New Graphics - Blender ".blend" thread (Works In Progress)

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Hazen
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Post by Hazen »

Greetings,

I boldly assumed that when the new 32bit gfx are usable there will be an easy way to add trains (just like adding .grf's now) and started to make Finnish train set. So far I've made Dv12 (diesel loco) and Sm1 (emu), and am currently working on Sr2 (electric loco). Constructive critisism is appreciated.

-Haz
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finnish.png
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the master e
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Post by the master e »

@ bio, cant you make the doors a little bit more realistic. Now they just look like the wall of the depot. im sure you can place them under an angel.

@Hazen: Great trains, can you tell me where to get some textures, or are those just coulours?
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Sellu
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Post by Sellu »

Nice models, I have also made Sr2, see this old topic page 2: http://www.tt-forums.net/viewtopic.php?t=15005
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Post by Hazen »

Sellu wrote:Nice models, I have also made Sr2, see this old topic page 2: http://www.tt-forums.net/viewtopic.php?t=15005
Also nice models. I don't see any point now to finish my Sr2, so I'm going to move on straight to Sm4 (that is, unless you have some secret stash of sm4-models :wink:.)

We should also try to cooperate, since there is no point in redoing models. Maybe, set up a wiki-page for Finnish stuff? That would avoid mix-ups and everyone would get a general sense what is done and what is still missing.

the master e wrote:@Hazen: Great trains, can you tell me where to get some textures, or are those just coulours?
They're basic materials or very simple textures (think image with bottom part red and top part white).
ZxBiohazardZx
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Post by ZxBiohazardZx »

Hazen wrote:Greetings,

I boldly assumed that when the new 32bit gfx are usable there will be an easy way to add trains (just like adding .grf's now) and started to make Finnish train set. So far I've made Dv12 (diesel loco) and Sm1 (emu), and am currently working on Sr2 (electric loco). Constructive critisism is appreciated.

-Haz
well the 2nd train looks a bit squary


@ the master e yes i can....
ZxBiohazardZx
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Post by ZxBiohazardZx »

ow darn i only saved the image, not the .blend...

ill have to redo the depot, but i hope you guys liked the first one...

(can someone make me a texture for it:

1) wooden planks for old days?
2) brick walls and rooftop (for newer ones)
3) concrete walls with rooftop
4) futuristic material? (for past 2025)
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Born Acorn
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Post by Born Acorn »

Don't get carried away. We need one, dead-end depot that, if possible, looks like the one now.
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Post by ZxBiohazardZx »

Born Acorn wrote:Don't get carried away. We need one, dead-end depot that, if possible, looks like the one now.
that aint hard, its just mine with 1 end closed up...


ill make it lolz it should be doable one, just same idea only 1 shorter (more cubical) and closed end...
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Post by ZxBiohazardZx »

ok the open depot (feedback plz!)
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Post by Purno »

ZxBiohazardZx wrote:ok the open depot (feedback plz!)
Needs more details, that's all, I think.
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Post by ZxBiohazardZx »

Purno wrote:
ZxBiohazardZx wrote:ok the open depot (feedback plz!)
Needs more details, that's all, I think.
more details in what way, i think the details come in with texture and correct lightning setup (i just did something for lights...
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Post by Brianetta »

The walls should definitely have width - try making them out of solids, rather than single rectangles.

Then some actual detail. Perhaps some rails, and a maintenance pit between them. Some tool racks inside, and some detail on the doors, such as handles, locking mechanism, etc. The roof could be made of corrugated iron or wooden slats (both of which are more than just a texture) or something else entirely; at the moment, all we have is something that might be made entirely of sheets of card. (:

It might be an idea to draw a depot with a pencil, as it would look in real life, then try to model that.
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Post by Hazen »

The sm4 I promised is coming along nicely. The middle part is missing some detail because of lack of reference material. As soon as this is finished I'm thinking of doing a dm7.
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Sm4 in all its bunnyness
Sm4 in all its bunnyness
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Born Acorn
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Post by Born Acorn »

The trains on the wiki take priority before we can think about adding new trains. Doing them too early often gets them forgotten.
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ZxBiohazardZx
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Post by ZxBiohazardZx »

Brianetta wrote:The walls should definitely have width - try making them out of solids, rather than single rectangles.

Then some actual detail. Perhaps some rails, and a maintenance pit between them. Some tool racks inside, and some detail on the doors, such as handles, locking mechanism, etc. The roof could be made of corrugated iron or wooden slats (both of which are more than just a texture) or something else entirely; at the moment, all we have is something that might be made entirely of sheets of card. (:

It might be an idea to draw a depot with a pencil, as it would look in real life, then try to model that.
im not very good in using a pencil lolz, the blender is better then my usual drawing but ill try to add some more with and some random stuff around it....
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the master e
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Post by the master e »

mabe i can help bio, just mail me the .blend file and ill try to ad some detail :P
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Post by ZxBiohazardZx »

ok update
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depot.jpg
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Jango
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Post by Jango »

ok, now we're getting somewhere...

just make sure that the scales are correct, and there's no harm having some details on the outside of the depot.
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the master e
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Post by the master e »

wow, looks great!
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Post by Brianetta »

Huge improvement. Well done!
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