chevyrider wrote:Mr X, sorry i have no webside, but for relevant questions that are usefull
for the Dutchtrainset ,for SCRAT who makes it all possible,and the game Locomotion, you can always put a question on this forum.
You can also mail me.
Thanks for your reaction.
Don't forget Oppie. This is a two man effort and he works at least as hard as I do.
Thanks for your offer and I really appreciate the valuable input that you have given so far.
chevyrider wrote:Hey Scrat , i will ask you a favor.
Is it possible to make the N.S. Trainset besides 100% reliability also
no obsolete .
This is for those who want to make a nice landscape, and just want to see those trains rolling in an endless game?
Just like a platelayer.
Hahaha. You know, I'm just the same. I like to build "the perfect network" and just watch the trains roll by. Next release, I'll add no-obsolete .dat sets.
Mind you, that will make 6 different dats per vehicle. Note to self: write a wrapper .exe to make the six flavours.
alistairgrew wrote:I have suggestion I get bored downloading each train 1 by 1 cant you lump them in one big download.
haha there is one already, check the download section
Well thetrains looks very nice, but in the corners and diagonal tracks, the trains are a bit buggy, the front is disappearing for example, is this a known problem or just my pc
KWI2288 wrote:Well thetrains looks very nice, but in the corners and diagonal tracks, the trains are a bit buggy, the front is disappearing for example, is this a known problem or just my pc
I am aware of issues with graphical glitches, but I just lacked the time to playtest anything, so I need more details please. Exactly which trains and when?
I am aware of these graphical glitches but I believe that this is due to the length of most of the NL train carriages/locomotives; they are longer than most of the standard LoMo ones and the glitches don't seem to occur with shorter graphics I created...
as far as i know. when you couple 2 'buffels' there are glitches. The graphs are nice but when you see the glitches you think: never mind. i dont not build that train The glitches are only when the train is on curves / bends etc.
PowerEdge wrote:as far as i know. when you couple 2 'buffels' there are glitches. The graphs are nice but when you see the glitches you think: never mind. i dont not build that train The glitches are only when the train is on curves / bends etc.
Ah, those glitches. Well indeed I noticed that too... I forgot to mention it to scrat...thanks for the reminder. So anyway, on about all two-train consist this glitch occurs when they take a corner. It sort of looks as if they're experiencing a very local earthquake while taking the corner
alistairgrew wrote:The driver cab of the Blue/Yellow single decker (100mph) dosent house passengers is this an error or reality.
EDIT: This one
You're still using the old version of the NLICM3.dat file. There was indeed a problem with that one. The new one is a 3 unit consist with the correct number of passengers. There is also a 4 unit consist now, the NLICM4.dat.
PowerEdge wrote:as far as i know. when you couple 2 'buffels' there are glitches. The graphs are nice but when you see the glitches you think: never mind. i dont not build that train The glitches are only when the train is on curves / bends etc.
Ah, those glitches. Well indeed I noticed that too... I forgot to mention it to scrat...thanks for the reminder. So anyway, on about all two-train consist this glitch occurs when they take a corner. It sort of looks as if they're experiencing a very local earthquake while taking the corner
All those files probably need some tweaking on the .dat level. I don't think it has anything to do with the graphics per se. I'll try to schedule a couple hours of testing this week to try and take them out.
KWI2288 wrote:Well thetrains looks very nice, but in the corners and diagonal tracks, the trains are a bit buggy, the front is disappearing for example, is this a known problem or just my pc
I am aware of issues with graphical glitches, but I just lacked the time to playtest anything, so I need more details please. Exactly which trains and when?
I have this problem with several trains, the one more than the other.
I'm in the year 1965 so I don't have all trains available, but the worst train is the Plan T EMU that one has the most glitches...
Great job guys,
i found only one fault( i think).
in the build trains menu , it looks like the N.L. Mailcar (nlpost.dat) has 4 axles this must be 2.
blow the wistle!
Plan T consists of 20 trains which were directly derived from the 501, aka Plan TT (Trein van de Toekomst). Only later the NS ordered a larger series with more variations (also due to the different manufacturers). These trains differ from Plan T in technical sense in such a profound way that they cannot (easily) be combined in daily service.