2.0.1 alpha / 2.5 beta discussion
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Can you post a photo? I've got tons of those and they work fine. There might be something else strange about it.
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Japan, American Transition, Planeset, and Project Generic Stations available there
Hmm, looking at the code, I can't see how this could happen. Deactivationg using action B should be the same as making it have a red flag in the grf status window, or skipping the action 8.
Did this only start in a49? If not, I don't think it's a bug in the patch, but you're welcome to send me the two .grf files to have a look.
Did this only start in a49? If not, I don't think it's a bug in the patch, but you're welcome to send me the two .grf files to have a look.
There is nothing strange, exit signals are simple two-way (automatically changed to exit pre signal automatic PBS). entry signals is one way pre signal (manually changed to PBS = ctrl + 5 clicks). This problem occurs at every station, I've got with similar signalling. I have also rebuilt the junction; did not fix it. Also, there are no PBS problems with a48.krtaylor wrote:Can you post a photo? I've got tons of those and they work fine. There might be something else strange about it.
BTW, PBS path highlight is off.
PBS settings:
// `pathbasedsignalling' (-XI) enables path based signalling. Before enabling it PLEASE read the manual, this feature is somewhat difficult to use correctly.
pathbasedsignalling.autoconvertpresig off // Convert pre, exit and combo signals into PBS signals
pathbasedsignalling.manualpbssig on // Allow manually setting PBS signals
pathbasedsignalling.preservemanualpresig off // Don't convert junctions with manually set signals into PBS
pathbasedsignalling.showreservedpath off // Show reserved track pieces darker
pathbasedsignalling.shownonjunctionpath off // Show reserved track pieces on non-junction tiles too
pathbasedsignalling.allowunsafejunction off // Don't hold trains at unsafe PBS signal
pathbasedsignalling.allowunsafereverse off // Don't stop trains that can't reverse safely
Otherwise, the save game and .cfg is the same as I sent earlier to Patchman about the obsolete engine problem.
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Sorry, my fault, it was a bug in the grf-file.Patchman wrote:Hmm, looking at the code, I can't see how this could happen. Deactivationg using action B should be the same as making it have a red flag in the grf status window, or skipping the action 8.
Did this only start in a49? If not, I don't think it's a bug in the patch, but you're welcome to send me the two .grf files to have a look.
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I did not yet .... I'll try (I also thought this may be problem but had no time to test it more)Patchman wrote:For the first one, can you try that with fifoloading off?
and another thing with PBS is that when I got electrified train that wants to access normal rail after the junction ... this makes the train reversing which can creates several train crashes ... could you create a warning message when electrified train wants to travel normal rail ? and stop train then
what are you looking at? it's a signature!
I haven't had problems with electrified trains going onto non-electrified track in a long time. Don't they check their path for that? Maybe you have a weird and confusing intersection?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Same situation, just from another point of view... Three trains loading in the station, the next one should have stopped at the PBS, but it let him go through and block one platform...

The other problem - trains are turning around again (i experienced this problem on a44-a47, but not with a43 or a48) :-(, you can see it on the second screenshot; this doesn't happen in this station only, but even on another one (two platforms, one-way entrance, one-way exit), i mean ===SxSPPPP (= - track, S - signal, x - crossing, P - platform).
No FIFO loading set, it happened when I was testing the a49 for the first time.
The other problem - trains are turning around again (i experienced this problem on a44-a47, but not with a43 or a48) :-(, you can see it on the second screenshot; this doesn't happen in this station only, but even on another one (two platforms, one-way entrance, one-way exit), i mean ===SxSPPPP (= - track, S - signal, x - crossing, P - platform).
No FIFO loading set, it happened when I was testing the a49 for the first time.
I see there's a depot in one of those intersections, might that be causing the problem? It used to, so I stopped building them that way.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
The depot might seem to cause the problem, but it doesn't - trains behave in the same way whether there is a depot or not, no matter on the station configuration. Trains ignoring PBS and causing a traffic jam do so in all the stations.krtaylor wrote:...there's a depot in one of those intersections...
ad trains turning around - actually, I don't know at all what could cause this problem - this happens on some stations only (but even on two-line, two-platform), though, the cause might be the same. To my surprise, there is (exactly) same station nearby that doesn't present this behavior. I'm a bit confused from that. But I must add that trains turn around in a44-a47 and in a49 only, a43 and a48 are (to me) OK.
