.png sprite loading removed from OpenTTD

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planetmaker
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Re: .png sprite loading removed from OpenTTD

Post by planetmaker »

Mr_Rata wrote:ok thanks,i will re-read,to understand it,sorry for it im new in this. and my English level doesn't help :/.
If if I read it correctly, to use this script, i need linux some linux repositiers etc,inst it ?
It's a shell script written for bash (or dash?). You probably can run that on windows, but that requires the same amount of setup work as setting up a complete linux. Windows is not meant for development work ;)
Mr_Rata
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Re: .png sprite loading removed from OpenTTD

Post by Mr_Rata »

ok ill try vmware with ubuntu, and i will try luck, may ill can do something, i would like replaze from zbase water,and some industries, with it, i will happy :D
Eddy Arfik
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Re: .png sprite loading removed from OpenTTD

Post by Eddy Arfik »

planetmaker wrote:Just let go the idea to "convert" png to grf. The provided shell script is dead simple, it can't get simpler.

If that's "too complicated", the only other method is that you need to make normal grf (which the bash script does, too). Nothing fancy, nothing special. Whether 8bpp, 32bpp, normal zoom or "extra zoom". It's all the same. It's all a simple grf. And for that there's plenty of information available on how to do that.

But as you obviously sometimes fail read what people write, in this thread now as well and *again* for you the link to the project which does *exactly that* with *exactly those* png files you want so dearly: https://dev.openttdcoop.org/projects/32bpp-ez-build/

actually it can get simpler... I've recently re-discovered OpenTTD after many years of not playing, I started looking now for 32bpp graphics, and found this
https://dev.openttdcoop.org/attachments ... .1.grf.bz2
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Lord Aro
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Re: .png sprite loading removed from OpenTTD

Post by Lord Aro »

That uses the old 32bpp grf format, and will not work with modern OTTD
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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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