
OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Great LA! But in fact there is one more glitch with the maglev tunnels... sorry to say so... Very small, probably only the 3 (dark) pixels you see in my pic, but its still there
They are dark from the roof of the wagons...

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- glitch.png (5.53 KiB) Viewed 13384 times
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Yeah you missed: stations for toyland, docks, monorail/maglev depots.
Why there isn't road depot for toyland in pack? It should be there because there was another version of depot for toyland in ttd.
Why there isn't road depot for toyland in pack? It should be there because there was another version of depot for toyland in ttd.
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
OpenGFX - newIndustries v0.5
Complete:
- Coal mine
- Iron ore mine
- Copper ore mine
- Sawmill
- Factory
- Fruit plantation
- Rubber plantation
- Temperate forest
To do:
All others
128 sprites
EDIT: I'll see that other glitch and update the post, not a new one.. Until then don't download it
Do download it. Glitch isn't going to be fixed so soon.
Complete:
- Coal mine
- Iron ore mine
- Copper ore mine
- Sawmill
- Factory
- Fruit plantation
- Rubber plantation
- Temperate forest
To do:
All others
128 sprites
EDIT: I'll see that other glitch and update the post, not a new one.. Until then don't download it

Do download it. Glitch isn't going to be fixed so soon.
- Attachments
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- OpenGFX_-_newIndustries_v0.5.grf
- (112.78 KiB) Downloaded 2332 times
Last edited by LordAzamath on 22 Feb 2008 15:39, edited 1 time in total.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
confirmed.. Feature confirmed to work with original gfx too. and for all rail types for that direction entrance and NW exitTrond wrote:Great LA! But in fact there is one more glitch with the maglev tunnels... sorry to say so... Very small, probably only the 3 (dark) pixels you see in my pic, but its still thereThey are dark from the roof of the wagons...

Last edited by LordAzamath on 22 Feb 2008 15:19, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Swet, new industries too
Did you put in forest 0.19 or 0.20? Its not that long since I posted and I cant really see any feedback yet 
Ah, so that tunnelglitch is not gonna be fixed then? Not that it matters that much, I just have been noticing it lately...


Ah, so that tunnelglitch is not gonna be fixed then? Not that it matters that much, I just have been noticing it lately...
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I put in v0.20.. Now I'm going to update all posts too and make an archive so you can download them at once.. The readme will also be included in that archive. And I'll give it to ammler 
EDIT: I want to inline this image, so I'll upload it here

EDIT: I want to inline this image, so I'll upload it here

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Last edited by LordAzamath on 22 Feb 2008 15:46, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
You're doing one heck of a job here Lord! 

..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Ok now.. It should be OK.
Athanasios' toyland depot was just missed unfortunatly. It is certainly going to be in 0.6.
Soeb: can you please update the second post? I'm kinda tired for this kinda thing again
Athanasios' toyland depot was just missed unfortunatly. It is certainly going to be in 0.6.
Soeb: can you please update the second post? I'm kinda tired for this kinda thing again

