[Discontinued] Locomotion NL Pack (Updt: Apr 16 2005)

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scrat
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Re: call for info by Mr X

Post by scrat »

chevyrider wrote:Mr X, sorry i have no webside, but for relevant questions that are usefull
for the Dutchtrainset ,for SCRAT who makes it all possible,and the game Locomotion, you can always put a question on this forum.
You can also mail me.
Thanks for your reaction.
Don't forget Oppie. This is a two man effort and he works at least as hard as I do.

Thanks for your offer and I really appreciate the valuable input that you have given so far.
So long and thanks for all the fish.
scrat
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Re: no obsolete

Post by scrat »

chevyrider wrote:Hey Scrat , i will ask you a favor.
Is it possible to make the N.S. Trainset besides 100% reliability also
no obsolete .
This is for those who want to make a nice landscape, and just want to see those trains rolling in an endless game?
Just like a platelayer. :lol:
Hahaha. You know, I'm just the same. I like to build "the perfect network" and just watch the trains roll by. Next release, I'll add no-obsolete .dat sets.

Mind you, that will make 6 different dats per vehicle. Note to self: write a wrapper .exe to make the six flavours.
So long and thanks for all the fish.
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TheGrew
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Suggestion

Post by TheGrew »

I have suggestion I get bored downloading each train 1 by 1 cant you lump them in one big download.
KWI2288
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Re: Suggestion

Post by KWI2288 »

alistairgrew wrote:I have suggestion I get bored downloading each train 1 by 1 cant you lump them in one big download.
haha there is one already, check the download section ;)

Well thetrains looks very nice, but in the corners and diagonal tracks, the trains are a bit buggy, the front is disappearing for example, is this a known problem or just my pc :)
scrat
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Re: Suggestion

Post by scrat »

KWI2288 wrote:Well thetrains looks very nice, but in the corners and diagonal tracks, the trains are a bit buggy, the front is disappearing for example, is this a known problem or just my pc :)
I am aware of issues with graphical glitches, but I just lacked the time to playtest anything, so I need more details please. Exactly which trains and when?
So long and thanks for all the fish.
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TheGrew
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Error

Post by TheGrew »

The driver cab of the Blue/Yellow single decker (100mph) dosent house passengers is this an error or reality.
EDIT: This one Image
Last edited by TheGrew on 07 Nov 2004 17:59, edited 1 time in total.
scrat
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Re: Error

Post by scrat »

alistairgrew wrote:The driver cab of the Blue/Yellow single decker (100mph) dosent house passengers is this an error or reality.
You have to be more specific. .dat file name/internal name, etc.
So long and thanks for all the fish.
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oppie
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Post by oppie »

I am aware of these graphical glitches but I believe that this is due to the length of most of the NL train carriages/locomotives; they are longer than most of the standard LoMo ones and the glitches don't seem to occur with shorter graphics I created...
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Post by PowerEdge »

as far as i know. when you couple 2 'buffels' there are glitches. The graphs are nice but when you see the glitches you think: never mind. i dont not build that train :) The glitches are only when the train is on curves / bends etc.
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oppie
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Post by oppie »

PowerEdge wrote:as far as i know. when you couple 2 'buffels' there are glitches. The graphs are nice but when you see the glitches you think: never mind. i dont not build that train :) The glitches are only when the train is on curves / bends etc.
Ah, those glitches. Well indeed I noticed that too... I forgot to mention it to scrat...thanks for the reminder. So anyway, on about all two-train consist this glitch occurs when they take a corner. It sort of looks as if they're experiencing a very local earthquake while taking the corner
scrat
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Re: Error

Post by scrat »

alistairgrew wrote:The driver cab of the Blue/Yellow single decker (100mph) dosent house passengers is this an error or reality.
EDIT: This one Image
You're still using the old version of the NLICM3.dat file. There was indeed a problem with that one. The new one is a 3 unit consist with the correct number of passengers. There is also a 4 unit consist now, the NLICM4.dat.
So long and thanks for all the fish.
scrat
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Post by scrat »

oppie wrote:
PowerEdge wrote:as far as i know. when you couple 2 'buffels' there are glitches. The graphs are nice but when you see the glitches you think: never mind. i dont not build that train :) The glitches are only when the train is on curves / bends etc.
Ah, those glitches. Well indeed I noticed that too... I forgot to mention it to scrat...thanks for the reminder. So anyway, on about all two-train consist this glitch occurs when they take a corner. It sort of looks as if they're experiencing a very local earthquake while taking the corner
All those files probably need some tweaking on the .dat level. I don't think it has anything to do with the graphics per se. I'll try to schedule a couple hours of testing this week to try and take them out.
So long and thanks for all the fish.
ganzpopp
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Post by ganzpopp »

wow, didn't check back for a week or so, but look how the set has improved! keep up the good work!

E-mail me if you want another mirror...
KWI2288
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Re: Suggestion

Post by KWI2288 »

scrat wrote:
KWI2288 wrote:Well thetrains looks very nice, but in the corners and diagonal tracks, the trains are a bit buggy, the front is disappearing for example, is this a known problem or just my pc :)
I am aware of issues with graphical glitches, but I just lacked the time to playtest anything, so I need more details please. Exactly which trains and when?
I have this problem with several trains, the one more than the other.
I'm in the year 1965 so I don't have all trains available, but the worst train is the Plan T EMU that one has the most glitches...
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chevyrider
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Post by chevyrider »

Great job guys,
i found only one fault( i think).
in the build trains menu , it looks like the N.L. Mailcar (nlpost.dat) has 4 axles this must be 2.
blow the wistle!
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Shifty Powers
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Post by Shifty Powers »

Why can't I connect the Plan T with the Plan V??? and the ICM-3 with the ICM-4??? anyone the same problem?
scrat
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Post by scrat »

Shifty Powers wrote:Why can't I connect the Plan T with the Plan V??? and the ICM-3 with the ICM-4??? anyone the same problem?
The ICM-3 connects to the ICM-4, as it is supposed to do. I just verified this.

The lack of Plan T/Plan V coupling is by design. If the NS allows coupling between these two, I'll adjust the .dats concerned for the next release.

Concerning graphical glitches, keep reporting those. I just checked Plan T and there are definitely problems. I'll try and sort them this week.
So long and thanks for all the fish.
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Hyronymus
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Post by Hyronymus »

Plan T consists of 20 trains which were directly derived from the 501, aka Plan TT (Trein van de Toekomst). Only later the NS ordered a larger series with more variations (also due to the different manufacturers). These trains differ from Plan T in technical sense in such a profound way that they cannot (easily) be combined in daily service.
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chevyrider
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CONNECTIONS

Post by chevyrider »

I,m sorry Hyronymus you're wrong.

Possible combination are:
Plan V-PLan V-Plan V-Plan V.
Plan T-Plan V- Plan V.
Plan T- Plan T.
So up to 8 Carriages long.

DDM only 1 consist.

DDAR +DDAR
mDDM +DDAR
mDDm +mDDm
So up to 2 consists

ICM all combinations up to 15 carriages

IRM (VIRM) Till now 12 ?

E-LOC's allways only 1 pulling.

Motor Post 3

Sprinter plan Y and Sprinter 3 max 3 consists

Some interesting sites for research are:
http://www.xs4all.nl/~repa/
http://www.werkgroep1501.nl/1501.html
http://www.nicospilt.com
http://www.nedrail1435.nl For drawings.
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Hyronymus
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Post by Hyronymus »

/me burns the sheet of paper with the info. But thanx for correcting me.
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