Sorry, but none of those are an option. Please accept my premise that I do not want to carry mail at all. Hence my request for a parameter to disable the standard added mail capacity, if that could be easily implemented. Your options A and B are obviously no option if I don't want to carry mail. Just believe me that it causes me lots of problems to have it in the game (with my play style at least). Option C would be total nightmare, as with both CargoDist and YACD you already have a massive problem with the amount of passengers, having even more would just crash the system and make it impossible.Jona L. wrote:Though I am neither a specialist on CargoDist, nor YACD, nor Tourists/ECS I can make three simple suggestions:Creat wrote:Original Post no longer quoted due to length.
Mostly stuff about Cargodist and the problems I want to avoid with Mail.
a) use cargo only planes (refit!) to fly the mail into another airport (maybe create a mail-hub where you only unlaod the mail)
b) plainly add one or two mail carts to your PAX trains (erase PAX carts to level the train length or extend stations)
c) use North American City Set. This set massively increases the rate of passenger production per building and in the same time massively reduces the produced mail per building. Having an intercontinental Airport in the MIDDLE of a 440.000 Citizen town (with bus stops as satelitization) makes me have a plenty rate of passengers but I also have plenty of cargo space in my aircraft that is free. Besides this capacity being unused I see nearly no disadvantages.
The city size named is only supposed to show the limitation of mail, towns will of course be smaller as well, dependent on growth-rate settings.
One option would be to find a NewGRF which can effectively just disable mail generation, but I wasn't able to find that.