[OTTD] Fjell, fjord og vatnet

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
Post Reply

Would you want an ECS-version of this scenario?

Yepp
8
62%
Nope
5
38%
 
Total votes: 13

Quork Q'Tar
Engineer
Engineer
Posts: 12
Joined: 10 Oct 2010 11:30

[OTTD] Fjell, fjord og vatnet

Post by Quork Q'Tar »

I'm very new to OTTD, but I've been a Simutrans-user for a looong looong time, and also I'm creating routes for the railway simulator LokSim3D, so I decided I might try to make a scenario for OTTD. I hope it is quiet usable.

First I created a heightmap with a program called ScapeMaker and then made the whole landscape slope into the sea - using a method rather crude but efficient - I put a semitransparent gradient from black to white onto the heightmap, played around with brightness and contrast and exported it to png. Then I put rivers into the valleys (which was the hardest part. Somewhere on the OTTD wiki I read an idea how the water system should work, including sources which generate automatic rivers - it would be great), created some bigger cities in the coast region and some smaller ones along the rivers, then vegetation and industries.

The scenario is especially heavy on agriculture. Norway has a relatively high agricultural production thanks to the gulf current. Nearly all the agriculture in Norway is along the coast and in the fjords, thus also the coast line of this scenario is covered in great parts with fields. Conserve factories are some way further upward the rivers.

In the downward corner there is a big penisula with wood production; along the rivers, there are paper mills, while printing plants are back down in the biggest cities.

Coal, gold and oil are being mined in two regions; on an island further in the sea and deep in the mountains. This is inspired both by the fact that in real life, minig is always in a specific region (like the Śląsk in Poland or the Ruhrpott in Germany) and by the random positions of mining industries in generated games being a major pain in the ***. Each city or conglomeration of villages has their own power plant. Refineries can be found along the coast line.

Now I have two questions:
- Is it possible to stop the game from building new industries? Or to define a region where which industry can be built? As random industries will destroy the sense of this scenario, which is to have a realistic landscape, population distribution and industry allocation and build a railway network with some ship use adapted to the landscape.
- Would an ECS-version be appreciated?

And now, a big big request: Comments, tips and ideas!
Attachments
Heightmap0001.png
(455.92 KiB) Downloaded 2 times
Fjell fjord og vatnet.scn
(5.65 MiB) Downloaded 209 times
Train driver trainee @ Deutsche Bahn
Quork Q'Tar
Engineer
Engineer
Posts: 12
Joined: 10 Oct 2010 11:30

Re: [OTTD] Fjell, fjord og vatnet

Post by Quork Q'Tar »

Thank you for voting. I'll see to it.

Could anybody please answer my questions from the first post, please?
Train driver trainee @ Deutsche Bahn
User avatar
teccuk
Chief Executive
Chief Executive
Posts: 674
Joined: 04 Jan 2006 21:01

Re: [OTTD] Fjell, fjord og vatnet

Post by teccuk »

SimuTran eh... hmm i remember that.

Questions:
I'm sorry, i thought the answer was yes, you can stop new industries with an option in settings -> advanced -> economy. But i can't find it i'm afraid :(

Second question is easier: Yes, yes and yes. The sort of map i really love.

You could use the Swedish houses GRF too, it's so pretty.
Dante123
Chief Executive
Chief Executive
Posts: 672
Joined: 11 Aug 2009 16:10
Location: The Nederlands
Contact:

Re: [OTTD] Fjell, fjord og vatnet

Post by Dante123 »

to react on your poll, besides a ECS version, a FIRS version would be very welcome :D

iirc FIRS has a parameter to stop opening/closing of industries to keep your scenario in tact
User avatar
teccuk
Chief Executive
Chief Executive
Posts: 674
Joined: 04 Jan 2006 21:01

Re: [OTTD] Fjell, fjord og vatnet

Post by teccuk »

Just loaded the .scn Most GFX downloaded fine.

This scenario is great!
syntax_error
Engineer
Engineer
Posts: 19
Joined: 10 Nov 2010 18:39

Re: [OTTD] Fjell, fjord og vatnet

Post by syntax_error »

FIRS has a parameter to stop opening/closing of industries to keep your scenario in tact
The readme of the version 0.5.5 of FIRS says the parameter for no opening of new industries during game is still work in progress and is not functional yet. I wait for it impatiently as well, to preserve the original industry chain of the scenario.
Quork Q'Tar
Engineer
Engineer
Posts: 12
Joined: 10 Oct 2010 11:30

Re: [OTTD] Fjell, fjord og vatnet

Post by Quork Q'Tar »

Hi there!

Yepp I've been away a looong time... Sorry for that and I'm planning to return to OpenTTD. However, no promises as time is limited... But I'm optimistic it'll work :wink:

Quork

EDIT

Oh right... Is it possible to change the NewGRF loaded in a scenario? Otherwise I'd have to remake the whole scenario from sratch with the heightmap being the only reusable thing... If it isn't possible from within the scenario editor, is it possible to edit the scn-file via a text editor?
Train driver trainee @ Deutsche Bahn
Quork Q'Tar
Engineer
Engineer
Posts: 12
Joined: 10 Oct 2010 11:30

Re: [OTTD] Fjell, fjord og vatnet

Post by Quork Q'Tar »

?(
Train driver trainee @ Deutsche Bahn
Post Reply

Return to “Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 7 guests