Thanks..You're doing one heck of a job here Lord!
- DeletedUser5
- Transport Coordinator
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Re: [8bpp] Graphics Replacement Project - OpenGFX
OK. I have some time. You'll see it updated soon.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris, newLandscape is not loadable as static because of rivers.. Don't they have to be in OpenGFX+?
- DeletedUser5
- Transport Coordinator
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Well, did it.
I think rivers are part of game now. And I think trams too, so they should be moved to normal project. If there are tram tracks, trams are part of game. There are rivers now ( without graphics use canals and locks sprites ) so they are part of normal game too.
I think rivers are part of game now. And I think trams too, so they should be moved to normal project. If there are tram tracks, trams are part of game. There are rivers now ( without graphics use canals and locks sprites ) so they are part of normal game too.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Hi guys,
I'm really impressed how this project evolves, and I'd like too ask if there is any need for my company statue and / or my oil rig.
IIRC lordazamath has said the colours of my oil rig are too bright - well, that could be changed. Other persons said to me that it would be too large (I think, the smallness of the ships may be the cause for it to appear much too large), well, that could *partially* be changed. Look at my suggestion. (Btw, I see, this is the wrong version of the oil rig, since I've made a new one with a minor change: there the helipad looks less odd. Still I feel not 100% good with it, if you say you want this gfx then I'll put it here to let you comment it, then we may find what's wrong.)
The company statue may be changed to fit the new base tiles better, I think that's not that much work.
Regards,
Red
I'm really impressed how this project evolves, and I'd like too ask if there is any need for my company statue and / or my oil rig.
IIRC lordazamath has said the colours of my oil rig are too bright - well, that could be changed. Other persons said to me that it would be too large (I think, the smallness of the ships may be the cause for it to appear much too large), well, that could *partially* be changed. Look at my suggestion. (Btw, I see, this is the wrong version of the oil rig, since I've made a new one with a minor change: there the helipad looks less odd. Still I feel not 100% good with it, if you say you want this gfx then I'll put it here to let you comment it, then we may find what's wrong.)
The company statue may be changed to fit the new base tiles better, I think that's not that much work.
Regards,
Red
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- oilrig.png (32.68 KiB) Viewed 13155 times
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- suggestion.png (24.09 KiB) Viewed 13143 times
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Maybe I can code oil rig. When I get it I'll post it.
@EDIT: However it would be easier for me if I had it cutted into sprites.
@EDIT: However it would be easier for me if I had it cutted into sprites.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
We need to standarize the textures for both oil rig and statue, but else they look fine (oil rig DOES need brightness reduced though
)..
But now I found some time and drew this for arctic, what do you think? NEW POST:
And I worked a little bit on desert tiles too.. It's not that good yet, but I'll leave it waiting for cacti. Because there WILL be cacti. But so much of this.. I have no idea what to do for toyland
madis

But now I found some time and drew this for arctic, what do you think? NEW POST:
And I worked a little bit on desert tiles too.. It's not that good yet, but I'll leave it waiting for cacti. Because there WILL be cacti. But so much of this.. I have no idea what to do for toyland

- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Desert looks like it's in 2d. For toyland - make terrain and wait for trees and industry.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nice work with those climates.
I've also tried to do desert. (Just a break between making GUI
) But to be honest it's third picture when searching "deser" on google, but it may help when drawing 
I've also tried to do desert. (Just a break between making GUI


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Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow, that certainly looks good though 
Maybe add a little wooden house somewhere (of course redraw it for copyright reasons) and done i'd say *g*

Maybe add a little wooden house somewhere (of course redraw it for copyright reasons) and done i'd say *g*
- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I also believe oil rig should be less bright. And it would be even better with some curves. Just like a "curved" lady!
These might help:
http://www.maritimereplicas.com/images/ ... lrig17.gif
http://www.abc.net.au/southeastnsw/stor ... 165329.jpg
http://www.airfair-group.com/AIR_Pg_Int ... il_Rig.jpg
regards
athanasios

These might help:
http://www.maritimereplicas.com/images/ ... lrig17.gif
http://www.abc.net.au/southeastnsw/stor ... 165329.jpg
http://www.airfair-group.com/AIR_Pg_Int ... il_Rig.jpg
regards
athanasios
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
NICE!! I'll draw a new one for desert using these as referencebubersson wrote:Nice work with those climates.
I've also tried to do desert. (Just a break between making GUI) But to be honest it's third picture when searching "deser" on google, but it may help when drawing

---New post---
Aghh.. I really need cacti

Did anyone say cacti?
I agree these aren't so good, but they'll work until we have better ones..
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Ok, I added the cacti sprites to the landscape grf, and just-in-case ran renum on it... And it gave errors, so I can't publish it yet.
Zephyris:
I don't know what you tried to get there, so I can't fix it.
But I won't release it w/o this fixed I think.. If it isn't very bad bug, then just let me know and I'll release v0.3.1. v0.4 will come when toyland trees are also included.. and/or transmitter
---Yet another new post---
What do you guys think of these?
Zephyris:
Code: Select all
Processing file "land.nfo".
Error on sprite 1012.
Processing complete.
Code: Select all
//!!Error (129): Offset 5: Only 0 random bits are available.
1012 * 39 02 05 18 80 00 01 10 00 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C

---Yet another new post---
What do you guys think of these?
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