure...

BTW can you give me a pict of a nice bus stop? I got some ideas but i dont know if it looks a bit real.

Ow, for everyone, im now making another bus stop wich looks more like the original in ttd
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Born Acorn
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Post by Born Acorn »

Yes, which is what we need. We don't have drive through bus stops. This isn't TTDPatch, you know.
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