For some reason, Bananas is refusing to let me update the file, as the GRF file is "Not a NewGRF file."
![Shocked :shock:](./images/smilies/icon_eek.gif)
Any ideas? I've been busy for about a year, so maybe there is a header/additional code I should be using now?
Moderator: Graphics Moderators
Try removing the spaces from the file name?For some reason, Bananas is refusing to let me update the file, as the GRF file is "Not a NewGRF file."![]()
It should already do that. I suspect you are using v0.4 - Try updating to OTTD 1.2 and then update to v0.5 (which does not work with any earlier versions).Ottomobeale wrote:Could I request you make one of the early ships take fish from FIRS?
Hmmm... I think I know why that has happened! Thanks for spotting it.paulicus25 wrote:Hey there. Just found a very minor bug. Whether its the set ot openttd's fault but here it is. Misalignment in the exclusive use box. Not a big issue but i thought i might mention it.
I did not....Michi_cc wrote:Did you know that OpenTTD meanwhile provides info what kind of sprite it draws? You could remove the protruding masts that are visible in the screenshot this way if you want. See vehicle var 10 for details.
-- Michael Lutz
What you could also do, is have a depot near a fairly high traffic dock, or even just a dock that most ships serve. Any ship that serves that dock unloads its passengers/cargo, does not load, but instead goes to the depot for servicing. Then, depending on the ship, it could go back to the dock, pick up passengers/cargo, and sail back the other way.bjgttd wrote:This is a grate newgrf, thank you. The idea to play early year with horses is very attractive, but making a reasonable profit and satisfying passenger/mail demands would be impossible without ships.
However, I wouldn't post a comment if everything was good.It seems like parameters responsible for reliability degradation and service intervals are not properly set up. The reliability stays at max, so ships never go to a depot for service if "Maintenance intervals are in percent" is on. This prevents the Autorenew to do it's job. If I set us "Maintenance intervals are in percent" to off, ships are going to a depot every 50 days, which is insanely too often for ships.
There is another thing - according to your readme the Merchantman comes in 1750, than in fact (in the newgrf/game) it's 1701. Don't know is it a bug or feature. Starting with just one type of the ship (in 1702) might sound "poor", but could be more fun.
This is all based on version 0.5, but the 0.61 just updates the graphics (according your notes).
Code: Select all
Go to New York
Go to London (no loading)
Go to London Ship Depot
Go to London
End of Orders
Railwaymodeler wrote: I generally do this with trains as well. They only go to their depots empty, as in real life, I have never heard of a train go in for routine servicing with passengers aboard, and rarely with freight trains while carrying anything.
When was the last time you were on a train and they sent it to the yard with you and other passengers aboard? I tend to play fairly realistically.Nite Owl wrote:Railwaymodeler wrote: I generally do this with trains as well. They only go to their depots empty, as in real life, I have never heard of a train go in for routine servicing with passengers aboard, and rarely with freight trains while carrying anything.
And here I was thinking that I was the only one who went into that much depot detail.
Sorted - Updated on Bananasbjgttd wrote:It seems like parameters responsible for reliability degradation and service intervals are not properly set up.
Thank you! Unfortunately, I still can't upgrade from 0.5 in the existing game. Here planetmaker is saying that it should be possible if NewGRF's "version" and "minimally compatible version" are set up properly. Do you even have those set up?Mouse wrote:Sorted - Updated on Bananasbjgttd wrote:It seems like parameters responsible for reliability degradation and service intervals are not properly set up.
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