Try loading your road set after NuTracks.SkullKrixzz wrote:probably a stupid question but do i have to use the NuTracks crossing signals? i dont really like how they look at all and would much rather have the ones that are included in my current road set to show....is that even possible?
[OpenTTD] NuTracks - Dev Thread
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Re: [OpenTTD] NuTracks - Dev Thread
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Re: [OpenTTD] NuTracks - Dev Thread
Try loading your road set after NuTracks.[/quote]
i have tried, and it doesnt change anything really...
i have tried, and it doesnt change anything really...
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Re: [OpenTTD] NuTracks - Dev Thread
So who do I ask for permission regarding the use of the track graphics and code in my own Track Set?
I sort of re-coded NuTracks to make a North American Track Set that I intend to with time make the North American Track Set look as much like North American Railroads as Possible, with the rail crossings, signals, and depot graphics.
Two changes I made with the North American Track Set is the ability to change the dates of everything, as well as being able to have all the rail speeds available with either two un-electrified narrow gauge railtypes, or low speed NG rail and a combined Maglev/Monorail track.
Though for now as I just figured out how to code this stuff, I'm using the NuTracks graphics as a place holder.
I can't release anything until I have permission.
I sort of re-coded NuTracks to make a North American Track Set that I intend to with time make the North American Track Set look as much like North American Railroads as Possible, with the rail crossings, signals, and depot graphics.
Two changes I made with the North American Track Set is the ability to change the dates of everything, as well as being able to have all the rail speeds available with either two un-electrified narrow gauge railtypes, or low speed NG rail and a combined Maglev/Monorail track.
Though for now as I just figured out how to code this stuff, I'm using the NuTracks graphics as a place holder.
I can't release anything until I have permission.


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Re: [OpenTTD] NuTracks - Dev Thread
The entire set is covered by GNU Public License. All you need to do is abide by the terms of the license (license.txt).NekoMaster wrote:So who do I ask for permission regarding the use of the track graphics and code in my own Track Set?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: [OpenTTD] NuTracks - Dev Thread
I just assumed that even if stuff is GNU I still need permission from the coder/artist of stuff to be on peoples good sides around here.kamnet wrote:The entire set is covered by GNU Public License. All you need to do is abide by the terms of the license (license.txt).NekoMaster wrote:So who do I ask for permission regarding the use of the track graphics and code in my own Track Set?
I do my best to have the code and materials available for people to use, as I can just link them to the project folder in my Dropbox.
Plus I make sure to give everyone credit where due.


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: [OpenTTD] NuTracks - Dev Thread
I find it is easy to just zip your sprites, nml, etc at time of release and post it to the forum (or wherever) along with the .grf whenever you make a 'release'. If you are not going to use some infrastructure like devzone, that is a simple way to be helpful to others and ensure you are legally in the clear.NekoMaster wrote:I just assumed that even if stuff is GNU I still need permission from the coder/artist of stuff to be on peoples good sides around here.kamnet wrote:The entire set is covered by GNU Public License. All you need to do is abide by the terms of the license (license.txt).NekoMaster wrote:So who do I ask for permission regarding the use of the track graphics and code in my own Track Set?
I do my best to have the code and materials available for people to use, as I can just link them to the project folder in my Dropbox.
Plus I make sure to give everyone credit where due.
Re: [OpenTTD] NuTracks - Dev Thread
It's polite, neighborly, and makes for good politics. But the entire point of GPL is to have code released so that others can immediately use it without having to obtain individual permission. And I've never seen anybody get upset when GPL code is adapted without asking permission. Well, I take it back, I think I saw it once, and that was because the original author of the code had no idea how GPL actually worked.NekoMaster wrote:I just assumed that even if stuff is GNU I still need permission from the coder/artist of stuff to be on peoples good sides around here.

Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: [OpenTTD] NuTracks - Dev Thread
Strange, that doesn't sound quite like the issue around you-know-who and the everyone-knows-which graphics collection... Similar, but wasn't that originally over some petty GRF ID thing?kamnet wrote:It's polite, neighborly, and makes for good politics. But the entire point of GPL is to have code released so that others can immediately use it without having to obtain individual permission. And I've never seen anybody get upset when GPL code is adapted without asking permission. Well, I take it back, I think I saw it once, and that was because the original author of the code had no idea how GPL actually worked.NekoMaster wrote:I just assumed that even if stuff is GNU I still need permission from the coder/artist of stuff to be on peoples good sides around here.
Out of curiosity, who was it that was stup careless enough to not read up on the license they used? Even I didn't dare publish FicTownNames without knowing how to avoid the disaster that befell finescale nutracks, and tbh I still hate licenses; I just haven't brought my opinion on them up in a while (the discussion from a couple months back on said person above being more specifically about "The Un-GPL-ening").
There's failing to follow your own license and then there's sabotaging the purpose of your license, but honestly I haven't come across any past discussions on someone not even asking what a simple rundown of a license is and expecting GPL to require permission and credit. No need for names, but which NewGRF was it?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: [OpenTTD] NuTracks - Dev Thread
Hi DJ Nekkid and those involved in making NuTracks.
I know your project is GPL 2, but I still like to ask your your permission to use your NuTracks and see if I can make a AuzTrack set from them.
I been experimenting with some ideas and looking at the idea of wide ballast. They work good except for bridges and tunnels .. hence I making 2 sets of each type of track.
One set will have the wide ballast and other set will not have the wide ballast.
Reason 2 sets as I not sure if can turn off the underlay of the tracks for crossing bridges and entering tunnels.
I looking at 3 types of tracks .. Sidings, branch lines and main lines. The one in imagine is Sidings .. hence the rusty look .. speed 40 km/ph. I have done both with and without wide ballast for this set, but I don't think I really need the set for bridges and tunnels.
The branch lines and main lines will have both sets.
If you like to test the Sidings what I done so far here the GRF file.
Cheers all
I know your project is GPL 2, but I still like to ask your your permission to use your NuTracks and see if I can make a AuzTrack set from them.
I been experimenting with some ideas and looking at the idea of wide ballast. They work good except for bridges and tunnels .. hence I making 2 sets of each type of track.
One set will have the wide ballast and other set will not have the wide ballast.
Reason 2 sets as I not sure if can turn off the underlay of the tracks for crossing bridges and entering tunnels.
I looking at 3 types of tracks .. Sidings, branch lines and main lines. The one in imagine is Sidings .. hence the rusty look .. speed 40 km/ph. I have done both with and without wide ballast for this set, but I don't think I really need the set for bridges and tunnels.
The branch lines and main lines will have both sets.
If you like to test the Sidings what I done so far here the GRF file.
Cheers all
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: [OpenTTD] NuTracks - Dev Thread
Did NuTracks finally remove metro tracks?
I had been reading around trying to find out why the combination of 2cc TrainsInNML 3.0 alpha-2 and NuTracks 2 r247 (loaded in that order) wasn't producing metro tracks on its own. 2cc has metro trains running on monorail tracks if it can't find suitable metro tracks, and for some reason NuTracks 2 wasn't providing them. Is that intended?
I've had to add Metro Tracks Set 2.1.2 to my NewGRF preset to supplement that functionality, but it's too late for my current ongoing game, isn't it? Not sure if it's possible enable it mid-game without unpredictable consequences.
EDIT: Tangential question: is it possible to have NuTracks with default, company-coloured fences? I'm not sure why it was decided they should be plain (and nigh-invisible).
I had been reading around trying to find out why the combination of 2cc TrainsInNML 3.0 alpha-2 and NuTracks 2 r247 (loaded in that order) wasn't producing metro tracks on its own. 2cc has metro trains running on monorail tracks if it can't find suitable metro tracks, and for some reason NuTracks 2 wasn't providing them. Is that intended?