Last edited by peta303 on 04 May 2005 08:03, edited 1 time in total.
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well ... but it is happening to me anyway ... it should be somehow stopped :/krtaylor wrote:I haven't had problems with electrified trains going onto non-electrified track in a long time. Don't they check their path for that? Maybe you have a weird and confusing intersection?
patchman: PBS bit switch is not detailed in CFG
as for fifo patch, it is probably the problem ... after turning off the switch and loading the game that thing was still hapening to the station but after rebuilding station problem disappear ... it looks like the unlimited ghost train loads there everything (but I can demolish station)
what are you looking at? it's a signature!
What do you mean?SHADOW-XIII wrote:patchman: PBS bit switch is not detailed in CFG
Try "Cht: ResetFifo" then. Which reminds me, I need to document the new switches on the wiki...as for fifo patch, it is probably the problem ... after turning off the switch and loading the game that thing was still hapening to the station but after rebuilding station problem disappear ... it looks like the unlimited ghost train loads there everything (but I can demolish station)
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Hmm.. i don't understand what could be the problem, but don't use that cheat with fifo-loading turned off, as it will crash ttd (and wouldn't have done anything anyway with fifo-loading turned off...)Patchman wrote:Try "Cht: ResetFifo" then. Which reminds me, I need to document the new switches on the wiki...SHADOW-XIII wrote:as for fifo patch, it is probably the problem ... after turning off the switch and loading the game that thing was still hapening to the station but after rebuilding station problem disappear ... it looks like the unlimited ghost train loads there everything (but I can demolish station)
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in CFG file ... by default when CFG is created PBS is not detailed like other bit switches:Patchman wrote:What do you mean?SHADOW-XIII wrote:patchman: PBS bit switch is not detailed in CFG
pathbasedsignaling.something on
etc ...
yep, mek's right .... it seems to be selectablegoods switch ... when station is unloading only and in one year time nothing will come to pick up cargo then whole cargo is vanished and rating for this cargo station is not present .... but when next trani comes it makes everything disappearing after second or two (but disappearing a bit gradually) ... it is suppose to work this way ?Patchman wrote:Try "Cht: ResetFifo" then. Which reminds me, I need to document the new switches on the wiki...as for fifo patch, it is probably the problem ...
what are you looking at? it's a signature!
The first is because the switch is off by default, and you can't turn a switch off bit-by-bit, as soon as you define a bit the switch is turned on. So even if pathbasedsignalling.* is off, that would still turn on the switch as a whole.
The second, well if your rating is very bad then cargo disappears. That's how it works. You have to keep the rating up.
The second, well if your rating is very bad then cargo disappears. That's how it works. You have to keep the rating up.
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ok I got that
now few suggestions and question:
- update wiki
- townroadbranchprob how exacly this is working ?
- cht: resetfifo ... wouldn't be better to stick with "clear's" ?? -> cht: clearfifo
as for pbs I got that ... anyway I found pbs working strange in latest version ... trains more likely check their way .. if it is blocked they do look ahead only 1 square so often goes to wrong tracks, aswell they no longer stop when all presignals go red :/
now few suggestions and question:
- update wiki

- townroadbranchprob how exacly this is working ?
- cht: resetfifo ... wouldn't be better to stick with "clear's" ?? -> cht: clearfifo
as for pbs I got that ... anyway I found pbs working strange in latest version ... trains more likely check their way .. if it is blocked they do look ahead only 1 square so often goes to wrong tracks, aswell they no longer stop when all presignals go red :/
what are you looking at? it's a signature!
They are still too impatient, although less so, when trying to leave a terminal station.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
for townroadbranchprob, higher values should create more roads
17476 should be a good starting point for your experiment,
smaller values less chance that a road get build, more chance that a house is created...
17476 should be a good starting point for your experiment,
smaller values less chance that a road get build, more chance that a house is created...
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Does it differentiate between extending a road that's already there, and making a new branch off of a road? Because often times, I would want it to extend an existing road further, but not make any new branches off of it.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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