Pictures of your OTTD games
Same thingy exists in Coop, called loadbalancer. Those are extremely important for a good flowing network, it guarantees that you have no slowdowns for trains on the mainline, because the gap between two trains is big enough to accelerate to max speed.
If you are interested: http://atlantis.beetjevreemd.nl:8080/wi ... _balancing
greetz Osai
If you are interested: http://atlantis.beetjevreemd.nl:8080/wi ... _balancing
greetz Osai
Brianetta, we have this in #openttdcoop since ages. It is quite often used in Sideline-to-Mainline connections but not as a standard but a feature.Brianetta wrote:osai, this is an anti-load-balancer. It guarantees a hold-up for your less worthy trains, and they can often wait for months. This is handy for making sure that coal trains *never* get in the way of your passenger lines.
Virtek's company M. I. V. in may last nightly server had this rather impressively busy factory stop. Akalamania's transport company Extnertem Logistics Ltd. was operating an airport to airlift food to Gonnford, a town (later a sizeable city) well up in the mountains to the south-east.
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- Map showing the extent of the players' networks toward the end of the game. Much reduced.
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- Brianetta's Nightly.png
- Virtek's huge factory station
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- Thumbnail of the large screenshot
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PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Some bad accidents
Here is a bad accident that a long passenger train crashes some planes. 

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- Lots of planes and a long train running over them...
- jnmbk Transport, 12 Tem 1981.png (169.92 KiB) Viewed 1059 times
- Born Acorn
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Aircraft queing in action, looks amazing when moving with superspeed on, requires latest integrated nightly to play though
also zoom out max then delete the heliport, quite a fireball (cheers jnmbk for giving me the idea
also zoom out max then delete the heliport, quite a fireball (cheers jnmbk for giving me the idea

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- Aircraft queueing!.sav
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- Gunhill City Transport, 16th Aug 2003.png
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Heh, my train network looks more impressive than it actually was in the minimap..Green(company wich wasn't there about the time i left..) started competing with me apparently judging by the minimap.Brianetta wrote:Virtek's company M. I. V. in may last nightly server had this rather impressively busy factory stop. Akalamania's transport company Extnertem Logistics Ltd. was operating an airport to airlift food to Gonnford, a town (later a sizeable city) well up in the mountains to the south-east.
Gonnford wasn't the only city i transported food to, though the aircraft's might have crashed.
I also had a valuables truck transport, wich apparently disappereared at one point, then i remade it, then it apparently disappereared again(i wonder how 1 train can crush 5 trucks by co-incidence).
Heh, you didn't look at my trains names?i had a naming scheme in place too.
I.e Kelling 3100's had names like 31001 and 31002.
Also me and Virtek were probably only companies with a huge variety of train models in operation.
I tried adding you to my MSN list but you seemingly haven't authorized me to see if your online and to msg you.
One train can kill every road vehicle that crosses its path in less than a decade. It's something I hate about city growth - it often puts shorter roads over rail lines than the bridges and tunnels you've been using for safety.
I smiply won't use road vehicles where there's even a small risk of level crossing, unless I don't plan to leave the game unattended for more than five minutes.
I haven't seen you on MSN, at least that I recognised. I ignore hundreds of requests for authorisation. People who use weird stuff as nicknames (I've seen football scores, musical lyrics, etc) just won't get added.
I smiply won't use road vehicles where there's even a small risk of level crossing, unless I don't plan to leave the game unattended for more than five minutes.
I haven't seen you on MSN, at least that I recognised. I ignore hundreds of requests for authorisation. People who use weird stuff as nicknames (I've seen football scores, musical lyrics, etc) just won't get added.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Best would be to load a finished game and have a look around. Use the sign list to look for "LB" stuff.Lloyd wrote:Hello.
The WIKI link for the load balancer provided above seems to be lacking with (there is currently no text in this page).
Is there anywhere else I can see load balancers used by coop? Searching the forum didn't throw up much.
Many thanks.
Final Save of a #openttdcoop game
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
What do you guys make of this, an unbreakable roundabout 

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