I've had to add Metro Tracks Set 2.1.2 to my NewGRF preset to supplement that functionality, but it's too late for my current ongoing game, isn't it? Not sure if it's possible enable it mid-game without unpredictable consequences.
EDIT: Tangential question: is it possible to have NuTracks with default, company-coloured fences? I'm not sure why it was decided they should be plain (and nigh-invisible).
Re: [OpenTTD] NuTracks - Dev Thread
NuTracks has 3rd rail tracks, which need to be enabled by going into the parameters of NuTracks and enabling 'force 3rd-rail low speed tracks' and/or 'force 3rd-rail medium speed tracks'. Additionally, NuTracks needs to be loaded before 2ccTrainsInNML, otherwise Metros will still run on monorail. (Atleast thats how I got it to work properly)Shadow86 wrote:Did NuTracks finally remove metro tracks?
I had been reading around trying to find out why the combination of 2cc TrainsInNML 3.0 alpha-2 and NuTracks 2 r247 (loaded in that order) wasn't producing metro tracks on its own. 2cc has metro trains running on monorail tracks if it can't find suitable metro tracks, and for some reason NuTracks 2 wasn't providing them. Is that intended?
You can go into openttd.cfg and enable 'newgrf_developer_tools' to be able to add NewGRFs to running games, but I guess adding railtypes mid-game might indeed end up badly.I've had to add Metro Tracks Set 2.1.2 to my NewGRF preset to supplement that functionality, but it's too late for my current ongoing game, isn't it? Not sure if it's possible enable it mid-game without unpredictable consequences.
Re: [OpenTTD] NuTracks - Dev Thread
That was it. I didn't equate metro to third rail, so the setting's name slipped by.
Thanks!
Thanks!
Re: [OpenTTD] NuTracks - Dev Thread
Ok, is there a way to disable fences on NuTracks?
I used the "no fences" parameter on Can Stations in the past to remove fences but this doesn't seem to work with NuTracks.
I used the "no fences" parameter on Can Stations in the past to remove fences but this doesn't seem to work with NuTracks.
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Re: [OpenTTD] NuTracks - Dev Thread
I'll see if I can implement it
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
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Re: [OpenTTD] NuTracks - Dev Thread
Would be great if it's possible.
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Re: [OpenTTD] NuTracks - Dev Thread
Hi,
I can't seem to find this issue reference anywhere else in this thread or on the forum:
I'm currently using Nu Tracks 2 r284M and UK Railway Set (UKRS2) and it seems that locomotives with a top speed above 225km/h driving on the "Advanced High-Speed"/"Very High Speed" rail reverts to a top speed of 160km/h. However, locomotives with a speed of 160km/h - 225km/h works fine.
I've also tried Nu Tracks r247 and all sets of UKRS GRF's (Community Bugfixed, Add-ons etc.) and loaded them in all different orders, and it always seem to effect the fastest locomotives and limits them to 160km/h. Is this bug related to Nu Tracks or is it possibly a bug in UKRS2?
Best Regards,
- Kenny
I can't seem to find this issue reference anywhere else in this thread or on the forum:
I'm currently using Nu Tracks 2 r284M and UK Railway Set (UKRS2) and it seems that locomotives with a top speed above 225km/h driving on the "Advanced High-Speed"/"Very High Speed" rail reverts to a top speed of 160km/h. However, locomotives with a speed of 160km/h - 225km/h works fine.
I've also tried Nu Tracks r247 and all sets of UKRS GRF's (Community Bugfixed, Add-ons etc.) and loaded them in all different orders, and it always seem to effect the fastest locomotives and limits them to 160km/h. Is this bug related to Nu Tracks or is it possibly a bug in UKRS2?
Best Regards,
- Kenny
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Re: [OpenTTD] NuTracks - Dev Thread
UKRS2 is to blame
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread
Alright, thanks.
I'll give them a heads up.
Re: [OpenTTD] NuTracks - Dev Thread
Floedekage, I've updated UKRS to add compatibility with NuTracks 2 r283 (or r284M as it appears in-game).
Re: [OpenTTD] NuTracks - Dev Thread
Hello,
i use nutracks (tested v247 and v283) in openttd 12.1 and the graphics of the rails are changing under the train (dutch trainset also usset). Does anyone have a similar problem?

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i use nutracks (tested v247 and v283) in openttd 12.1 and the graphics of the rails are changing under the train (dutch trainset also usset). Does anyone have a similar problem?

photo hosting site free
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